SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent LOT Editor Projects => Topic started by: KoV Liberty on September 18, 2009, 01:40:13 PM

Title: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on September 18, 2009, 01:40:13 PM
Welcome to my New Lot Thread Everyone!

So far all my releases are:

~~~ Airport Warehouse Pack (http://www.simtropolis.com/stex/details.cfm?id=22439)

~~~ Warehouse Addon Pack (http://www.simtropolis.com/stex/details.cfm?id=22467)

~~~ Airport Parking Set (http://www.simtropolis.com/stex/details.cfm?id=22475)

~~~ Airport Parking/Storage for Vehicles (http://www.simtropolis.com/stex/details.cfm?id=22480#)

~~~ Seaport Set Volume One (http://www.simtropolis.com/stex/details.cfm?id=22509#)

~~~ Seaport Addon: Ship Version. (http://www.simtropolis.com/stex/details.cfm?id=22517)

~~~ Seaport Addon: Container Terminals. (http://www.simtropolis.com/stex/details.cfm?id=22522)

~~~ Truck Stops (http://www.simtropolis.com/stex/details.cfm?id=22521)

~~~ Seaport Set: Addon Inner Corner (http://www.simtropolis.com/stex/details.cfm?id=22616)
                                                                                                                                                           

Here is a sneak peek of one of my new uploads to release today or tomorrow... Hope you like it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi587.photobucket.com%2Falbums%2Fss315%2FDriftmaster07%2FRiyadh-Jul3481253228647.jpg&hash=b3e00ae728a574fe864795774ae037529c7cb20a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi587.photobucket.com%2Falbums%2Fss315%2FDriftmaster07%2FRiyadh-Jun23481253228592.jpg&hash=f1dbf6227c0c913607b0cd440d6bdc4e964610dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi587.photobucket.com%2Falbums%2Fss315%2FDriftmaster07%2FRiyadh-Jun25481253228603.jpg&hash=b99799c958c6dcfda7d65c9d6f4fcbc3df8dedeb)

It will utilize ALL of my other uploads to form an Eyecandy port. There will be future addons for this pack in the days to come...
Title: Re: Driftmaster07's Custom LOT Thread
Post by: djvandrake on September 18, 2009, 01:44:59 PM
I like the last pic the best.  That larger warehouse building looks great.

Very nice work Driftmaster.  &apls
Title: Re: Driftmaster07's Custom LOT Thread
Post by: Glowbal on September 18, 2009, 01:50:24 PM
fun fun :)
Hope to see lots more of you!
Title: Re: Driftmaster07's Custom LOT Thread
Post by: io_bg on September 18, 2009, 01:57:13 PM
Nice work, I like your lots. One suggestion: shouldn't there be some kind of "rails" under the container cranes?
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on September 18, 2009, 02:26:03 PM
Don't know. Not sure how to TE anyway. Mostly trucks (at Miami) take the stuff from the ships. Never seen any trains.
Title: Re: Driftmaster07's Custom LOT Thread
Post by: djvandrake on September 18, 2009, 05:37:35 PM
Quote from: Driftmaster07 on September 18, 2009, 02:26:03 PM
Don't know. Not sure how to TE anyway. Mostly trucks (at Miami) take the stuff from the ships. Never seen any trains.

I believe io_bg is referring to the rails that the cranes actually ride on.  Not the rails for trains to move the containers away from the seaport.

http://en.wikipedia.org/wiki/Portainer

Rails are the most common mechanism for the cranes to move side to side while loading the ships, and I think the crane models you have do include the rail "wheels" at the base.  BUT, not all container cranes use rails.  If you wanted you could add in the rails using overlay textures and you would not have to transit enable the lot because it'd just be for the appearance.
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on September 18, 2009, 05:51:27 PM
These here are specially made on wheels. Not tracks.

Also recently released! ;D ;D ;D ;D

Seaport Set Volume One (http://www.simtropolis.com/stex/details.cfm?id=22509#)

And my next lot is a small/medium truck stop...
Title: Re: Driftmaster07's Custom LOT Thread
Post by: carkid1998 on September 19, 2009, 10:24:59 AM

Really great lots! :thumbsup: Also, if you want some Te'ing done then you could use Sc4 tool( I think it's avaliable on simfourm) or ask someone to do it for you( I could if you wanted ;))
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on September 19, 2009, 07:21:18 PM
Released: Seaport Addon Ship Version. (http://www.simtropolis.com/stex/details.cfm?id=22517) Enjoy!
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on September 22, 2009, 01:46:55 PM
Hey everyone! I am NOW taking requests for addons (or new) lots to release onto the STEX. My account was banned today because my little brother said offensive comments on the STEX (my little brother and I share a Simtrop. account). To not
QuoteSuck up
to the moderators I am abiding the ban of 1 week starting today. So onto a more happy topic: What lots next?
Title: Re: Driftmaster07's Custom LOT Thread
Post by: clearlypowa on September 23, 2009, 04:46:43 AM
Nice work u are doing . Keep going  &apls
Title: Re: Driftmaster07's Custom LOT Thread
Post by: SC4BOY on September 23, 2009, 09:30:52 AM
If those "loose stone" seawalls are part of the lot .. I can't really tell as the pic is very dark and hard to see... than that's not good.. you'd rip a moored ship to shreads.. :) .. there should be vertical or undercut seawalls next to the ship loading..
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on October 03, 2009, 06:14:54 PM
Hey everyone! Been awhile since last activity here but I am now working on remakes of the Seaport Set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi587.photobucket.com%2Falbums%2Fss315%2FDriftmaster07%2FRiyadh-Mar12511254618024.jpg&hash=f7f3dd14470390bb12758b46951031db55d11940)

Hope y'all like it!
Title: Re: Driftmaster07's Custom LOT Thread
Post by: Pat on October 03, 2009, 07:26:49 PM
Nice new lots there Driftmaster!!! I would make sure though that you don't include the sav file though as you confused a few people, like on the truck stop lol
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on October 03, 2009, 07:43:27 PM
Ok. If it doesn't have the sav file wil it still be in the Seaport menu? Also if it is just the sav file will it still be availiable in game?
Title: Re: Driftmaster07's Custom LOT Thread
Post by: Pat on October 03, 2009, 07:56:40 PM
yuppers the sav file is just for your reference, otherwise its just garbage to the end user... Sav file is mainly for you in case you need to revert back to the lot before you made a change in SC4Tool...
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on October 03, 2009, 08:07:59 PM
OH MAN! I better go back and edit one of the STEX files. ;) :-[
Title: Re: Driftmaster07's Custom LOT Thread
Post by: adroman on October 04, 2009, 12:45:32 AM
That Sea Port set looks absolutely amazing!

Great work so far...  :thumbsup:
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on October 08, 2009, 07:06:49 PM
Thanks everyone. New release. Seaport Set: Addon Inner Corner. (http://www.simtropolis.com/stex/details.cfm?id=22616)
Title: Re: Driftmaster07's Custom LOT Thread
Post by: shanghai kid on October 11, 2009, 03:12:43 AM
i read over at stex that "Seaport Set one1" needs PEG's Master Seaport Controller as a dependacie, but i'm using BSC's Seaport Controller file so i was wondering if the game will crash to desktop or if i can use this lot without the "PEG's Master Seaport Controller"?

It's some great details in these lots though so i would love to have from both worlds, continue with the BSC + have your seaports to  ;)
Title: Re: Driftmaster07's Custom LOT Thread
Post by: Andreas on October 11, 2009, 06:01:10 AM
If the "Seaport Set one1" includes functional seaports, they require a certain seaport controller - and if you're using another one, your game will crash, since the content of the seaport controller and the functional seaport lots that you have installed do not match. If the set at the STEX doesn't contain functional seaports, but still insist on a certain controller, you could use them, but need to find out what item from said controller is necessary (a certain prop, if that is contained in the controller file for some unknown reason?) and extract it manually. Do not try to install another seaport controller, or another functional seaport that doesn't match the BSC seaport controller, as it will ruin your game forever.
Title: Re: Driftmaster07's Custom LOT Thread
Post by: shanghai kid on October 11, 2009, 07:46:26 AM
@Andreas
that's why i asked the question to @Driftmaster07, because i want to keep the BSC seaport controller and if the "Seaport Set one1" require the Master Seaport Controller, then i won't install it, if it's needed maybe there could be made a version using the BSC seaport controller file instead(if permited by the BSC that is).
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on October 11, 2009, 02:01:52 PM
You can keep your current controller. These (unfortunately) are non-functional.
Title: Re: Driftmaster07's Custom LOT Thread
Post by: shanghai kid on October 12, 2009, 01:49:40 AM
@Driftmaster07
thanks for the info, i don't mind these being eye-candy/non-functional as they look great.
Title: Re: Driftmaster07's Custom LOT Thread
Post by: KoV Liberty on October 13, 2009, 01:17:19 PM
Thanks.