SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: Fatsuhono on November 01, 2008, 01:41:31 PM

Title: 3ds max export issue
Post by: Fatsuhono on November 01, 2008, 01:41:31 PM
Help! When I export a BAT in 3ds max (and batch it with FSH batch build and batch CMD), it ends up looking like a generic mixing of ordinary maxis buildings in SC4. What's going on? How do I fix this?
Title: Re: 3ds max export issue
Post by: Diggis on November 01, 2008, 01:48:17 PM
You need to download t gmax modelnames.ms script from the SC4 main site.
Title: Re: 3ds max export issue
Post by: Fatsuhono on November 01, 2008, 02:01:12 PM
I downloaded it. Now what?
Title: Re: 3ds max export issue
Post by: Diggis on November 01, 2008, 02:15:05 PM
make sure you save it into the gmax scripts folder overwriting the exisiting one, and rerender your work.
Title: Re: 3ds max export issue
Post by: Fatsuhono on November 01, 2008, 02:51:44 PM
In Gmax\BAT\Scripts or Gmax\Scripts?
Title: Re: 3ds max export issue
Post by: callagrafx on November 01, 2008, 02:54:46 PM
it should go in c:\gmax\gamepacks\BAT\scripts

Once it's in there, re-import the LODs, export the file to get the .sc4model name and then export from Bat4Max again, using the new name.
Title: Re: 3ds max export issue
Post by: Fatsuhono on November 01, 2008, 03:05:55 PM
Hey it worked! :) Thank you so much Diggis-san and Callagrafx-san. :)
Title: Re: 3ds max export issue
Post by: Youcefk69 on December 30, 2008, 07:13:55 AM
Hi !
I have a problem about 3dsmax tu SC4 exporting, then I put "Render BAT", i have a error message :

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa03.casimages.com%2Fimg%2F2008%2F12%2F30%2F081230041831944566.jpg&hash=fd7741768a0d128b25438a7563583b012074fbdc) (http://www.casimages.com)

help please  :'(