Welcome to my other creations thread. Out of the LAM I do have time to do other stuff like lot and mod. I'll post about those here.
Current Project
Look here (http://sc4devotion.com/forums/index.php?topic=5935.new#new).
Enjoy!
-un1
Great! (will release that semi-diagonal road???) ;)
A Taco Bell! Yay! I love Taco Bell.
That KFC looks pretty good too, ignoring the lot, but the sign has one glaring problem... you can see the texture on the top and sides of it. I'm not actually sure if there's anything you can do about that in gmax, so I usually stick a very thin (like only extruded .3 m) box along each side of the sign you don't want to be textured, and give it it's own texture. I just reread the thread and noticed it says "Relotting." Oops, nevermind!
Fatsuhono: Thanks! I didn't make those, dedgren did.
deathtopumpkins: Thanks!
A little update on the Taco Bell...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FTacoBell-2.jpg&hash=ef7e78808e7d7a3dc580b981fd563e7fccf007ac)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FTacoBell-1.jpg&hash=71ef700cdcbc9d8c2cf56e45c30652f9d9a802a8)
Enjoy,
-un1
Ah, the new lots looks very nice! :thumbsup: Of course, the red brick looks amazing. Maybe to TE the parking lots? :satisfied:
Oh much much better! That lot's looking great.
And I agree with Fatushono, TE'ing the parking lot would be a cool idea.
Can I have a couple of Volcano Taco's please! ;D Nice job :thumbsup:
Fatsuhono: Thanks! You'll see...
deathtopumpkins: Thanks! You'll see...
papab2000: Thanks!
Well, I finnaly got my SC4Tool to work on Vista so that means I don't have to transfer my lots to my XP just to TE them and that means...
A new teaser!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FTEteasers.jpg&hash=98279d0bb498e39abb1b2f84fc325fa9b94d3338) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/TEteasers.jpg)
(As you can see, the parking lots are TE'd)
I still have to work on the Canadian Tire though... Really fixing the lights. :P
Enjoy,
-un1
If you are making growables, don't make them TE as they will never upgrade.
not that bad there un1 but one suggestion is to make the back portion of the canadian tire more assecable to the parking lot... you allready said you was going to work the parking lot lights, good cause I think SG or even XD's parking lot lights would work alot better here honestly... Cant wait to see further devolpment...
Lovely new idea. But, off topic, I think it would be cool if you just the post images, not have to click on them, because that is an un-necessary hassle. $%Grinno$%
I really love the structures you made over there, William! Well done! Can't wait to see more developments for your projects... maybe I'll download them for SC4 too! :D
Why you don't have any shadows in your pics ? that made them pretty flat
Excellent detail work on the Canadian Tire, The Costco truck unloading in the back is a nice touch. I for one love to see this Canuck stuff, If non Canadians only knew the power of the DarkSide....I mean Tim Hortons they would be shocked.
Canadian Tire! Now my sims can buy cheap tools that don't work... just like real Canadians. :D
Quote from: wouanagaine on October 15, 2008, 12:27:42 AM
Why you don't have any shadows in your pics ? that made them pretty flat
That's because he has shadows set to low in the graphics options, just like I do since shadows make my game more unplayable than it already is! :angrymore:
BTW, the lots look good. I don't know of many auto stores with sandstone front walkways, but it's a good contrast with the rest of the building. I think the colors aren't that great on the buildings your lotting, but there's no way to fix that now. &mmm
BarbyW: I wondered why when I went to TE them it had a red x.
Pat: Thanks for the suggestions, I'll put them to use.
Fatsuhono: Thanks, I know that the rules allow 1024x768 picture sizes but I don't know what they think of it.
wishfulanthony: Thanks!
wouanagaine: There is no shadows because I have the shadows off.
Dark_horse_spirit: Thanks! Oh, don't worrie... More Canadian stuff is coming. ;)
wes.janson: Gah, they do work. :P
sim-al2: Thanks! Also, there are a few stores where I live that have Sandstone for there walkways (one of them happens to be a Taco Time (Taco Time = A store that sells tacos in Thunder Bay) ), that would include the mall here. Also, these aren't my BATs as I mentioned.
New project (A simple one), Clean Air Ordinance Mod!
What it does is it mods the ordinance "Clean Air". I know tonnes of people have done this but this includes 7 .dats that mod it to a level.
(Low for example is "Low difference from the old one")
Extremely Low
Very Low
Low
Medium
High
Very High
Extremely High
This here is the examplar for the "Medium edit".
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2Fhurry.jpg&hash=e8282ec5190ccdeca1f803773da29b0f509cef8a) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/hurry.jpg)
The only thing I need to do is wait for Andreas to write the installer tutorial so I can make the installer for it....
Enjoy!,
-un1
I really wish I can get that Super Clean Ordinance Mod... I would like to have that soon! :d
Ooh, a new mod!
I don't exactly get what it does though... besides change the Clean Air Ordinance.
And that Canadian Tire re-lot's looking great! And good job TE'ing!
wishfulanthony: Coming to you soon! ;)
deathtopumpkins: It heavily/mods the ordinance, more will come later...
The Baco Building Relotting
Here are some pictures of it:
Back view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FTeasers%2FBACO1.jpg&hash=6c66ad05fbeca7083a07f913b3b2ed26d613ec7b)
Front view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FTeasers%2FBACO2.jpg&hash=b02bc3cded428f2d99ce366efd54f4eb6fea4290)
Over view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FTeasers%2FBACO3.jpg&hash=7b5253e7741a7516781ed6e92238bd7b6a410a64)
I need suggestions!
Enjoy,
-un1
That's pretty nice! I'm liking the relots.
I'm not a huge fan of large buildings and cluttered space, I would say that all buildings with flat roofs have abnormal amounts of crap placed on them. This makes a good model even better, prop roof crap.
DHS
deathtopumpkins: Thanks!
dark_horse_spirit: I didn't make the BAT. ;)
New project!
A Slope Mod!
This slope mod has 7 versions. Average, Smooth, Very Smooth, Extremely Smooth, Mounted, Very Mounted, Extremely Mounted.
Some pictures,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FSlopeModSmooth.jpg&hash=895b25444097c01ef8d2bb55da8975d3954b2e23) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/SlopeModSmooth.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FSlopeModMounted.jpg&hash=bb831345bfa5f3144959c06e54d9ec1b3d34d96e) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/SlopeModMounted.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FSlopeModAverage.jpg&hash=ad45359cd5425913a7d30de267e8ef9490bd5f34) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/SlopeModAverage.jpg)
I am hoping to realese this mod today or tomorrow.
Enjoy,
-un1
good work un1! again Im looking foward to downloading these! :D
interesting. Could you post the parameters you used for the mods?
Theirishnintendonerd: Thanks!
sim-al2: Look in the description.
Well it got realesed, located here (http://www.simtropolis.com/stex/details.cfm?id=20571&v=1).
-un1
Are you going to submit this for LEX Candidacy?
Wow, un! A slope mod. And I agree with Barby, submit it for LEX candidacy.
BarbyW: Done.
deathtopumpkins: Thanks and done.
Just a little something I made...
Click here to see the picture! (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/Farms.jpg)
2 things I need to finish though.... I need to fix the horses, they are going all over and I need to remove a corn silo that doesn't match the farm it self...
But as you can see, I redid the Maxis farms... Although they are maxis buildings, the Maxis Blocker doesn't block them...
-un1
un, nice farms! Though any possibility of giving them custom fields (i.e. SG's, CSX, etc.)?
And the Maxis blocker only blocks Maxis lots, not buildings, which explains the fact that they don't get blocked.
deathtopumpkins: I know that. $%Grinno$% Yeah, I was thinking that, but I don't know the farm lots code for them... (Maybe RippleJet could tell me :P)
Well, here are some more relots... Just of various lots for the AFDES summits...
This one is no where to being complete but it seems that it will be the hotel. (Wilmignton Condos)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FHotel1.jpg&hash=8506c406e00507d33c71ae31cc4cfd0ba0c00121) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/Hotel1.jpg)
This one is close to being complete as the actually summit spot... But I think it might be to big. (QuiTao Building)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FSummit1.jpg&hash=ddc23758c5ee8c05cf977bbec4c124531093e4f7) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/Summit1.jpg)
These ones are far from being complete, and I fogot to change the base textures on one of them... The Summit Park Fillers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FParks1.jpg&hash=3c430c44bdf2308bf05f726a2cfad5abf6d9d1de) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/Parks1.jpg)
I hope you enjoy. ;D
-un1
I really like that QuiTao Building... I think that'd be great to use even outside of AFDES summit complexes!
And the little plaza-thing outside of the hotel building's a nice touch.
Did you make those filler parks? Those are great! They'll be popping up in VS when released...
Oh, and, about the farms, I don't either! $%Grinno$% Never made a custom farm lot myself...
Oohhh... cool lots! Which reminds me, I need to make some of my own for my summit. And I've made a couple farm lots, but their nothing special.
Nice work un , can't wait to use this in game :thumbsup:
-Trevor
Very nice :thumbsup:
deathtopumpkins: Thanks! ;D
sim-Al2: Thanks! ;D
theirishnintendonerd: Thanks! ;D
papab2000: Thanks! ;D
More updates...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FHotel21.jpg&hash=61465f94e7d07af7c372be112b8308c59d5d8669)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FHotel22.jpg&hash=cd31b47fd1ea2def6d08c6929e750debf3ab3b46)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FSummit2.jpg&hash=0e834c4b78620bc6705574d18ad272b43aecce74)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FParks2.jpg&hash=35dcce24c6b33dcd4ee7a32663be487675e1fa46)
Enjoy,
-un1
Ooh... looking good! :thumbsup:
More great park fillers too...
5th time trying to post this... please go through now...
deathtopumpkins - Thanks. ;D
New Banner;
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi495.photobucket.com%2Falbums%2Frr319%2FCraigFayProductions%2Fun1%2Fun1-un1CreationsBanner.jpg&hash=6debf862db25278facd5e4aca1273449b10b8451)
Thanks to CraigKingOfIreland! ;D
New Project!
The title really says it all, I am relotting the Smalltown USA series by JBSimio.
They will include a front plaza of 1 tile. Some will include Christmas Plops.
Some will have a large plaza.
So here is the progress.
This is what the ones I have completed looks like on most months of the year,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FStandard1.jpg&hash=a821bde54a895f95e03c924f9ec01374c790794d)
On the last month of the year,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FChristmasDay.jpg&hash=3f8bf37e63ffbde88fa4efdf01866974a7334e1f)
At night,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FChristmasNight.jpg&hash=63bfafd2758e6a0a31d076d69aa320d876ce5319) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/ChristmasNight.jpg)
So far only one lot has the christmas props, but more will soon. ;)
Enjoy,
-un1
Not bad at all! :thumbsup: Good luck relotting those wonderful buildings! ;)
Ooh... those are some of my favorite buildings, and I do believe I can find a use for those relotted ones... one question though, what brick texture did you use?
As you may have heard, SCRT disbanded out of no where so now I am alone. ;D (I didn't like being a leader anyways. :P )
sim-Al2: Thanks.
deathtopumpkins I am using a red brick texture from the BSC Mega Textures Pack Vol 2.
Well, I am done all of the 1x3 lots so I am going to release them soon.
Here is the packaging...
They break the SC4D rules so I will link them to you. "$Deal"$
Christmas (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/Christmas1.jpg)
Normal (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/Normal1.jpg)
Enjoy,
-un1
Interesting, I hope you use familly prop to give more variety in the houses
I hope you will put these forward for LEX Candidacy, un1. They look very good.
These do indeed look very nice... I really like what you've done here. &apls
Have you considered a single large lot version where the buildings face each other across a pedestrian walkway? I can picture the same set up you have now with another row of buildings where the road is in your picture... almost as if they tore up the street and just turned it into a walking plaza of sorts.
JB
I agree with the above... ^ These are really nice. And I have three words to say about the christmas ones: Giant Blow-up Frosty! :D
One question: Are those trees seasonal? :P
un1,
Very good work, and i really like the work you have began on that project which included those small lots, we need more of those in the game. I just wanted to know what kind of tress you use for the small parks, which btw, look great too! Keep it coming un1!
Nice work un1, and I agree with JBSimio. If you could manage a lot with a 'ped mall' down the center that would look pretty darn neat, but then that would leave the matter of what to do with the backs of the buildings. Either way, it looks pretty good.
-Matt
wouanagaine: I will, thanks.
BarbyW: Thanks Barby, but I wont... I have something else, that I will submit.
JBSimio: Thanks! I was thinking about doing that, but people like the idea so, I will. :P
deathtopumpkins: No they aren't. :P ... Read above.
starrdarcy: Thanks for your comments. I mostly use D66's, sometimes I will use one that jestarr made.
threestooges: Thanks! ;D I was thinking a row of trees to cover most of the backside.
Since I am making the readme for those lots, I stated a new project.
It is called,
Custom Port Fillers
Are you tired of having extra spaces in your port, and you don't want to fill them in with Industrial zoning?
These are right for you. ;D What they are, is lots that look like they are industrial, but they truly aren't. Another thing is they have no jobs so they are road dependant.
Here is some pictures,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FScreenshot1.jpg&hash=7442cc5d3d929f030b9531f6bf14b2128a9d984f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FScreenshot2.jpg&hash=5bd810b5ad60c0c70c0913fde2b7b10eb7fae1a9)
Enjoy,
-un1
Neat idea! :thumbsup:
May I suggest that you use prop families as much as you can, in order to give the lots even more variations.
I concur with Ripplejet....ask Barby for a prop family ID range :thumbsup:
He already has a prop family range :thumbsup:
I agree with Tage that these look neat. They would also look good with some with waterfront props - marrast embankments like the ones I made for example. The only thing I am not sure about is the lamppost prop you have chosen. You might be better using the $streetlights for a port/industrial area instead of the commercial style ones.
Looking good Un1. I really like the Port Fillers, keep it up &apls
RippleJet: Thanks, I am trying to use all props by jestarr.
calagrafx: Thanks, I already have one.
BarbyW: Thanks, I have change them already. ;)
SimsReporter: Thanks. ;D
Per a request at ST I made new lots that have less props.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FScreenshotUpdate2.jpg&hash=443131a66342030987534c9ce191b85ff302d476) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/ScreenshotUpdate2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FScreenshotUpdate1.jpg&hash=1e9949d5a31a17cb92632fe1c9bd6290fd5d933e) (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/ScreenshotUpdate1.jpg)
Enjoy,
-un1
I like the low-wealth lightposts better, well done mate :thumbsup:
Un1 looking real sweet there with the port fillers!!!!
Those are great, un1! :thumbsup: They look a little less crowded now.
rushman5: Thanks.
Pat: Thanks.
deathtopumpkins: Thanks.
I got around to releasing them, they are here (http://www.simtropolis.com/stex/details.cfm?id=20733&v=1).
Enjoy,
-un1
Oh yay, I was just working on a port area! Excellent work, un.
woot Un1 this is great soo are you going to LEX with these at all???
Awesome fillers, un1! They look really nice considering I just got back from Maryland, and passing through the massive refinery near Cattlesburg, KY! :thumbsup:
deathtopumpkins - Thanks!
Pat - When I am done the growables I will try to upload them.
sim-al2 - Thanks!
Now showing some DEM maps...
Thunder Bay, Ontario
My hometown, almost to exact scale (SC4 doesn't allow it)
Now released! You can find it here (http://www.simtropolis.com/stex/details.cfm?id=20783&v=1).
You can find the full sized, no writing image, here (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/ThunderBay-1.jpg).
Nunavut Maps
Time to show off some of the great artic terrain in Canada. I never been to Nunavut, but it seems like a great place.
Iqaluit
The capital of Nunavut. Check out the picture here (http://i291.photobucket.com/albums/ll316/un1_2008/UDP/Iqaluit.jpg).
Nunavut Map 1 - 4
N/A (Meaning no picture)
Enjoy,
-un1
Did I just read growables? :o That'd be great!
And great work, un! You're doing DEM maps now! Wish I could... currently not allowed to download any new programs onto this computer though. :-[
deathtopumpkins - Yes you did! For me, I only need one program so far...
My next lot is a freight train station,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FRailDoodles-Jan15001229881248.jpg&hash=ff2de544105ebdc93a3c8d4aff6f33b3cf7579af)
To Do:
All of the stuff below are not complete but I will do them soon, so don't complain.
-Lights
-Cars
-Transit Enabling
-More Props On The Park Land
-Different Base Texture Under The Parking Lot
-A Bit More Modding
Enjoy,
-un1
Hmm, I think you should add more lights, some cars and other props on the parking lot and probably a different base texture for it... ::)
My only real criticism would be that the light green truck should not really be actually halfway parked into the shed, and should probably be removed altogether, since it would not have had any chance to manoeuvre into that position, except perhaps if the sugar bags would not have been placed back when it parked there.
I would either suggest to get rid of the extra tiles at the front, or have them have an industrial function of some sort (more clutter, storage, bags, concrete base texture), since it would be rare that about 1.280 m2 would be used as plain ground in an industrial area like that, except if the company is planning to expand soon.
Seems like a great lot tho!
Great lots, I'm sure once you get the frieght station finished it will be ust as great as the others.
I have a suggestion, maybe after the frieght station you could make an STR station?
Jonathan
Wow, that train station's looking great un! I agree with Casper's suggestions though. Oh, and, will this become a whole series of lots? I think that'd be a neat idea.
Excellent lotting. ;)
caspervg - Thanks, I changed them. ;)
Warrior - Sure I will.
deathtopumpkins - Thanks!
SpilltMilk -Thanks.
Mini update, I think I might release it tomorrow, if all goes well.
Yes, there is seasonal tree's.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FFreightStation2.jpg&hash=33cd7749b29895d103d7557fd553f23687b15484)
At night.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FFreightStation3.jpg&hash=136f750febe2eac7c9441bac2586f146db895d0d)
It does work!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FFreightStation1.jpg&hash=c232583df0ebeed041c9185f0869ddfa0d78c929)
Enjoy,
-un1
Looking great un1!
Ahhh... That looks better. Much better. And I like that the trees are seasonal too... ;D
Really nice ! :thumbsup:
This is a great looking lot, un1. Have you thought about making a Single Track Rail version?
Cheers,
Kevin
Great lot Un!
Quote from: BigSlark on December 22, 2008, 06:30:53 AMHave you thought about making a Single Track Rail version?
I'm not sure STR textures have been made for LE...
actually there is STR texures but the matter of pathing for being TE'ed is a differnt story... Now on the other hand leaving the tracks out of the equation would work wonders so then the end user can use the station on STR Line ;)
Just going to add my opinion...
TE'd lots aren't liked by the name team, so TEing a NAM network (or a custom one, like the RHW) isn't not wanted. So I am just going to leave the track section out of the picture. As for pathing TE'd lots, it is kind of simple. I know that Tarkus taught me how to do it with the RHW, but since the RHW is different from a modding point of view (different network) than the STR.
The STR is a overlying network like the HSR and the RHW (but the RHW is an overlying network of an unfinished network). Since there is a draggable rail tool, the STR should be able to go through it too, unless the RULs weren't changed too much.
So, I have no clue what to do.. :P
-un1
We(mainly JPlumbley ;)) don't like TE used wrongly, ie not toll booths or stations.
Your right TEing for RHW is different to STR, but STR would be simpler because the is the base network(Rail) programmed into the SC4Tool.
Download this (http://www.mediafire.com/file/mwmnxhyhgmn/STR%20overlay%20textures%20and%20paths%20for%20lots.zip) , dat containing lot paths and textures for the lot and put it in your plugins folder.
Using SC4Tool simply TE the lot for normal rail and switch to Expert mode, right click the tile, and select "edit reps(expert)" in the rep 16 box type "0x5d300000" for orthogonal, and "0x5d302000" for diagonal.
Save and your done.
Thanks warrior, it works! &apls :thumbsup:
Anyways, I have only completed one train station so far, it is the freight station one I finished today, just with a one track version.
I will make a passenger version of it though, eventually. :P
It does work,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2F-Jun2001229978578jpg.jpg&hash=47da25c100a3172eb1bc0438224b96ab17d52414)
Day time,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2F-Jun6001229978666jpg.jpg&hash=d9a467b1fa16abb7bf176be2f63126e2fa9cc8ed)
Night time,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2F-Jun9001229978688jpg.jpg&hash=f9de9668f37749e204cb0cf2f49099d73dcfdb1e)
Just if you are wondering, I am going to fill that empty section next to the track.
Now I am wondering if dedgren could send the stations to all of the STR beta testers so they can be tested too.
-un1
Looking great un! And couldn't you just send it out to all the STR testers yourself so they can have it if they want it? I know I do.
Oh, and, I'm really excited for that passenger station.
I'd also like to try it. :thumbsup:
Looks real good un1 , nice and clean with great props. &apls Could pretty much fit in anywhere! Keep it up and I look forward to more.
Jayson
Thanks everyone, I'll show pictures of the Passenger one soon. :thumbsup:
Anyways, I have been working on a water mod...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FWaterMod1City2.jpg&hash=4e86d5a65541969415aff556cdb12f73ba1c45cb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FWaterMod1City3.jpg&hash=66239b9b0d10a6887dc9d38b438ec63920f98258)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FWaterMod1Region.jpg&hash=c5b0289a80b415a475d996d7682bea29db48946a)
Looks nice? Well look at this.. &mmm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FWaterMod1City1.jpg&hash=486c6e7d14d1f9e15ba5a582d400a1dd7e6cd3fa)
That is why I am looking for someone to make me nice textures since I can't Photoshop.
Enjoy,
-un1
Hmmm... I see the problem with the texture! :D
It looks good up close though. :thumbsup:
i do love that water mod :thumbsup: .....i'd love to help, but im inept with photoshop as well.
Just make sure that all of the sides match up so it tiles nicely.
Quote from: un1 on December 22, 2008, 12:55:40 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2F-Jun6001229978666jpg.jpg&hash=d9a467b1fa16abb7bf176be2f63126e2fa9cc8ed)
Nice little station you have here!
I have just one thing to say: it would be nice if the single track would split up in two or three at the station and then one or two rail wagons standing on it.
Quote from: FrankU on January 09, 2009, 04:16:21 AM
Nice little station you have here!
I have just one thing to say: it would be nice if the single track would split up in two or three at the station and then one or two rail wagons standing on it.
I agree, like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.shrani.si%2Ff%2F3C%2Fia%2Fyl8p3d3%2Fcargoonetrack.png&hash=b1ab8c6dd1a2648df71eaf26e70f6c478e395a95)
Just a quick reply, I would do that if I had the option to do it. Mainly one texture for the STR is available but NCD is making some STR railway yard textures, and will use them when I can. ;)
Nothing new for me, I am working on maps right now but I have a few project ideas.
-un1
11 hour bump. &mmm
Well this is what I did in the past 11 hours.. :P
Anyways, my current project is an industrial pack containing 5 growable I-M and 1 plopable functional landmark.
Here are some pictures of it,
Day.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FIndPack1Day.jpg&hash=cb7ee72be4b782b0fc4f7c09c5db8fe6066431d5)
Night.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi291.photobucket.com%2Falbums%2Fll316%2Fun1_2008%2FUDP%2FIndPack1Night.jpg&hash=31b21b46ed5d90ee844c65514af6ab555108e8b7)
Now you might be wondering why there is numbers on the picture.
Well it is for the vote of what I should make as the plopable one, because I can't decide.
1) Brewery
2) Brick Factory
3) Brick Warehouse
4) Pencil Factory
5) Drywall Factory
So on the poll on the top of the page, please vote!
(And yes those are seasonal trees)
EDIT: Poll deleted, results:
Total: 6
Drywall Factory: 3
Brewery: 1
All Industries: 2
Enjoy,
-un1
Wow un, you're on a roll! Would it be possible to make all of them ploppable though?
Hey un1 I agree with DTP that having all those as plops as well would be a nice idea too!!!
Thanks everyone, I made them all plopables.. :P
Anyways, they are now released!
http://www.simtropolis.com/stex/details.cfm?id=20954&v=1 (http://www.simtropolis.com/stex/details.cfm?id=20954&v=1)
Enjoy everyone!
-un1
great job on those un1!!! :thumbsup:
Excellent, so excellent my friend. &apls
More than 120 day bump..
Anyways, after a long absence I decided to come back to Lotting and mapping. These are old lots a made along time ago, you've probably seen them before. They will probably released today. Just click on the links below, since they are huge images, that break the rules. "$Deal"$
Day (http://i291.photobucket.com/albums/ll316/un1_2008/Custom%20Content/JBSlotsDay-1.png)
Night (http://i291.photobucket.com/albums/ll316/un1_2008/Custom%20Content/JBSlotsNight.png)
Enjoy! ;D
They were released just now, located here (http://www.simtropolis.com/stex/details.cfm?id=22927).