SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: Toichus Maximus on May 11, 2009, 04:21:07 PM

Title: Retexturing lots en masse
Post by: Toichus Maximus on May 11, 2009, 04:21:07 PM
Hey guys, I just downloaded the MP urban w2w set on the stex, and I was hoping to save myself the trouble of editing 80 lots to make them match my desired sidewalk texture. Since the majority use the same sidewalk texture, I was wondering if it would be possible to replace that texture's ID with another ID, say, the sandstone texture. If so, how would I go about doing that? Obviously the first step is to find the hexidecimal id for the sidewalk used in the MP lots, but from there, how would I duplicate the sandstone texture and delete the target one? Should I just open the target one and upload a new texture to overwrite it? How would I go about doing this?

Thanks in advance,

Matt
Title: Re: Retexturing lots en masse
Post by: sithlrd98 on May 11, 2009, 04:44:09 PM
The easiest thing I can think of would be to make a replacement for the most common textures that lot makers use such as 0x258b3004 ,0x258c2004, and supplement the texture for the sandstone. The only draw back is that it will effect any and all lots that use that texture , including parks , etc.

Jayson
Title: Re: Retexturing lots en masse
Post by: Toichus Maximus on May 11, 2009, 04:56:31 PM
that's perfectly fine with me. I'll see if I can do that. Should I use Sc4tool then?
Title: Re: Retexturing lots en masse
Post by: sithlrd98 on May 11, 2009, 05:04:09 PM
You can actually use reader to do it. If you need help , let me know.

Jayson

Which texture IID is it?
Title: Re: Retexturing lots en masse
Post by: Toichus Maximus on May 11, 2009, 08:53:53 PM
0x258f2000

Reader overloaded my memory and wouldn't let me open the file(simcity_2.dat) So I used Sc4tool to do it (after making a backup file) and made the change. Only problem is, the game crashed on city load, and now it does it every time with the backup file to... Clearly I did something wrong, although the texture i Wanted is in the right spot now
Title: Re: Retexturing lots en masse
Post by: sithlrd98 on May 12, 2009, 04:10:47 AM
So , were you able to make the override?

Jayson


If not , here is one for just that IID.
Title: Re: Retexturing lots en masse
Post by: Gwail on May 12, 2009, 04:28:27 AM
Quote from: Toichus Maximus on May 11, 2009, 08:53:53 PM
0x258f2000
Reader overloaded my memory and wouldn't let me open the file(simcity_2.dat) So I used Sc4tool to do it (after making a backup file) and made the change. Only problem is, the game crashed on city load, and now it does it every time with the backup file to... Clearly I did something wrong, although the texture i Wanted is in the right spot now
Never edit original maxis files. Create a new dat file using sc4tool, add your texture using ID you want to change and put this file into your Plugins folder. The game will automatically update textures.
Title: Re: Retexturing lots en masse
Post by: daeley on May 12, 2009, 04:31:26 AM
in addition to previous comment, your simcity_2.dat file is probably corrupted now and you will have to reinstall it. You will probably not need to reinstall simcity, just copy simcity_2.dat from the rush hour CD (SC4 Deluxe CD) and run any patches.
Title: Re: Retexturing lots en masse
Post by: Toichus Maximus on May 12, 2009, 09:03:27 AM
all right. I figured making a backup would have been fine. It's wierd though, because the game runs on my other account which uses the same files, just not plugins.

reinstall fixed that problem.

Thanks, Sithlrd98!
Title: Re: Retexturing lots en masse
Post by: sithlrd98 on May 12, 2009, 02:00:46 PM
No problem...let me know if you need anything else!

Jayson