SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => General Custom Content Discussion => Topic started by: woodb3kmaster on May 23, 2009, 01:23:53 PM

Title: Converting Landmarks Into Ploppables
Post by: woodb3kmaster on May 23, 2009, 01:23:53 PM
I know SimGoober wrote a tutorial for turning a growable lot into a functional ploppable, but I can't seem to find any information on how to turn a (non-functional) landmark into a functional ploppable. I imagine it would involve something like copying and pasting properties from an existing functional ploppable, but I don't know which properties to move or exactly from where. Can someone tell me?

I should mention that some of the landmarks I want to convert are Maxis-made. I'm aware that there is a functional Maxis landmarks mod on the STEX, but IIRC, it had issues with landmarks growing on lots that were too small for them and causing CTDs. Obviously, I want to avoid that problem.

Thanks in advance for your help!
Title: Re: Converting Landmarks Into Ploppables
Post by: tamorr on May 23, 2009, 01:54:34 PM
 I know this may not be what you are asking, but it may help a little bit... It is a link to Landmarks to look out for that have a habit of growing in game as well a way to fix such.. Well similar anyhow.

http://sc4devotion.com/forums/index.php?topic=907.0 (http://sc4devotion.com/forums/index.php?topic=907.0)


   So I hope that helps.
Title: Re: Converting Landmarks Into Ploppables
Post by: RippleJet on May 23, 2009, 04:05:21 PM
The thread that tamorr linked you to, is the one you do not want to end up in... ::)

To convert a non-functional custom landmark (one that comes with a batted model) into a functional one,
you can still follow the tutorial written by SimGoober, Making A Functional Landmark Lot (http://www.simtropolis.com/forum/messageview.cfm?catid=140&threadid=76236&enterthread=y).

First, with Maxis' PluginManager, create a growable lot's desc file from the custom landmark's model.
Then, just follow SimGoober's tutorial.

In addition to those properties that SimGoober asks you to delete from the landmark,
there are a few additional ones that might have been added by the creator of the landmark you want to convert.
At least these should normally be deleted as well:

Good luck, and ask if you need more help! :thumbsup:
Title: Re: Converting Landmarks Into Ploppables
Post by: woodb3kmaster on May 24, 2009, 10:58:49 PM
Thanks! I think I did exactly what the tutorial told me to do, so my custom functional landmarks should work. As for the Maxis landmarks, I have Toroca's Functional Landmarks Complete Set (http://www.simtropolis.com/stex/details.cfm?id=21340) mod, which seems to have been made in such a way as to prevent the blank growing lots problem I mentioned. However, I'm not sure. If it's not too much trouble, could you please check it out and let me know if I need to modify it in any way? I'd greatly appreciate it.
Title: Re: Converting Landmarks Into Ploppables
Post by: RippleJet on May 25, 2009, 05:09:43 AM
Quote from: woodb3kmaster on May 24, 2009, 10:58:49 PM
I have Toroca's Functional Landmarks Complete Set (http://www.simtropolis.com/stex/details.cfm?id=21340) mod, which seems to have been made in such a way as to prevent the blank growing lots problem I mentioned. However, I'm not sure. If it's not too much trouble, could you please check it out and let me know if I need to modify it in any way? I'd greatly appreciate it.

Yes, Toroca's functional landmarks are well modded and do not grow on empty lots. ;)
Title: Re: Converting Landmarks Into Ploppables
Post by: SimGoober on May 25, 2009, 06:16:35 AM
QuoteTo convert a non-functional custom landmark (one that comes with a batted model) into a functional one,
you can still follow the tutorial written by SimGoober, Making A Functional Landmark Lot
.

Wow, time flies by.  I had completely forgotten I wrote that tutorial.  Funny, as I haven't used the Maxis Plugin Manager in ages. The new PIM-X program makes that whole process much easier.
Title: Re: Converting Landmarks Into Ploppables
Post by: woodb3kmaster on May 25, 2009, 01:18:48 PM
Great to know. Thanks, Tage!

Sounds like an interesting program, SG. I'll have to look into it myself...