SC4 Devotion Forum Archives

SC4Evermore Welcome Portal => LEX File Exchange Discussion => Topic started by: 0rion79 on October 13, 2008, 01:55:02 AM

Title: Ambulance fundings automatically sent to 0 by the game
Post by: 0rion79 on October 13, 2008, 01:55:02 AM
Hi, I'm experimenting a bug in one of my cities. I don't know why, but the game is automatically moving ambulance fundings to zero.
No matter how high I set them, they are gradually brought back to 0. I can even seen the hospital coverage radius getting smaller!
I'm using Sarah H Bingham Hospital, modded with SC4 tools to reduce its effectiveness (it was too powerful for me). Do you think that the SHB hospital could be the reason? Or it was a SC4tools bug?
Thanks!
Title: Re: Ambulance fundings automatically sent to 0 by the game
Post by: Andreas on October 13, 2008, 02:25:07 AM
Before changing the properties of a functional building (such as said hospital), you have to bulldoze all old instances of that building in your cities. Since it is now too late, you will have to bulldoze every single health-related building, run the city for a few days, save and - if necessary - exit SC4, check if there are any outdated files in your plugin folder and remove them (leaving only the current ones in), then open your city again and rebuild your health facilities.
Title: Re: Ambulance fundings automatically sent to 0 by the game
Post by: RippleJet on October 13, 2008, 02:28:24 AM
You are experiencing a bug called the Phantom Funding Sliders Bug.

It is triggered the following way:


The bug can be remedied the following way:


If you after this still want to change the monthly cost of a particular hospital's ambulances, please do remember to bulldoze each and every instance of that building anywhere in your region first.

This same bug can happen with all civic buildings with a monthly cost that can be adjusted with sliders, e.g. hospitals, ambulances, schools, school buses, police stations and fire stations.
Title: Re: Ambulance fundings automatically sent to 0 by the game
Post by: 0rion79 on October 13, 2008, 03:01:26 AM
Ok, now I understand what has happend. It is not the Bingham, but the Will Right medical center.
I have modded it because it had costs, for me, that where not realistic and now I was replacing them in my cities with the Bingham, that is even more beautiful and do not uses in-game recylced textures.
The difference is that I've began to use the Bingham AFTER modding it, instead the Will Right was ALREADY in use when I have modded it.

So, reassuming, I have to destroy all Bingham centers and Will Right, because I have built the Bingham AFTER modding the Will Right and so both are compromised, but NOT the default hospitals that were already in use before. Save and quit.
Then I have to restore the old Will Right in the plug in folder, open and save cities if the funds are going well. And only AFTER that I have clean maps from hospitals, I can use modded versions, right?
Title: Re: Ambulance fundings automatically sent to 0 by the game
Post by: Andreas on October 13, 2008, 03:03:40 AM
Quote from: 0rion79 on October 13, 2008, 03:01:26 AM
And only AFTER that I have clean maps from hospitals, I can use modded versions, right?

Yes.
Title: Re: Ambulance fundings automatically sent to 0 by the game
Post by: 0rion79 on October 14, 2008, 07:29:33 AM
Thanks, I have been able to save all but 2 of my cities: among those 2, I had a back-up fo one, while I was already thinking of destroying the second one.
So, not a big loss. Thank you! :)