Hi
Was just wondering if anybody had every considered creating or have created a boat ramp for the game.
The only one I can recall is part of PEGs boardwalk series. I'm thinking more of public boat ramp, a simple lot with just a ramp and perhaps some larger parking spaces for vehicles and trailers. Just simple designs like these:-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ospreysguide.com%2Fimages%2FGeneral%2520Guide%2FGreenport%2FBoatRampStrlng.jpg&hash=2d42d48f899cf2e8e04f349ff831399c4fabb4a0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.eddymyers.com%2Fproperties%2Fimages%2Fjonaquin-214%2FA-Jonaquin%2520Landing%2520Boat%2520Ramp.jpg&hash=330015af37fe5a83c27e9788ba155c6501959eea)
Something you could plop anywhere along a waterway.
If anybody could help it will be greatly appreciated.
Dave
just what i need too,that would be fantastic
Are you wanting this for game water? I've done one for my ponds although it's unreleased at present.
Hi Shaun, yes I was thinking more of the game water, although I hope you get around to releasing your pond version.
Dave
Just so happens I was playing around with just that idea back in the day, though never finished, as it was a side project.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F3010%2Fboatramppreview1.jpg&hash=fb514749094a1ba65e46392a2f8f75d931f95a72)
problem is I don't have my SC4 disc here, wouldn't have access to it for several months (it's at an old apartment in another town), but if someone else volunteers to test in game I could flesh it out, I like some of the features in that second pic you posted. I might change out the shoreline part to a bulkhead like shown there.
oh, and any suggestions are welcome.
looks real good there Chris! Boat ramps and seawalls definitely are 2 things needed in-game!
Jayson
Quote from: Chrisadams3997 on May 15, 2009, 09:06:56 AM
Just so happens I was playing around with just that idea back in the day, though never finished, as it was a side project.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F3010%2Fboatramppreview1.jpg&hash=fb514749094a1ba65e46392a2f8f75d931f95a72)
problem is I don't have my SC4 disc here, wouldn't have access to it for several months (it's at an old apartment in another town), but if someone else volunteers to test in game I could flesh it out, I like some of the features in that second pic you posted. I might change out the shoreline part to a bulkhead like shown there.
oh, and any suggestions are welcome.
Well, you could always flush it out my way, I'll give it a try, either as a lot or as a model/prop. :thumbsup:
I'm happy to give it a test as well! ;)
wow thats awesome chris &apls
cool, I've been working on a bulkhead version based on Dave's pic and mostly have it visually how I'd like it to look (except some extra texture work for contrast), here's how it's coming:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F549%2Fboatramppreview2.jpg&hash=35d9262dd93663e684eb8735bffc262ca6a10ec4)
I've also got to rework the LOD's before I can think about exporting it, since this has to 'interact' with the terrain, it needs a pretty complex LOD. Maybe this evening I'll be able to post a basic lot here.
Chris
Looks quite nice Chris. Looking forward to see it finished. :thumbsup:
Wow , you're quick! Looking good!
Jayson
wow looking fantastic &apls &apls
It's been raining here most the day, I haven't been able to do much else(I'd be working today otherwise ::)).
A quick question for anyone who might know or be able to check. When building waterfront lots (waterfront kits/port factilities/etc.), what is the approximate elevation of the land tiles their being built on? Right now I've got the model built based on an assumed 2 meters above sea level. I've built a little model of the area in game as such(note, this is just for placement and modelling purposes, won't be in the render):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F20%2Fboatrampwaterlevel.jpg&hash=1a3a9544176833a269e67a05143b86702567a648)
to give the basic desired look, but... if that assumption isn't right and it's usually somewhat closer to 0m, it'll leave far more underwater than shown here, as the prop will sit at the same elevation as the land tile it's placed on.
thanks for the comments guys and any answers here ;)
Chris
very nice chris
Chris,
The height of the Lot above sea level is dependent on which Constraint tiles you use in the Lot Editor. If you use both the Land and Water Constraints, it will be closer to sea level. If you just use the Land Constraint, you can have the Lot at various heights above sea level.
-Jan
Chris, great work. :thumbsup: If it wasn't for the time zone difference I'd have popped in sooner.
I'm afraid I'm useless when it comes to the technical side of the game, but I'd be more than happy to test the lot when it gets to that stage.
Thanks for putting the time into this, and thanks to those that have also provided some advice.
Dave
OMG Chris wow that is simply stunning and if you need any other folks to test the waters out let me know :thumbsup:
Jan: yea, I know ;). It's built as an overhanging prop where the actual 'center' of the prop in LE is in the center of the middle tile, with tiles only on land, therefore the level it sits at is wholly dependent on the level of that tile. What I was wondering is about how low those tiles usually are at the level ports/marinas/etc. are typically built so I could base the height of the bulkhead/dock on that.
OK, here's a basic lot(attached), just the boat ramp. I need someone to put it in game, make sure it works and take some pics from different angles for me. It's a 1x3 lot with the props overhanging, so to place, just level out three squares next to the shore at the height desired(preferably approximately between 1 and 3 meters above sea level) and plop it.
Chris
$%Grinno$%vert nice lot!
a bit like as harbor village
http://www.simtropolis.com/stex/details.cfm?id=3640 (http://www.simtropolis.com/stex/details.cfm?id=3640)
Just tested it and here's the result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F7730%2Fzargun25apr611242459509.png&hash=d5777c42e0de1049be1b0282b52d0fec11df2e0a)
Chris, that looks brilliant &apls Looks great as is but I think there would be quite a few out there, including myself, who would love to use this with the LE. Lots of potential lots in the making :)
carkid1998, thanks for testing and posting the pic :thumbsup:
Amazing result seeing I only posted this 48hrs ago.
Dave
Indeed, this looks fantastic! It would be great if you released this Chris! &apls &apls
-Stijn-
wow looks fantastic ingame,im going to try it now.
Thx Chris, looks like my Mayor's House has just been upgraded $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F3227%2Fmayorshouseboatramp1741.jpg&hash=36722b78d22a5202bdeb6b61a80ea6e73a834577)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F6259%2Fmayorshouseboatramp2.jpg&hash=aaeb2e440b3a6789d283788170677fca6cc18899) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F6686%2Fmayorshouseboatramp3.jpg&hash=18f94cbd65ad8cb7f4fd654f91e4b476035d18af)
To look good a normal land only lot lot has to be the lowest and closest possible to the water. :thumbsup:
hey, thanks guys.
A few observations I'll be basing some changes off of, let's see if yall agree:
--From Carkid's pic in particular, I think I made the ramp too wide by a fair margin, it's supposed to be for a single boat, but it's wide enough for two &Thk/(, so I'm going to narrow it down.
--For the sake of lotters (and maybe future plans), position the ramp in the center of a tile so it'll line up with textures. Should've done that to start with, but hey... ::)
--I'm thinking of desaturating the wood colors a little, good idea or no?
--I've got to fix the back as shown in the upper left hand corner of Rayden's lower right hand corner pic, I've got an idea how.
taking any other suggestions as well.
I'd originally intended this back in the day as the first look into a possible new waterfront kit kinda thing, intended for river or lake front areas, connecting residential developement or park area to that waterfront in an organic kinda way, so this is a great start towards that. But for now I'll work towards releasing this as a stand alone until I have time to develop those ideas further.
I really appreciate everyone's help, keep an eye out for the next version :).
Chris
Chris,
A boat ramp is a much needed addition to the game, and you were impressively fast in providing this very good looking one. I like the heigth at which it was rendered (basically at sealevel). One thing I don't realy like about most waterfront stuff is the fact that they are quite high above sealevel (3m in some cases), which require either long access ramps or unrealistically steep stairs to reach them on the back side.
I would suggest:
- removing the wooden barrier aside of the ramp and on the opposite side of the dock, and fill both sides of the ramp by a wall of the same ramp texture (i.e., make the ramp a block). As it is, depending on the slope of the seashore, the ramp may look floating above the beach sand if the sides are left open.
- I would also lower the dock to be at the same level of the wooden side alleys and the start of the ramp (it seems slightly above from the pictures).
- I think desaturating the color of the wood is good. Perhaps also making the pillars become grayish or greenish as they go down to simulate the typical dirt & degradation water does on wood.
- Since you are already narrowing the ramp, I would also suggest making the ramp plus the dock as one separate prop and the wooden water front side alley as another prop. It would be even better if each of these props were 16m wide. This would leave lotters flexibility on how to arrange & combine the ramp and the waterfront alley. For example, one ramp + one alley would match the width of Rayden's Mayor beach house.
These props would be great to be used in a fishing harbor kit. They would also look very good on a transparent plopable water lake or river.
Bap