SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => New creations requests => Where can I find this ....?¿ => New Transit Items Request => Topic started by: Dan7 on August 16, 2009, 06:51:57 PM

Title: Multi-use GLR Stations?
Post by: Dan7 on August 16, 2009, 06:51:57 PM
I was wondering, would it be possible to make GLR stations that:
-can serve two or more lines,
-Contain Juntions, Crossings, etc,
and
-Can serve as a terminal for a line( And maybe have another line split off and continue)

I searched the LEX, but could not find any of these. If you have a link to, or can create, such stations, please respond. Thanks!
Title: Re: Multi-use GLR Stations?
Post by: allan_kuan1992 on August 16, 2009, 08:04:03 PM
All options are possible I think. For options one and three we just need two-platform stations. Option two however is a little more interesting. At the moment is it possible if you could like build two stations just beside the junction in question? or does that cause override issues? It is also possible to make a dedicated junction station but the lot would have several tiles of wasted space I think.

- Allan
Title: Re: Multi-use GLR Stations?
Post by: SC4BOY on August 16, 2009, 08:29:30 PM
Look for a set of Cogeo "glass top" stations.. they do all the above.. endrail, otherend glr, siderail other side glr, etc.. They're on the STEX as I recall.. cogeo search should find it

I was browsing over on STEX and found the link.. my memory wasn't quite totally correct.. it is true that it is Cogeo's stations but the thing I was thinking about was the  Ebina mod (http://www.simtropolis.com/stex/details.cfm?id=16647)
Title: Re: Multi-use GLR Stations?
Post by: Andreas on August 17, 2009, 02:20:02 AM
Well, the thing is that there are no such things as "GLR lines". In SimCity, a station is a place that allows a "transit switch", that means, a traveling sim is converted into another mean of transportation (depending on which transit switches are available at a station). This also means that there's no need for a station with crossings, junctions etc., since the simulator sees your GLR tracks mainly as some kind of "conduit", like a cable that carries electricity. It calculates the shortest/quickest path between start and destination, regardless of junctions and whatnot. So everything you request would be mainly eye-candy. Transit enabled tiles are not really intended to provide crossing or junction functionality, they were mainly introduced in order to allow automata crossing a lot, but this is only eye-candy as well - every GLR station would work perfectly if you place it next to the tracks, like the in-game railway stations (or the bus stops). It's better to place juctions etc. outside the actual lot, since it requires special paths, and might screw up the ability of the simulator to find a proper connection.
Title: Re: Multi-use GLR Stations?
Post by: Dan7 on August 17, 2009, 11:25:25 AM
Quote from: SC4BOY on August 16, 2009, 08:29:30 PM
Look for a set of Cogeo "glass top" stations.. they do all the above.. endrail, otherend glr, siderail other side glr, etc.. They're on the STEX as I recall.. cogeo search should find it
Could I find it in the LEX? I cant download stuff off the STEX.
Title: Re: Multi-use GLR Stations?
Post by: SC4BOY on August 17, 2009, 09:03:50 PM
Quote from: Andreas on August 17, 2009, 02:20:02 AM
Well, the thing is that there are no such things as "GLR lines

Indeed it is "eyecandy" as is much we do with SC4.. those stations are graphically correct for both.

Quote from: Dan7 on August 17, 2009, 11:25:25 AM
Could I find it in the LEX? I cant download stuff off the STEX.

Not that I'm aware.. sorry