I've been wanting to do something like this for a while now.....This is but the start, a playground for only the most discerning of Sims
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fmarina_1.jpg&hash=d9670d35c9d6332378a1ddbe13dda101e0dc8523)
there will be boats :thumbsup:
Oooh, nice :thumbsup:
Quote from: BarbyW on October 30, 2008, 04:11:50 PM
Oooh, nice :thumbsup:
I second that :thumbsup:
:satisfied:
TTC
This does look great and will be a great addition to the game.
Robin ()stsfd()
Ohh NOW i get what you meant! I actually seriously thought that was a RL photo of some docks :D Silly me... That is not bad now that I realize it's actually a 3D model! That'll be much better than the in-game marina (as far as wooden structures on water level go)
&apls
This will be more real-world scale...the amount of boats will depend on the size of the marina. I had toyed with making it modular but dismissed that as too much like hard work :D :D
Quote from: nerdly_dood on October 30, 2008, 05:36:54 PM
Ohh NOW i get what you meant! I actually seriously thought that was a RL photo of some docks :D Silly me...
The beauty of 3dsmax, mental ray and architectural texturing :thumbsup: Bit of a shame that the game will spoil it :D :D
Managed to do a little more
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fmarina_2.jpg&hash=5449667cca84883807a4a24978163ce16cd2b41a)
PLEASE NOTE: THE BOAT MODELS ARE NOT MINE. I've bought a load of pleasure craft models (specifically for this).
Oh my word :o
Um... em.... ahhh.....
errr.......
WOW
:satisfied:
TTC
ook, shiny new toys, ook ;D
OOK indeed :D :D.
Now, I have a question....Do I render the boats separately from the pontoons? Part of me says yes as it will be a whole lot easier to LOD but at the same time I'll lose any decent shadowing. Then again, the game graphics will probably kill all detail anyway ::)
Also, is it better to overhang or to make this a land/water lot? If I overhang, I can't put any props on the pontoons (people etc) but if I make a water LOT do I need to make the LODs skin tight?
Looking from the other way....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fmarina_3.jpg&hash=6401d1e215813df279c02535410ad62f292ec125)
I'd probably go for a land/water LOT to be honest, offset people would be too fiddly to place in LE
??? :o :o :thumbsup: ;D
Wow! Wow! Wow!!!
-un1
Edit: New picture... Wow again!
wow! this looks amazing! this would be a huge improvement for our waterfronts. i like the yachts, nice and modern. excellent work!
Lee all I got to say is I think I ummmmmmm WOW!!!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.dogbreedinfo.com%2Fimages21%2FBrunoBoxerPuppy26WeeksTongue.jpg&hash=8c195d724891d7438485585dab4c0ee100774cf3)
thats all I got to say &apls
This project certainly caught my attention, can't wait to see more :)
Amazing work with this new project. I know what the game does to details, but just seeing it like this will be enough for me to appreciate how it will look in game all the more. If you haven't already made up your mind, I would suggest rendering the boats separately (they would be nice additions to other lots).
that is just amazing &apls &apls very nice details !! &apls
That looks fantastic at those angles - let's hope it doesn't lose too much in the transition to the game. As far as the boats are concerned why not render some along with the pontoon pieces so that you can get the lights and shadows, but also have some as ploppable at different angles to add some life to waterways?
Do the boat models you've bought include yachts (sail) as well? A marina should be a forest of masts.
E2A: As another thought - have you considered rendering a couple of extra canal pieces with some of the smaller boats.
That's right, add to my workload :D :D :D
The models do include yachts (only a couple, but easily tailored) so the majority of the marina will have yachts....the long outside edges will have large cruisers and smaller cruisers on the inner edges. The problem with rendering them with the pontoons is any that are placed in LE will look different in terms of lighting...I may have to sacrifice reality for playability.
niiiiiiiiiiiiiiiice
were the models expensive?
Quote from: toxicpiano on November 01, 2008, 10:41:16 AM
were the models expensive?
Not overly, especially considering the number of them :thumbsup:
Quote from: zero7 on November 01, 2008, 04:35:31 AM
That looks fantastic at those angles - let's hope it doesn't lose too much in the transition to the game.
Actually, what makes it look real is the water....and that will be eliminated for the final model. Here's what SC4 will see at zoom 4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fmarina_4.jpg&hash=6dadc0dae906c0eb73bd88aaa26fa65128c8325f)
OMG Lee sooo verry breath taking!!!! :thumbsup: &apls
Wow, that is sweet :thumbsup:
again, this project is looking excellent. cant wait to see those docks full of yachts and cruisers. is that a concrete breakwall going around the outside and will it be part of the final product? if so, i was just wondering about the space at the bottom of the pic, between the wooden dock and the concrete pier. if there were any oncoming boats in this channel, it would be a really tight squeeze. or maybe its just the angle of the pic. anyways, thats just something small i noticed. great work on a top notch marina/yacht club!
Callagrafx-san: WOW! :thumbsup: I was looking at the your 'first' pictures from the start of this thread, and I see max used to its full potential! ;D I know reflections (raytrace), but how exactly did you manage to create the water effect, ripples, distorted reflections, etc....?
Quote from: Fatsuhono on November 01, 2008, 08:12:43 PM
Callagrafx-san: WOW! :thumbsup: I was looking at the your 'first' pictures from the start of this thread, and I see max used to its full potential! ;D I know reflections (raytrace), but how exactly did you manage to create the water effect, ripples, distorted reflections, etc....?
Nothing could be simpler. Set your renderer to Mental Ray, create an Arch&Design material and choose "Water" from the template list. Add a UV map to a plane (in this case the map is 20m square) and apply the material. Using MR sun/sky rig with MR Physical sky and MR Photographic exposure controls, it's so much easier to simulate water. The effect only works in perspective & camera views, as you can see from the orthographic render above
Quote from: callagrafx on November 02, 2008, 01:27:19 AM
Nothing could be simpler. Set your renderer to Mental Ray, create an Arch&Design material and choose "Water" from the template list. Add a UV map to a plane (in this case the map is 20m square) and apply the material. Using MR sun/sky rig with MR Physical sky and MR Photographic exposure controls, it's so much easier to simulate water. The effect only works in perspective & camera views, as you can see from the orthographic render above
Yeah, simple.
I know you mention loss of detail when in the game and all, but I have to say, that looks very, very good.
&apls &apls Wow that is look just amazing very great work. :thumbsup:
that look amazing &apls great work :thumbsup:
Quote from: callagrafx on November 01, 2008, 01:13:46 PM
Not overly, especially considering the number of them :thumbsup:
Actually, what makes it look real is the water....and that will be eliminated for the final model. Here's what SC4 will see at zoom 4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi95.photobucket.com%2Falbums%2Fl151%2Fcallagrafx%2Fmarina_4.jpg&hash=6dadc0dae906c0eb73bd88aaa26fa65128c8325f)
That's what I expected - the MR water looks textureless and flat at game angles. But once the pontoons are in game they'll be showing against a Pegasus water mod in all likelihood and will look fine. The only things that we'll miss are reflections and light-spill from the boats which doesn't seem to affect other water based models too much. I think this will be a great addition.
Are you going to use the MR car paint shaders for the boats?
Quote from: zero7 on November 02, 2008, 09:02:39 AM
Are you going to use the MR car paint shaders for the boats?
I doubt it...much of the detail gets lost as they have to be rendered against black to get a semblance of decent AA, so a carpaint shader will not reflect very well in that instance. I'll probably stick to an alter arch&design plastic effect, which is as close to real as I think the game can cope with :thumbsup:
WOW ! It's very awesome ! :thumbsup:
Looks amazing, great work! :thumbsup:
amazing work lee as allways &apls &apls &apls
Quote from: callagrafx on October 31, 2008, 05:17:23 PM
(...)
I'd probably go for a land/water LOT to be honest, offset people would be too fiddly to place in LE
Lee,
Would it be possible to make a set including water/land entrance(s) and some modular water lots?
It would be something quite different from the PEG's piers with boats, they look very nice but it's impossible to build a larger pier :)
Here's an example
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5281%2Flseboatswu1.jpg&hash=dd0840a70a94ec1f3b79dcfd478c2aead1173ad9)
PS. You have a fantastic idea! :thumbsup:
Adam
Hey Lee any update at all on this project? Just wondering since the last shown was looking very good!!!!
Unfortunately this project is now inactive/abandoned....However I have rendered the boats and will be releasing a prop pack that Citynut/Barbyw will be using to create an addon Marina to his WFK set.
Quote from: callagrafx on January 17, 2009, 01:38:19 AM
Unfortunately this project is now inactive/abandoned....However I have rendered the boats and will be releasing a prop pack that Citynut/Barbyw will be using to create an addon Marina to his WFK set.
The prop pack will be very useful too. It will be possible to make ploppable boats and use them in many ways. I have some ideas...
Thank you Lee! (No rush of course)
Adam
aww shucks Lee that bites but I understand!!! I will however look foward to the prop pack when it comes avaible though!!!
Sorry to hear that this will be left incomplete...I was really looking forward to it. But the boats will still be nice. :)