SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: simsamerica on March 03, 2009, 04:32:58 PM

Title: Texture file question
Post by: simsamerica on March 03, 2009, 04:32:58 PM
is there any specific place to put them? or a file type to make them? im new and have made a model of a checkers, i didnt save so ill make a new one, but modeling sounds simple enough
Title: Re: Texture file question
Post by: Swamper77 on March 03, 2009, 07:00:47 PM
GMAX/BAT uses the following file formats for images: .BMP,  .JPG, .PNG, and .PSD. The .PSD files need to flattened, meaning you can't have layers in the .PSD files.

You can place the images anywhere. The models will maintain the "links" to the images as long as you don't move the files around. If you move the image files, you will have to tell your model where they are the next time you open it. I store most of my images in the Maps folder in the root of the GMAX directory. Some of my images are also stored in the same directories as my models. Others are stored where I need them to be. It's up to you where you store your images for your creations, and it's best if you choose a system that works for you in regards to organizing them. I have an entire folder of "Metals", which contains metal textures sorted by type (ie rust, panels, shiny, aluminum, etc.).

-Swamper