Well, I figured it's about time I started a formal thread over here, so here it is.
My most current project was inspired by some pics posted by Hogmeister, of the City of Paris Drygoods building.
Here is a current picture of it, still under construction....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F355%2Fsgcityofparisbuilding02lk2.jpg&hash=79bc9f3982718e70275acd0e485579243d7daa5b)
A little history, as provided by the Hogmeister....
QuoteHere is a great little department store which is alas no more. The City of Paris Dry Goods Company was one of the principle upmarket department stores in San Francisco from 1850 until 1976. The store was built in 1896 to a designed by architect Clinton Day and rebuilt after the fire of 1906 (its frontages survived intact even though its interior was destroyed) and had a frontage of 137.5 ft on both Geary and Stockton Streets and consisted of 6 floors (a total elevation of 101 ft) and a basement level. It was one of the first examples in San Francisco of the Beaux- Arts style using steel framing with masonry infill for its basic structure. The company was founded by Felix Verdier in 1850 and traces its name back to when he arrived in San Francisco on a ship called the Ville de Paris (City of Paris) with a consignment of silks, laces, fine wines, champagne and Cognac.
The store remained under the control of the Verdier family until its closure in 1972 due to losses. It reopened for a while under new ownership before finally closing in 1976. It was demolished in 1981 and replaced by a post modernist Box for Neiman Marcus, though the original ornate rotunda and stained glass skylight under a glass dome was preserved and moved to the corner of the new building that faces Union Square.
And a picture of the origonal one...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi248.photobucket.com%2Falbums%2Fgg192%2Fmikejfrench%2Fcofpdgs%2F53.jpg&hash=0caa3e043e605119b2bdfd28cde0b46f8b85d481)
I am not intending to dupplicate this fully. Just using it as inspiration.
Tadammm!!
A thread for your bat SimGoober, nice news. &apls
This new bat is really excellent and detailed.
I love.
Excellent work.
Hey there SG its great to see a devolpment thread here!!! I am liking what I see so far here.... OOh bTw love the title to your thread :D
It's great to see that you've started a BAT thread here, SimGoober. Your commercial shops and farms have long been a mainstay in my Plugins folder, and your latest work clearly maintains this high level of quality. Keep up the good work!
&apls
Here is a pic of another animated prop I am developing...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F4213%2Fsgolliesoiloc9.gif&hash=7820f5830dcd1a0e34e5a9d537f31cac4a9c2f1f)
It is on a lot which is in testing. It seems to be doing fine, and will be on the LEX soon... :D
wait... you made a animated custom prop!? Unless some revolutionary new method has been devolped, I bet that took some work.
Edit: So a revoultionary new method
has been devolped!
Quote
This is also the first release I have made using Animated Props. The cooling towers have been made using the BAB tool
dang that is sweet there Sg!!!
EDIT: Sg I noticed you are having problems with gif animations, why not record the new stuff ingame and then make a movie out of it and then upload it to youtube... You then can post a youtube video here directly by following this (http://sc4devotion.com/forums/index.php?topic=4958.msg156981#msg156981)....
The sc4 master at full schedule... Very good news!
Nice pics, SG :thumbsup:
Wow, beautiful prop Sg.
It's very impressive.
I already have to try to make an animated prop, and in my god I know the scale of the work which it represents.
Congratulation it is very well made. &apls
And what to say about the facade of it beats :thumbsup:
O M G, AWESOME
a thread of gooberiness... *faints*
your stuff is more than awesome
Joe
An SG development thread!!
Your stuff was some of the very first custom content I ever used in SC4. It's so awesome that you're still creating. ;D
Quote from: girlfromverona on February 13, 2009, 05:01:03 PM
An SG development thread!!
Your stuff was some of the very first custom content I ever used in SC4. It's so awesome that you're still creating. ;D
Actually, this is the third "Simgoober"....The first fell down a well and the second drove off an aircraft carrier in an ageing Jaguar...
Quote from: callagrafx on February 14, 2009, 01:56:56 AM
Actually, this is the third "Simgoober"....The first fell down a well and the second drove off an aircraft carrier in an ageing Jaguar...
Top Gear reference? :D
That oil rig looks so awesome SG :thumbsup:
Quote from: callagrafx on February 14, 2009, 01:56:56 AM
Actually, this is the third "Simgoober"....The first fell down a well and the second drove off an aircraft carrier in an ageing Jaguar...
I would have never guessed The Stig is an American... :D
Cheers,
Kevin
Quote from: BigSlark on February 14, 2009, 06:40:01 AM
I would have never guessed The Stig is an American... :D
Cheers,
Kevin
He's not, but he has an American cousin
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fastrx.files.wordpress.com%2F2007%2F04%2Fsnapshot20070409234139.jpg&hash=ea990e4ee5c93789347fb122c2565c22c7c836b9) :D :D :D :D
Quote from: JoeST on February 13, 2009, 01:24:29 AM
O M G, AWESOME
a thread of gooberiness... *faints*
your stuff is more than awesome
Joe
... what joe said!
Quote from: girlfromverona on February 13, 2009, 05:01:03 PM
An SG development thread!!
Your stuff was some of the very first custom content I ever used in SC4. It's so awesome that you're still creating. ;D
..you were also my first :D The animated oil derrick is beyond incredible and something I always wished was animated. :o %BUd%
Quote..you were also my first
Well, I haven't heard THAT one in a few years (been married 15).... :D
Anyhow, the oil derricks are nearly ready, but I found an error in my Addison Library. It seems to also function as a super effiecient elementary school... not intended...
I am working on a fix, but anyone who currently has this one should bulldoze it. Educational lots don't usually behave well when you mess with them under the hood... once the corrected version is ready, you'll probably need to have ths old one bulldozed before installing it....
Actually, whle figuring out how to fix it, I had an idea for a not-so-serious lot... A Cyborg school. Instantly educates all of your sims, making them one with the collective..... $%Grinno$% May have to play with this idea, and just see what happens when it is used in game.... ()flamdev()
LOL...
i wonder if i can suggest rather than say a cyborg school a modern set of university buildings? =O I find Maxis and JbSimio's universities are somewhat traditional-looking.
- Allan Kuan
Nice work in this new bat Simgoober, as well!!
We are borg resistance is futile &apls LoL Sg I wonder what that model will look like???
The new building looks like its going to turn out great. Also love the props with motion it will bring a much need wave of realism to sc4 thats for sure. I have a question to you though Goober. I looked but couldnt find a answer to it so I shall ask here. Is there a way I can change the # of jobs the Farms you and others made different for each stage? I would like them to have lower capacities: Stage1- 7 jobs,Stage 2-14 jobs,& Stage 3-21 jobs. That way I can maintain the huge farming area I am going to develop.
The animated oil derrick is great. Cutting edge stuff :thumbsup:
Ok, here is an update on the City of Paris building. Got the outer walls done, now I need to work on the roof. I am actually thinking of a roof top garden, but it's still in the concept stage....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F8503%2Fsgcityofparisbuilding03.jpg&hash=53950797221052032e25d3503d84393a1381ca9c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9131%2Fsgcityofparisbuilding04.jpg&hash=66e6000edf66cd0a7e4371d181c14346a87a954c)
It will be a 4x4 corner lot when done. The second pic shows the one elevation that is complete and the right width. The shorter one will have a little filler building to take up that last 8 meters, and make it completely W2W on the corner.
Must comment, so your thread will show in the "new replies to your posts" link! And, of course, to see what amazing things you have up your sleeves. Like many of the others have said, yours are some of the earliest custom creations that I ever downloaded/installed ... a few years ago now ... and are always superb! Looking forward to seeing more awesome stuff here.
— Don
P.S., love the oil rig too.
That looks stunning, Goober! I love the window textures. &apls
SimGoober III... Lee (callagrafx), that was pretty good. It's really weird, though, that they'd all be so amazingly talented. Cloning, maybe...
OctoGoob?
David
Quote from: dedgren on February 24, 2009, 05:32:36 PM
Cloning, maybe...OctoGoob?
Cloning OctoGoob oooi I dont wanna know there David lol.... Sg that is looking good there!!!
Okee Dokee... Updated two lots.
The Addison Library is now fixed. In the process of fixing it, I assigned it a new IID number, so the game thinks it is a "new" lot, not a copy of the old one with changes. This should eliminate the need to bulldoze all old ones, then install the update, then replop. No bugs included... &apls
For this update to work, simply bulldoze the old lots, then re-plop. The game treats them as two completely different lots, so they will not interfere with each other. The installer will overwrite the old lot file, effectively removing it from your plugins folder, and put the new one in. Plop lots are saved in the save game file, however, so you will have to bulldoze older instances of this lot. In the past, if the same IID was used, this would cause a bug where all budgets would slowly go to zero, all the time. By assigning a new IID number, this elminates that bug. It just means the older, "defective" lot will continue to behave as a defective lot until you bulldoze it, and re-plop the new one.
The Goobergen Air Purification Plant is also updated. Minor update here; just removed a texture pack dependency I hadn't caught until it was pointed out. I had a "stray" texture pack in my plugins folder that I didn't know was there. I had assumed all the base and overlay textures I had used were in the BSC Texture Mage Packs... now they are... ??? :-\
Mr Goober thank you!!! you are totaly awesome!!!!
Thank you for the in depth report on how these items were fixed. Yes I do "gobble" up all this info. I find it all too fascinating since its all about my quest to play the game. I will be looking at both the old and the new in the Reader and sc4Tool in my attempt to understand all this better. Thanks again. &apls
Quote from: callagrafx on February 14, 2009, 07:43:23 AM
He's not, but he has an American cousin
Big Stig! $%#Ninj2 "Some say that he is a CIA experiment that went wrong, and that he only eats cheese. All we know is that he's not The Stig - he is The Stig's fat American cousin!" $%#Ninj2
Though about Goober: "Some say that he BATs the most complex buildings in the world while he sleeps, and if he was available he could cure the PropPox in under a minute. All we know is that he is called SimStig."
On topic though, SG, your BATs are always so clean and stunning. I'm always in awe of your work, and this BAT is no different.
@ Simgoober:
That bug would be called the phantom slider bug if I remember correctly. =P
- Allan Kuan
I like it and to the animated prop, what yall expect its goober. hes the greatest :-\ (this is supposed to be a good juggler.
Ok, been tinkering with the "City of Paris" building. Made a roof top garden, but am still tinkering with it. Not sure about it honestly, some things I like, some things I don't. I'll play with it some more, but the model is now at the stage where it is getting cumbersome to work on. All that flora added about 1,000,000 polys to it...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F7468%2Fsgcityofparisbuilding05.jpg&hash=d562ab99f8e95371d3985aa42edb71c195891386)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F8706%2Fsgcityofparisbuilding06.jpg&hash=33327c19e3bf7c03058ce71e3ce0fa6d391d2c61)
That garden is awesome :o It gives the somewhat common building a touch of uniqueness.
That's a really nice building, SG. Greenery on top of buildings is a good way to keep buildings cooler in the summer, or at least that's what I've heard. Keep it up! :thumbsup:
SG that is a stunning building roof top garden!!! WOW!!!! &apls &apls &apls &apls &apls
:o Must think of response. Words fail me... ::)
Seriously, that's a very nice rooftop garden. Too bad there aren't more nice buildings like this. ;)
Finally got this rendered and in game. Got a few modding tweaks to do, and it will be uploaded for scrutineering for a bit, then to the general public. I forgot to snap some nite shots... have to go back and play a bit... ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F7430%2Fsgcityofparisdrygoods.jpg&hash=9231179f2d2558f7a9a886326588f1d258c95ca9)
I really, really love the roof garden :thumbsup:
Not to diss any of your previous works or anything....but this building in my opinion is your best batted work. The roof garden loooks fantastic it will green up my downtowns a lot. :thumbsup:
&apls &apls &apls &apls &apls
The roof is just famous &apls
Great to see you out and a-BAT again SG! I agree with the previous comments... this one is really special!
Random question... a little over two years ago over at the "Show us your canal" thread (http://sc4devotion.com/forums/index.php?topic=317.msg9378#msg9378), you posted a teaser image of some canals you were working on...:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F350%2Fsgcanalterraceaddonspc4.jpg&hash=db56d57493bb693e636bf5f8e28a109a3891387e)
Have you worked on these (or any other additional canal things) any more?
Fuuny you should bring that up. Yes, I have, just recently. I lost the parts in the pic you showed when my last computer melted down a long time ago, but made new ones just a few weeks ago for my own use. I do intend to release them, just another trhing on my "to do" list. The lots and such are done, but I keep thinking "hmm.. maybe I should make one of these too..." ;)
Hey goob that building has turned out sweet cant wait to see some night time and in my game!!! BTW love the new horse stables!!!
Quote from: SimGoober on March 22, 2009, 06:29:31 PM
Fuuny you should bring that up. Yes, I have, just recently. I lost the parts in the pic you showed when my last computer melted down a long time ago, but made new ones just a few weeks ago for my own use. I do intend to release them, just another trhing on my "to do" list. The lots and such are done, but I keep thinking "hmm.. maybe I should make one of these too..." ;)
Hehe... good to hear! I've always liked your canal set best and have used it exclusively (http://sc4devotion.com/forums/index.php?topic=348.msg45285#msg45285) in my cities when I need a canal.
Some people (other than Cal, who, of course, created his own set with modified water textures) have actually done some work on the set, mostly working on a diagonal version. Only one was released (http://www.toutsimcity.com/downloads.php?view=628), but this version has too many drawbacks (too rural, there are also gaps in between some of the pieces). Other people have seemingly created the diagonal set... HERE (http://sc4devotion.com/forums/index.php?topic=5419.0) and HERE (http://sc4devotion.com/forums/index.php?topic=1133.40) but they are either on the back burner (former) or no longer working (latter) altogether. Youcef also created one HERE (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1907), but the coloring is different.
how long is said todo list? couple'o light years? :D
Joe
Well, I played with it last night, and did one more piece. I think I'll package that set up in the next few days and post it. I've been thinking of doing a deeper version, where the water is down several meters further. This would make for some nicer looking bridges, and maybe something of a riverwalk type setting. Right now it's just a concept in my head; I'm not sure it will ever happen. Honestly, it would take a lot of lots to make it look right. Same thing with diagonals. But maybe a base set with just straight and corners..... dang, now I'm thinking of that! :D
Quote from: SimGoober on March 23, 2009, 05:32:00 AM
Well, I played with it last night, and did one more piece. I think I'll package that set up in the next few days and post it. I've been thinking of doing a deeper version, where the water is down several meters further. This would make for some nicer looking bridges, and maybe something of a riverwalk type setting.
That would be really neat...! Possible SG canals 2.0?
QuoteRight now it's just a concept in my head; I'm not sure it will ever happen. Honestly, it would take a lot of lots to make it look right. Same thing with diagonals. But maybe a base set with just straight and corners..... dang, now I'm thinking of that! :D
Awesome! In terms of the diagonal... I think that we just need to encourage the people that have already worked on the diagonals (http://sc4devotion.com/forums/index.php?topic=5419.0) to finally finish them! There's no point in spending energy to do work that is already done.
If you did decide to do the second set... I have an idea on how you could transition between the two sets. I posed the possibility to Youcef when he made his canals (which were similar in depth to the ones you're talking about, just had the CAL version of your texture. I posed the possibility of a spillway HERE (http://sc4devotion.com/forums/index.php?topic=4458.msg196100#msg196100), and he showed it implemented HERE (http://sc4devotion.com/forums/index.php?topic=4458.msg209663#msg209663) and HERE (http://sc4devotion.com/forums/index.php?topic=4458.80). It is implemented well... but the difference in textures just makes it an eyesore IMO.
Like I said, just a suggestion... it's your creative world, we're just living in it! Keep up the good work!
(edit for formatting)
Nifty.. I was thinking of something along those lines as well. I'm going to hold of on diagonals and play with this concept. I have several different projects in mind, some started some just drawn on napkins...
At the Princess Party, SG? ;D
:thumbsup:
I just uploaded the first "expansion pack" . No real plans for a pack 2, but who knows? Leave my options open.
For the deeper canals, that is going to take some more thought. I did a mock up, and reminded myself why I never did it that way before. The deeper below the ground level the water is, the more the color shift on the water between pieces. You can see obvious "seams" where one piece meets another.
To do this properly, I may have to finally get MAX up and running, and I have no idea when time will permit that.....
Awesome SG!
Haven't had much time to do much lately, but I did start a project, just for fun. Based on a RW building.... that is just tooo weird...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7633%2Fsgrobotbuilding01.jpg&hash=fa231b3007c63a7fc509d4380a9cf32bc17541e6)
intresting very intresting here SG!!! Cant wait to see what this turns out to be....
The Robot Building? :)
http://en.wikipedia.org/wiki/Robot_Building (http://en.wikipedia.org/wiki/Robot_Building)
Good guess to Jason!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F7633%2Fsgrobotbuilding01.jpg&hash=2a5f41f2ea6fff4ae5d900576c399167ad1799eb)
This is stll being tweaked. The white is TOO white... lol...
yeaaaa just a wee little too white there SG :D
I think it looks good - It looks at first glance like it lacks details but when I look closer I can see that it's got a lot more detail than you'd think. Great job!
Still tweaking the robot... keep changing a few things, then rendering overnight.
In the mean time, I started a little town hall; via a request I got a while ago that caught my eye. It's a small town hall, with promise to fit in SC4. Located in Bradford, PA. I have the front facade done, and an idea of the sides. Starting piecing together the roof, and am not happy with how it is turning out. I like the front dormer, but the side one doesn't go into it well. The RW one has both, but not exactly as I did them. May have to lose the side one....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F3145%2Fsgbradfordtownhall01.jpg&hash=e7af8c96009a996b72fe08fd15f456f660f85218)
Nice town hall Jeff! :thumbsup:
looking real good there with the town hall SG!!!
Hello Simgoober, Jack wilds here...
Finally someone heard my 'silent' requests, another town hall to choose from -yay. Enjoy the 'city of paris' bat the detail and the roof garden sure makes it a good addition to my downtown...
Jack
Goober since your such a Outstanding Batter , are you going to make a Highway Gantry sign pack , like xurros pack @ STEX ? Just a thought. Your Town hall reminds me of a North Eastern State Town Hall
Nice stuff - I think once you get the rest of the roof done (with all of its ridges and bays) that the 2nd tower will probably look OK...
Goober...YOU ROCK!!! thank you for takin' my request into consideration. i cannot wait until this is released. omg you rock!!
Hi!
Question for SG:
have you made any overhangigng pieces for SG Canals, so that I could use them under bridges?
Nope. Guess I could, but just never thought about it. Guess it would need three pieces.. one for each side... or maybe just one, as you could flip it around for the other side... then a water piece... another thing to add to that big pile of scraps of paper on the corner of my desk... ;)
There is one overhanging water piece available but I am not sure which pack it was in. I have just used it under a canal bridge while testing out the CAN-AM.
In the canal set I have installed, I have 3 overhanging pieces, one water piece and two edges (left and right). It's from the LEX DVD so i can't be entirely sure which download they're from, but I think it's from the base set.
There is a set of overhanging SG canal pieces on the STEX by Battlecat. These might be different to the ones on the LEX DVD though.
Link (http://www.simtropolis.com/stex/details.cfm?id=16278)
;)
Ah cool, I guess I can toss that scrap of paper in the trash bin. ;D
Tha last few months, I keep starting things I don't finish, so I figure this time if I show a picture, maybe I'll finish it? lol...
This will be a hotel / casino, inspired from an idea I got from Cerulean...
About half done, I am playing with window textures. Don't like this one, but it's getting closer to the idea I have...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F5259%2Fsgvolitan01.jpg&hash=30c8fcd696159f93b9539571339c9c8c7a2d8c50)
Get rid of the clouds - you can't see a reflection of the sky from the SC4 perspective. ;) The general shape looks quite promising, though.
Yep.. wanted a little haze to show, but not big fluffy clouds.. lol...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F8373%2Fsgvolitan02.jpg&hash=aa5469a675b167366d8f562f5681657ef09b38a3)
Hi Jeff,
The casino is looking great! Was the town hall from May ever released? Its one of those very common buildings that we have very few options for...
Cheers,
Kevin
Yeah it was released a while back...
Not sure how you feel about it at present, but to me the blue of the last windows looks too vivid. The saturation could do with some adjustment, I feel. Otherwise, like all your work that I've downloaded already - it looks good.
Ok, toned down the glass, but got delayed as I ended up hanging out on the pool deck... All those bikinis ... oh, the pain..... ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F9848%2Fsgvolitan03.jpg&hash=2276d66aa12daaddefbc8527752da9ef822976b5)
Doing a first test render today. The large overhang will be the main entrance for dropping off victims... err.. customers....
I like it! ()stsfd()
:thumbsup:
You always do such lovely work.
That's a great looking Bat :thumbsup:
Looks so much better with the toned down windows :thumbsup:
:satisfied:
TTC
:thumbsup: awesome. i especially like the pool area. &apls
Wonderful work Jeff &apls
The glass textures look great now. I also like the swimming pool. maybe you can add some small palm trees around it, I think that would look cool ;)
Absolutely stunning. I am in awe of the textures
Looking good goober. Good to see your doing some more resort hotels. There were lacking since hardly anyone other then yourself and a scattered few other individuals made any.
Here is a school I am working on. It's gonna be a private school with a story behind it, but you'll have to wait till it's released to learn the story... lol... Several tongue in cheek things going on here. It's actually almost done, but I have several little details to do, plus a few props to make for the lot...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F1507%2Fsgettiqetteschool04.jpg&hash=5c1da57672d424239640d5925efa188750652081)
Wow.. table set for 12 ;)
Nice one!
Nice work I like it! &apls
Wow, that is one great looking BAT! Kinda reminds me of a little Dutch chateau where I had dinner a couple of years ago. Can't remember its name, though. Must be getting senile, sigh... &mmm
HEY! normal lurker here.. love the range, variety and approaches shown in your SC4 explorations..
I don't know if this thread invites support questions, or if this should be posted elsewhere.. feel free to move it if this is the wrong place. I have 2 questions:
1. I am using your "freight station" .. at least that was my understanding of its use .. that shows a cargoloader and queries a capacity of 5000. I have it in the middle of my industrial area and well-served by connections, but it has 0 usage. Is it a functional lot? Perhaps this is just coincidence, but I thought it odd. Sorry.. nevermind.. hehe... a mattb's passenger station was blocking the freight.. works fine now.. ()stsfd()
2. I am using your "water chain" and often go to the "Water Control Board" when it is appropriate due to its great impact on water pollution. However I always get the same issue.. it report a huge capacity boost over the "normal" water sources present before placing it, and it does great for cleaning water pollution, but the capacity reported seems to be incorrect (both as reported by the query and by the "water graph view"). Even though I show LOTS of water available, when the capacity of the lots of other than the WCB is exceded, lots start showing "no water zots". Is this something you knew about? Am I interpreting it incorrectly? I'm not complaining about having to add more water capacity, but it leads one to be falsely secure about the water available when reading the WATER GRAPH view.
Hmm. The Water Control Board doesn't supply any water, it just lowers water pollution. The amounts reported in the query are in game variables, which Maxis provided. If they are not accurate, I have never really noticed. I'll look at it again next time I play; I made that so long ago I forget the exact details.
I just made a quick check on it.. it SEEMS to show a DOUBLE capacity on all reports, but in fact it, as you mentioned, does NOT change capacity.. just makes something go goofy on the reports variables. I didn't have a way to exactly measure this, but its seems very close to double.
Hey, I wonder if you could help me out with your lots too.
I installed your I-M lots vol 2 and all the dependencies listed with it, but I am getting a missing ground texture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.mikesayers.com%2FI-m4_6x5_SG_TankGlobe01.jpg1&hash=837e4a2c3eb46919474806408ecbcb36327370a4)
Just guessing, but perhaps Pegasus' Mountain Texture Pack has changed?
Sorry, I had several oppses for a while on textures. Those textures are in the PEG_MTP_SUPER_TEXTURES_PACK.dat I believe it is available on the STEX. For many months I thought I had deleted that pack, but I had actually moved it to a weird folder. So I assumed all my textures used were BSC ones....
And on the water control board, I will investigate this myself as well. Funny how these things pop up; that has been out for a couple years at least....
Thanks! I (didn't) see it there, but found it at SimPeg.
Edit - found it at http://www.simtropolis.com/stex/details.cfm?id=20966 however it's v.101 while the one at SimPeg is 102.
It also apparently supersedes the MTP Texture Pack Vol 2.
Quote from: SimGoober on September 16, 2009, 05:22:31 AM
...Water Control Board doesn't supply any water, it just lowers water pollution. The amounts reported in the query are in game variables, which Maxis provided. ... I'll look at it again next time I play....
Aye, that's what I expected.. that's why I posted it.. puzzling to me. I forgot to mention this is in a CAMeLOT region.. don't know if that matters.. thought I should add that.
Ok I came across an incidence that illustrates what I was talking about on the Water Control Board
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7920%2Fwatergoober.jpg&hash=d6d67f3db0578d149857eaa50b0e78610df0a6b8)
Notice the building shown (1.) with the "no water" zot By looking at the water graph, one would think I had TONS of water available and could not possibly be short, yet here it is short water. Looking at (2.) in the graph, that was the point where I added the WCB. Note that it appeared to approximately double the available water at that time even though I added no other "water supplies" at that time. Looking at (3.) you can see that as the building is running out of water that the water supply shown is approximately double the actual supply (judged by the green line and the water shown .. I have added another water source along the way (between 2 and 3), but that's not involved.
Just thought since I had it come up "in game" that I'd show you what I'm talking about.
Ok..digging deep below the surface on this one, I have found a ton of weird stuff in this building that doesn't make sense. I made this a while ago, and then it was re-released as part of a package while I was in-active, so I am not really sure how the modding was done for it. I think I origonally copied the exemplar for the in game water treatment plant, and edited a few fields, but I could be wrong. According to what I found, it does produce water, and a ton of it. And it acts a little like a power plant, but generating no power.... ()what()
So I did some severe editing to it, and it should now strictly reduce water polution. No other stuff. zilch.
I will play with it a couple days to see what it does. I am guessing the new version will casue a CTD if it already used, though I have a way around that.... I have very special MoJo to use that will keep that from happening... &idea
I didn't change any of the modding for the Water Control Board when I posted it as part of theWater utilities pack. I took one look at it and decided it was far too complex to make any changes ;D
The odd thing to me is it only APPEARS to show water increase.. as you can see from the dry building above, it actually doesn't.. It only makes the "water available" graph go up. I have it in several cities, so if you want me to give you anything from my stuff, let me know. It's waaaay over my head, but let me know if I can do anything..test or whatever.. And if I have to delete and replop the building it really isn't an issue to me.. I'm sure if anyone can dig through it, you can.. :)
Thanks Barby; didn't know if it was run through PIM-X or not. Never played with most of the Utilities in there yet...
Had a request for a full size shot of the new Fukitol Ultra! Plant. So here it is...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F2038%2Fsgfukitolultrafull.jpg&hash=8478b1db143eac3ebef2e74c922b4b2654e95915)
The mech areas on the roof were origonally going to be animated, but me and BAB had several arguments, which BAB won. So I gave up and made them "normal".
Quote from: SC4BOY on October 07, 2009, 12:04:26 AM
The odd thing to me is it only APPEARS to show water increase.. as you can see from the dry building above, it actually doesn't.. It only makes the "water available" graph go up.
SC4BOY, SimGoober's Water Control Board also functions as a Water Pump, having a production capacity of 100,500...
In order to be able to use that water, you would have to connect a pipeline to it though.
That pipe connector may not be so easy to find, as it might be hidden directly beneath the building:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi232.photobucket.com%2Falbums%2Fee198%2FRippleJet%2FSGWaterControlBuilding.jpg&hash=28e5881d4d1e38e95d80e5244ee034f78fd4ba3a)
On the left-hand lot you can clearly see the connector, on the right-hand lot you cannot.
The connector always appears in the middle of the lot.
However, as in this case, if the lot is and even number of tiles wide and deep (4×4),
then the connector appers on the northwestern side of the dead centre of the lot.
Compare the placement of the connectors in the image above to the compass arrow in the corner. ;)
Hehe.. I DID hook up the water.. yes it shows water, but try to use it.. :) I have experienced the "find the connector" thrill, but I think I've hooked them up properly.
edit: hmm I got to thinking about this.. I use SG's water towers very often since they are "cuter" than the maxis one ;) However now I think back on it, I find that putting the pipe to the "connector".. the round "spigot" thingy.. I still sometimes don't get water to work.. I have to run the pipe under certain other parts of the lot... I've never investigated exactly what part of the tower or if its position is predictable.. I just run the pipe until it connects.. hehe, but this may be the case for the WCB too.. I'll have to look at it sometime when I get a chance.
Yeah, I just usually fill the whole lot full of pipes... that works... :thumbsup:
You might also be interested to know that the water purification plant appears to have a number of useless settings in it. A little experimenting, and some input from other BSC members, and the best guess is that Maxis intended to have a sewage system of sorts in the game, but never implemented it. So all this lot really does is lower water pollution in a defined area around it. All the other stuff is just fluff... I intend to rework this lot (again), to simplify it, and remove the fluff. It will end up doing for water pollution what my GooberGen Air Purification plant does for air pollution.
Quote from: SimGoober on October 07, 2009, 06:29:50 PM
Yeah, I just usually fill the whole lot full of pipes... that works... :thumbsup:
Yep, me too. I like to plop my water "stuff" and forget it... so I do everything in my power to hook it up right so I don't have to search through later!!
Anyone know why hooking to the connector doesn't always work? Sometimes it does. All the Maxis lots seem to work like that. I'm not a lotter.. does the lot have a predetermined "hookup" or does the person making it have to put it in?
hmm.. I just realized I"ve kind of hijacked SG's thread.. anyone want to move this stuff to a new thread? Sorry
Quote from: SC4BOY on October 07, 2009, 11:26:38 PM
Anyone know why hooking to the connector doesn't always work? Sometimes it does. All the Maxis lots seem to work like that. I'm not a lotter.. does the lot have a predetermined "hookup" or does the person making it have to put it in?
The connector comes automatically from the building having the Occupant Group set to
0x1401,
Building: WaterUnfortunately there's no way to control it's placement.
That is controlled from within the exe in quite a similar way that the subway connector appears for tube stations.
Quote from: SC4BOY on October 07, 2009, 11:26:38 PM
hmm.. I just realized I"ve kind of hijacked SG's thread.. anyone want to move this stuff to a new thread? Sorry
I don't think SimGoober minds this. After all, it concerns his Water Control Board. ;)
Quote from: RippleJet on October 08, 2009, 01:09:10 AM
... controlled from within the exe
You'd think then that it would work when you connect to it.. LOL ;)
Actually, quite the opposite... lol... There is a lot of stuff Maxis put in that doesn't quite work right. If they had taken another week or two to polish this one off, we'd have a lot fewer bugs to deal with I am guessing.
"Error Handling? Oh yeah, we need that. Schedule that for... huh? Release it tomorrow? Well,.... ok...."
I have to say great job on the content you have made by the way for adding a lot of content making cities have a familiar feel to them. Now if I can only find a Target and Steak'n Shake it'd be set but that's another story. I have noticed something that has appeared in your mega residentals, it concerns the low value-low density ones. I have noticed that a number of them are persistant and will not upgrade to higher value regardless of desirability or demand. It seems to be something that occured recently since earlier there are no problems. It seemed to of started when I added more houses that appeared recently so I don't know if that set caused something to occur. I wanted to make sure you were aware and if this has occured to other people.
Not sure of any "problem" there.. sounds more like you don't have any buildings for them to upgrade to. They are rather high capacity...
And coming soon to a LEX near you... my latest monster project...
The Merchandise Mart of Chicago....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F3367%2Fsgmerchandisemartlga.jpg&hash=d4b8b1fa786e6e501fb06f4dd840eee3160aa0ef)
In the final phases.. should be uploaded in a day or two
Wow, this is hu-u-u-u-u-u-uge! :o And very nice at the same time ;D :thumbsup:
Nice recreation
Freaking sweet Goobs..I hope you make a few of these kinds of monsters in the future...reminds me of my home town o NYC.
Quote from: imperialmog on November 20, 2009, 09:19:15 PM
I have to say great job on the content you have made by the way for adding a lot of content making cities have a familiar feel to them. Now if I can only find a Target and Steak'n Shake it'd be set but that's another story. I have noticed something that has appeared in your mega residentals, it concerns the low value-low density ones. I have noticed that a number of them are persistant and will not upgrade to higher value regardless of desirability or demand. It seems to be something that occured recently since earlier there are no problems. It seemed to of started when I added more houses that appeared recently so I don't know if that set caused something to occur. I wanted to make sure you were aware and if this has occured to other people.
There is a Target on the STEX that I downloaded from someone whos screen name began with a J. Its pretty nice too. Just needs a larger parking lot tho.
Quote from: SimGoober on November 24, 2009, 08:08:45 AM
Not sure of any "problem" there.. sounds more like you don't have any buildings for them to upgrade to. They are rather high capacity...
And coming soon to a LEX near you... my latest monster project...
The Merchandise Mart of Chicago....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F3367%2Fsgmerchandisemartlga.jpg&hash=d4b8b1fa786e6e501fb06f4dd840eee3160aa0ef)
In the final phases.. should be uploaded in a day or two
Nice job SimGoober!! &apls Im from Chicago and would love to see this building in one of my future cities.
Impressive and Fantastic recreation. &apls
I like the Merchandise Mart, great job :thumbsup:, but the download is locked. :'( Why? ()what()
Quote from: citycapitalizer on November 26, 2009, 11:02:48 AM
but the download is locked. :'( Why? ()what()
The filling degree was unfortunately set too low for the one that was uploaded.
Please wait for SimGoober to finish eating his turkey so that he can fix it and reupload it... :)
Okay. Thanks.
Ummm for us not so smart people what is a filling degree ?
The filling degree is a variable used in PIMX, based on the building model's size vs the size of the box it's rendered in (LOD). This is what determines the other stats (number of jobs, power & water usage, garbage produced, etc) in PIMX. Set improperly, a building's stats and usefulness would be askewed, as well as the Growth Stage for any lots using the building.
Not so smart people should read Barby's excellent SC4PIM guide in search of answers to their questions. :thumbsup:
I have "fixed" the filling degre, and reuploaded an updated version. Should be available soon. Didn't actually change it much, but re-installing it will update the growable lots.
Quote from: teddyb4492 on November 27, 2009, 11:07:11 AM
Ummm for us not so smart people what is a filling degree ?
It is the amount of alcohol consumed while modding said lot...
Quote from: SimGoober on November 27, 2009, 07:52:49 PM
It is the amount of alcohol consumed while modding said lot...
:D
So you were not drinking enough when modding this, eh? ;)
I think he's hinting on what he wants for Christmas. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2FYoYo%2520and%2520CiCi%2Fyoyo150.gif&hash=e376c2287cae4b1d2125a0c8284e54420b3f0807)
I want to just be clear about the stats for this building...is it suppose to have 36k CS$ jobs and forgot whatever high number of CS$ jobs right? I had downloaded it yesterday but was a bit shocked at the high number of jobs totaling more then 40k jobs.
Considering it is a rather larger building, on a 10x6 lot, the number of jobs is quite appropriate. But it starts with the amount of the highest wealth jobs, then goes to the number listed for the lower ones.
Quote from: SimNation on November 28, 2009, 01:06:54 PM
I want to just be clear about the stats for this building...is it suppose to have 36k CS$ jobs and forgot whatever high number of CS$ jobs right? I had downloaded it yesterday but was a bit shocked at the high number of jobs totaling more then 40k jobs.
That is only applicable if it downgrades from CS$$$ or CS$$.
The CS$$$ version has 3,828 jobs and the CS$$ version has 9,566 jobs.
Both those are actually lower than what is found in the real life counterpart, some 10,000.
Ahh...thanks for clearing that up Ripplejet. Thought it had that high number without any drop from CS$$. Building is massive (and looks good in a downtown area) so thought those were its actual stats which I was picking my brain on how I could get that strong of a Low wealth service demand. Hope you make more monsters like this lastest one Goober.
Hey SG are you taking requests?
I got some local W2W I would love to have in-game and was wondering if you could build it?
I'll PM you the pics if interested.
I am having trouble with the reward Ritz-Carlton Hotel building. It doesn't show up in the reward menu when I earn it, also when I click the link in the announcment text all I get is a red arrow.
The file has been updated on the LEX. Anyone that has the LEX DVD should also download the update.
The Ritz-Carlton Reward is now working with the update. Thanks there. I am going to have to look at some other rewards to make sure they are functioning properly since I think there are a couple that have issues.
Imperialmog, please let us know of any problems you find with anything on the LEX, and we will get them sorted out as quickly as possible.