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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => CAM - Colossus Addon Mod => Topic started by: Chaplain1018 on May 30, 2009, 02:15:58 AM

Title: CAMpatibility
Post by: Chaplain1018 on May 30, 2009, 02:15:58 AM
First and foremost, hats off to the entire CAM team and to SC4Devotion as a whole for what I think is (after hearing and reading about the CAM) a major step forward in SimCity gaming. I must say, I am a little late in the SC4 modding scene (and to mods in general :P ) but what I've come to understand about the CAM does seem very new and interesting, and I'm sure it won't disappoint.

One thing I've noticed is that the CAM seems to change so much in the game that many mods are incompatible (or inCAMpatible) with it. And like I said, I am relatively new to SC mods and am thoroughly overwhelmed by the many different types of mods available. The seemingly endless stream of BATs, and the various modpacks like the CAM, NAM, RAM, RHL, and others (just to name a few ... very few) have my mind running in circles.

What I'd like to know is, which of these great mods is actually compatible with the CAM (which is gonna be a fixed addition to my game). I've read that the CAM and NAM are compatible but I'd love to know whether the other great mods right here in SC4D are usable.

By the way, something even better would be a list of recommended additions to the CAM and its CAMelots. Are the unofficial fixes compatible? (Private School fix, Opera house fix etc.)

I'd be thankful for kind of answer on these.
Title: Re: CAMpatibility
Post by: WC_EEND on May 30, 2009, 02:32:30 AM
first of all, welcome to SC4Devotion!

now, about the CAM: everything NAM related (RHW, HSRP, RAM, SAM,...) is fully CAMpatible. The RTMT is also CAMpatible. As for the BATs: in theory every BAT should be CAMpatible if modded correctly (this only counts for R/C/I BATs). Most of the BATs on LEX (registation required) are modded to provide full CAmpatibility.
hope this helps
Title: Re: CAMpatibility
Post by: RippleJet on May 30, 2009, 04:20:45 AM
Quote from: Chaplain1018 on May 30, 2009, 02:15:58 AM
By the way, something even better would be a list of recommended additions to the CAM and its CAMelots.

Most existing mods are in fact CAMpatible. :)
Thus, it's easier to list those mods that are inCAMpatible, which we have done here (http://sc4devotion.com/forums/index.php?topic=1925.0). ;)
It's however difficult to recommend which mods you should have, as that's up to personal taste.


Quote from: Chaplain1018 on May 30, 2009, 02:15:58 AM
Are the unofficial fixes compatible? (Private School fix, Opera house fix etc.)

Yes, they are! ;)
Title: Re: CAMpatibility
Post by: Chaplain1018 on May 30, 2009, 10:01:43 PM
Quote from: RippleJet on May 30, 2009, 04:20:45 AM
Most existing mods are in fact CAMpatible. :)
Thus, it's easier to list those mods that are inCAMpatible, which we have done here. ;)

WOW!!! :O

And thanks for the answers. I read up some more on the CAM and from what I could gather, all the BATs are compatible too (on paper atleast :P ) but only the CAMelots make use of the new CAM growth stages, 9-15 right?? So, if I use some BAT for a non-CAM huge growable C$$$-Office BAT from any of the LEXs, it'll probably grow within stage 1-8. Please correct if I'm wrong :P And from what I understand, any mods that affect the growth stages or the growth speed are inCAMpatible.

Quote from: RippleJet on May 30, 2009, 04:20:45 AM
It's however difficult to recommend which mods you should have, as that's up to personal taste. ;)

About recommendations, the thing is I'd really like to know of any must-install mods out there. Anything that fixes bugs, or makes the stock buildings cooler, or changes the terrain/water textures etc (without interfering with the CAM) would be nice.

(Btw, I saw two versions of the NAM, the one in SC4D is an Aug 2008 one but there's an April 2009 one at Simtropolis. Are they different with respect to CAMpatibility?)

You can bet that the CAM'll be one mod that's gonna be a staple for me now :) Thank you again for all the hard work you guys put in it.

One last question, :P I was wondering exactly how big the elusive stage 15 buildings are. I mean, did you guys use stock SC4 buildings and just change their stages or were new custom models created for them monsters?? :)
Title: Re: CAMpatibility
Post by: RippleJet on May 31, 2009, 03:49:14 AM
Quote from: Chaplain1018 on May 30, 2009, 10:01:43 PM
So, if I use some BAT for a non-CAM huge growable C$$$-Office BAT from any of the LEXs, it'll probably grow within stage 1-8. Please correct if I'm wrong :P

Yes, but existing stage 8 buildings (if not from the LEX), most likely are not very well modded, or as we say, not CAMpatible.
The biggest problem is that they usually might have an occupancy density approaching that of stage 12-13, which means that particular stage 8 lot won't upgrade until stage 14-15 are available.
In some cases that might even lead to stagnation, if there are lots of those older stage 8 lots.


Quote from: Chaplain1018 on May 30, 2009, 10:01:43 PM
About recommendations, the thing is I'd really like to know of any must-install mods out there. Anything that fixes bugs, or makes the stock buildings cooler, or changes the terrain/water textures etc (without interfering with the CAM) would be nice.

The only mods I'd say are essential are the Opera House Fix and NAM. :)
My cities are so dull, having no terrain mods... pure Maxis, but they work nice with CAM... ::)


Quote from: Chaplain1018 on May 30, 2009, 10:01:43 PM
(Btw, I saw two versions of the NAM, the one in SC4D is an Aug 2008 one but there's an April 2009 one at Simtropolis. Are they different with respect to CAMpatibility?)

Only the latest version is available, both on LEX and on STEX.
NAM itself should be March 2009, with the Essentials updated April 2009.


Quote from: Chaplain1018 on May 30, 2009, 10:01:43 PM
One last question, :P I was wondering exactly how big the elusive stage 15 buildings are. I mean, did you guys use stock SC4 buildings and just change their stages or were new custom models created for them monsters?? :)

Mostly existing ones...
Below is an old quote from the development thread (at BSC), indicating the minimum height required for residential buildings to be stage 15 (the occupancy is per tile = density):

Quote from: Tage on April 04, 2007, 04:16:07 PM
With the above changes, we would get the following minimum height for the residential buildings:


RCI Type    Stage    Occupancy    Area per person    Required Height
R$
15
1000
12.42 m²
291 m
R$$
15
707
22.50 m²
373 m
R$$$
15
500
51.50 m²
603 m

Up till now, there is only one stage 15 R§§§ buidling available though... ::)
Title: Re: CAMpatibility
Post by: Chaplain1018 on June 01, 2009, 02:24:45 AM
Again, thank you for the answers. :)

Sorry about the NAM thing. I didn't bother checking the LEX after I saw the NAM homepage had the latest version as April 2008 :P

For now, as some of the more important questions have been answered, I'll be scouring these forums for more info on how the CAM actually works as I download it.

LOL on the 1 R$$$ building though :P (won't be a problem though. I rarely reach the highest levels :) )
Title: Re: CAMpatibility
Post by: Chaplain1018 on June 16, 2009, 11:44:46 PM
Hello there once again :D I finally got the chance to completely install the CAM and its 4 starter packs this Sunday and I must say, the game's never been this easy :P Although the first few cities were a bit towny, the density picked up when the population hit 50,000 from a large city. I actually saw a positive budget in my small cities after only a year or something, a feat if ya ask me :P

Anyway, I'm having a single brown box issue that needs clearing out. It's a building called CO$$$ Stage 9 Frank and Archai Tower II, I've downloaded the model from http://www.simtropolis.com/stex/details.cfm?id=2896 and I also got a great cleanitol file for the starter packs from the Free Cleanitol thread (http://sc4devotion.com/forums/index.php?topic=3639.0). I found that the model needed as per the Cleanitol is NDEX (DuskTrooper) Frank and Archai Tower II.SC4Model but the one in the downloaded file was FRANKANDARCHAITWR-0x5ad0e817_0x2d2d42d9_0x680000.SC4Model. I tried renaming but it didn't help. When the building shows up I just bulldoze it though :P (after checking if its the brown box)

Ok that's my problem. I also wanted to ask, is the cleanitol file here (http://sc4devotion.com/forums/index.php?topic=1890.0) an all-inclusive cleanitol for all the starter packs?? It contained a LOT more models and dependancies than the free cleanitols thread. And unless I'm mistaken, there is no cleanitol for the industrial starter pack. It could be helpful if all the cleanitols for the starters were in one place (maybe included in the packs themselves).
Title: Re: CAMpatibility
Post by: RippleJet on June 17, 2009, 03:03:44 AM
Quote from: Chaplain1018 on June 16, 2009, 11:44:46 PM
I actually saw a positive budget in my small cities after only a year or something, a feat if ya ask me :P

Yeah, I'm considering reducing the tax income in 2.0 ...at least in the harder versions... ::)


Quote from: Chaplain1018 on June 16, 2009, 11:44:46 PM
Anyway, I'm having a single brown box issue that needs clearing out. It's a building called CO$$$ Stage 9 Frank and Archai Tower II, I've downloaded the model from http://www.simtropolis.com/stex/details.cfm?id=2896 and I also got a great cleanitol file for the starter packs from the Free Cleanitol thread (http://sc4devotion.com/forums/index.php?topic=3639.0). I found that the model needed as per the Cleanitol is NDEX (DuskTrooper) Frank and Archai Tower II.SC4Model but the one in the downloaded file was FRANKANDARCHAITWR-0x5ad0e817_0x2d2d42d9_0x680000.SC4Model. I tried renaming but it didn't help. When the building shows up I just bulldoze it though :P (after checking if its the brown box)

Hmmm, we all miss our favourite monkey, xxdita, who so well took care of those Cleanitol lists...

A correct link to the Frank and Archai Tower II is available here (http://sc4devotion.com/forums/index.php?topic=2039.msg59861#msg59861) though:

Quote from: shoreman905 on August 14, 2007, 04:06:03 PM
5. Commercial Office §§§ CAMeLots


Lot
Size
    Lot Name
Growth
Stage
    Download CAMeLot hereDownload BAT Model here
 
4x2
Frank & Archai Tower II
9
CAM Commercial Offices BSC    (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=950)NDEX Frank And Archai Tower II By DuskTrooper (http://www.simtropolis.com/stex/index.cfm?id=4539)


Quote from: Chaplain1018 on June 16, 2009, 11:44:46 PM
Ok that's my problem. I also wanted to ask, is the cleanitol file here (http://sc4devotion.com/forums/index.php?topic=1890.0) an all-inclusive cleanitol for all the starter packs?? It contained a LOT more models and dependancies than the free cleanitols thread. And unless I'm mistaken, there is no cleanitol for the industrial starter pack. It could be helpful if all the cleanitols for the starters were in one place (maybe included in the packs themselves).

Now, where's that (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2Favats%2Favatar_3888.gif&hash=fcbd6c95e7388894194fdd8098a07696ce8738b9) (http://sc4devotion.com/forums/index.php?action=profile;u=3888) again... ::)
Title: Re: CAMpatibility
Post by: Chaplain1018 on June 17, 2009, 07:02:35 AM
Kay thanx ;D Got the correct model and the 15 storey boxes have disappeared :P

Thank you again.