SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: Rayden on March 07, 2007, 11:52:25 AM

Title: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: Rayden on March 07, 2007, 11:52:25 AM
I know there is a plugin for 3DSMAX somewhere, I just don't know if it is compatible with version 8, and what settings has to be made to the Autodesk program to make it export proper SC4Models. Can someone help me out?
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: jeronij on March 07, 2007, 12:13:57 PM
http://www.simtropolis.com/forum/messageview.cfm?catid=49&threadid=52137&enterthread=y   ;)
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: Rayden on March 07, 2007, 01:13:27 PM
Thanks Jer, I'm going through that massive thread right now. I wish that could be somewhere a basic tutorial on this matter &mmm
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: jeronij on March 07, 2007, 01:22:39 PM
I think a brief tutorial is included in the Mod, available at the ST's mods section. But you will probably have to read most of the thread anyway  ::)
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: vester on March 07, 2007, 02:36:58 PM
You find Bat For Max V2 in the Modding Files section (http://www.simtropolis.com/modding/index.cfm?p=details&id=374) at St.

If you follow the document that comes with the package, you should be okay.

For updates on what works or how to get things to work, I would suggest that you start from the back of that thread Jeroni posted a link to and work you forward.
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: Rayden on March 07, 2007, 03:04:31 PM
Just one question, I haven't read the whole thread yet, but, is it still necessary to follow all those steps on the readme of that file? Like exporting the lods ofyour model, import them in Gmax/Bat and exporting them again back as a sc4model and copy that name into that box at 3dsmax render option? Or does 3dsmax do that job of exporting the sc4model on its own now? You see, that thread it's a bit old, and so far I haven't found anything about that except for the old method. &Thk/(
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: vester on March 07, 2007, 03:14:21 PM
You have to go through all those steps.
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: Rayden on March 07, 2007, 03:24:46 PM
Well, then something is still wrong or I am doing something wrong. I'll describe the test I've half an hour ago.

1 - Opened my model (max format) - Refit the lods and then selected them with "h" shortcut key.
2 - Exported as 3ds file.
3 - Opened BAt/Gmax, imported the 3ds file and without doing anything I exported the sc4model
4 - Opened my plugins folder and copied the sc4model name into clipboard
5 - Opened my model once again and tried to paste the name into the box and I got an error message saying that the name of the file was invalid giving an example how the name should have been.

The only difference from that example to the name of my file was just the - sign in front of my file. See bellow the name bat gave to the exported file

-0x5ad0e817_0xf2fb6663_0x50000.SC4Model

Is there anything wrong with that name, should I rename it and take that - sign from the front of the file name?

Thanks Vester for al this trouble.
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: Rayden on March 07, 2007, 04:20:55 PM
Well, I found out the first problem, noobie fault, did not save the file before export from bat, there the lack of the name.
Now it is accepted by 3dsmax and I can press the render button, but.... it stops and hangs forever at 16%. Any clues?
Title: Re: Need help: How do I setup 3DsMAX 8 to make compatible with BAT
Post by: SimFox on March 19, 2007, 08:39:22 AM
show some screenshots.. the fact that MAX hangs forever at 16% means that might be something wrong with your model...