Ok, what exactly is a "protected zone"? I tried plopping some lots and I get a message "Overlaps Protected Zone". But there's nothing there and there doesn't look to be anything that should be interfering. I finally just terraformed the land into the ocean. The interesting thing is that I had previously been successful in plopping on the same tiles, but I bulldozed the lots since they didn't suit the purpose.
it might be that one of the lots you plopped left a bit of a memory. It happens, but no idea how to fix it.
Try "dezoning" it with the Industrial dezone tool, that might help - I accidental bulldozed the BSC Mayor's Hacienda and it left a 'ghost' but the I dezone got rid of the ghost (whereas the r dezone had no effect - go figure?).... ;D
"R" dezone? I'm not familiar with that... I mean, I just use "dezone" by pressing the, I believe, "V" key on my keyboard... Weird.
Quote from: Doc on February 26, 2007, 10:28:22 AM
Ok, what exactly is a "protected zone"? I tried plopping some lots and I get a message "Overlaps Protected Zone". But there's nothing there and there doesn't look to be anything that should be interfering.
Are you sure there's nothing there? Sometimes you get that phenomenon like Diggis & FanG are describing but I've also seen that with Jeronij's ploppable seasonal trees, where there actually is something occupying the tile or tiles in question.
On the same matter, I sometime try to put a civic lot ( plop) onto a fully grown zone and I get the red overlay, telling me the zone is already occupied and it won't let me plop without explicitly bulldoze
This happens quite frequently with some canal pieces and one reason for it is if the lot you want to plop needs to adjust the foundation/slope and the adjoining piece has some restrictions in it ...
Just my thoughts on this weird behaviour.
Colyn and Diggis, I think you're on to something. There seems to be a ghost. And no, there are no trees or anything there. Last time it happened, the previous lot was one of Peg's waterfront lots which DID, in fact, adjust the terrain level. I removed it, leveled the terrain, but still got the "protected zone" message. Finally just got rid of the land entirely.
And, for whatever reason, I've noticed the same thing that Fred Ginger describes. The industrial dezoning tool seems to be more effective than the others. I always use it when de-zoning. Dunno why, maybe it's a bug or just another quirk.
Though this is an old thread others might come across it like I did looking for help on the protected zone problem.
Using the industrial dezone tool as suggested about worked for me.