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SC4Evermore Welcome Portal => LEX File Exchange Discussion => Topic started by: MaxlMantis on September 26, 2009, 04:01:56 AM

Title: functional Seaports
Post by: MaxlMantis on September 26, 2009, 04:01:56 AM
yesterday i downloaded the functional seaports package with this mass of seaports

but they are not shown on the transportion map with the seaports icon

and they show not their capacity

they only show 0 tons

is there a fix for this

what do i have to know??

Title: Re: functional Seaports
Post by: RippleJet on September 26, 2009, 04:35:58 AM
Quote from: MaxlMantis on September 26, 2009, 04:01:56 AM
they only show 0 tons

That means they are not used and that cargo from your industries is exported by other means,
Most likely by trucks or railroad across the city border.

Route query your industries to see which way your cargo is being shipped.
In order for the exported cargo to be shipped to a seaport,
your industries should be located closer to your harbour than to any city borders.
Title: Re: functional Seaports
Post by: MaxlMantis on September 26, 2009, 04:51:53 AM
its not about industry isnt closed to harbour...

there is a seaport called "pier seaport" from Pegasus Productions its functions already

i build to test if there is cargo capacity

its just about they are not shown in the transportation map ( the "pier seaport" is shown)

they show not there tons of freight charged also
Title: Re: functional Seaports
Post by: BarbyW on September 26, 2009, 08:00:20 AM
You cannot use the Pegasus seaport and the BSC Functional Seaports at the same time as they are not compatible. You are likely to have game crashes if you do.
Title: Re: functional Seaports
Post by: MaxlMantis on September 26, 2009, 11:55:19 AM
i have game crashes when i add a peg seaport since i installed "BSC functional Seaports"

But the question is: do they function?? i can`t see a capacity on the BSC seaports


so i will delete the peg`s again

! i followed the rules in the readme from bsc seaports!

deleted all seaports and runned cleanitool


but than added peg`s again...


i will try

Title: Re: functional Seaports
Post by: RippleJet on September 26, 2009, 02:47:18 PM
Quote from: MaxlMantis on September 26, 2009, 11:55:19 AM
but than added peg`s again...

If you want to use Peg's ports at the same time as those within BSC Functional Seaports,
just send me a PM and I'll revert to you! :)
Title: Re: functional Seaports
Post by: MaxlMantis on September 27, 2009, 02:07:10 AM
what means revert?

what do i have to do to make this seaport functional??
Title: Re: functional Seaports
Post by: Andreas on September 27, 2009, 05:06:18 AM
RippleJet meint, er käme auf Dich zurück, wenn Du ihm eine PM schreibst. ;) Natürlich kann man die Häfen von PEG und dem BSC miteinander kompatibel machen, aber PEG will das nicht - warum auch immer. RippleJet hat das für sich privat gemacht, und auf Wunsch schickt er Dir die Datei sicher gerne zu.

(Sorry, no German translation this time. :P )
Title: Re: functional Seaports
Post by: MaxlMantis on September 27, 2009, 01:07:42 PM
achso alles klar...



Still having no funtional seaports with the "bsc functional seaport" set


runned the cleanitool: none is missing
it only shows this

*.iit  not present


ANYBODY HAS ONE FUNCTIONAL SEAPORTS FOR ME ?!?!?!



I have a seaport problem

deleted all peg`s seaports

no i have none functional seaport

either peg or bsc

i also don`t have the original anymore...

one seaport?!


Title: Re: functional Seaports
Post by: RippleJet on September 27, 2009, 01:48:11 PM
Quote from: MaxlMantis on September 27, 2009, 01:07:42 PM
runned the cleanitool: none is missing
it only shows this

*.iit  not present

Did you open all three BSC Functional Seaports Cleanitol txt files from within the Cleanitol program?


There is no reference to any *.iit files in any of those files... ::)
Title: Re: functional Seaports
Post by: MaxlMantis on September 27, 2009, 02:13:58 PM
**************************************************
                    R E P O R T
**************************************************
MISSING : BSCBATProps RT MineCorp Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=529
MISSING : bldgprop_vol1.dat has not been found, you can download it : http://www.sc4devotion.com/SC4D_Maxis_files_EULA.html
You seem to be missing some dependancies



the first isn`t available to download
"locked by admin" and the file where its in it now i already have

buildings as props is installed but shown as missing....



what shell i do?
Title: Re: functional Seaports
Post by: BarbyW on September 27, 2009, 02:16:55 PM
QuoteMISSING : BSCBATProps RT MineCorp Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=529

That locked file has a link to the new MEGA pack.
Title: Re: functional Seaports
Post by: RippleJet on September 27, 2009, 02:21:28 PM
Quote from: MaxlMantis on September 27, 2009, 02:13:58 PM
the first isn`t available to download
"locked by admin" and the file where its in it now i already have

Good, then you've got that one! :thumbsup:


Quote from: MaxlMantis on September 27, 2009, 02:13:58 PM
buildings as props is installed but shown as missing....

If it's reported as missing, then you do not have it in your plugins folder...
Title: Re: functional Seaports
Post by: MaxlMantis on September 27, 2009, 02:26:09 PM
 :'(if i get these seaports functional i kiss your feet :'(
Title: Re: functional Seaports
Post by: RippleJet on September 27, 2009, 02:41:35 PM
Quote from: MaxlMantis on September 26, 2009, 11:55:19 AM
But the question is: do they function?? i can`t see a capacity on the BSC seaports

That might very well be due to a conflicting Seaport Controller,
either an old one by Swamper77 or a new one by Pegasus.

It's very important that you do run Cleanitol with the last one of those
files mentioned above, Cleanitol_SDP_2.0---3. RemoveConflicts.txt.

That would remove the following conflicting files:

Title: Re: functional Seaports
Post by: MaxlMantis on September 27, 2009, 02:46:32 PM
i will remove them by myself!

in the third depency is nothing missing but i will remove the .dat`s you shown

bldng as props is in the plugins folder...

but still shown as missing


by the way i cant register my licensed product @ ea.com
but this is a other thing


i downloaded now the functional airports by AC

so have one thing that works and has "ports" in his name


for me sim city is like a model-railway
i like creating stuff with

and i like the seaports with a connection to a railway
but i have none of them anymore

:'(

tomorrow i will buy me a seaport and place it into my sim city

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi763.photobucket.com%2Falbums%2Fxx272%2FMaxlMantis1%2Fvovo.jpg&hash=da9349ebc16eb6c61e15c6a4064c8b639c98e09b)
Title: Re: functional Seaports
Post by: RippleJet on September 27, 2009, 02:51:58 PM
Quote from: MaxlMantis on September 27, 2009, 02:46:32 PM
tomorrow i will buy me a seaport and place it into my sim city

I hope you'll get it working tomorrow. ;)

Since I will be travelling this coming week, I hope Andreas could step in and give you some help if needed! :)
Title: Re: functional Seaports
Post by: MaxlMantis on September 27, 2009, 03:05:21 PM
I K.I.S.S Y.O.U.R F.E.E.T


it´s so awesome

the files you`ve shown have been sorted out

and it works!


the rural seaport growed to step 7 immediately
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi763.photobucket.com%2Falbums%2Fxx272%2FMaxlMantis1%2FSeatropolis-25Apr501254088788.png&hash=1442384fc850fd56706ed6c1fd6ffd66e06c7f92)

i will donate 4 € tonight!

nice work!

thx thx thx
Title: Re: functional Seaports
Post by: Mbolism on November 09, 2009, 07:20:41 AM
When I ran the last Cleanitol of the 3, it said the .00 dat that the functional airports installed the functional seaports folder needed to be removed.  I removed it.  My question is I thought the Functional airports put it there for a reason, so will it foul anything up?
Title: Re: functional Seaports
Post by: RippleJet on November 09, 2009, 07:33:39 AM
AC Functional Seaports, Version 0.0.dat contains the SWAP Package Loading Center and its support files.
It had to be included in AC Functional Airports for backwards compatibility reasons with SWAP 2.2.

That "seaport" is however also included in BSC Functional Seaports 2.0.dat.
Thus, version 0.0 can safely be deleted as it isn't needed anymore. ;)
Title: Re: functional Seaports
Post by: Mbolism on November 09, 2009, 02:53:24 PM
Excellent.  Thank you very much!  Also, I'm glad I installed all the PEG seaports into their own folder, since I now see I basically can't use any of them with the func. seaports mod. :(
Title: Re: functional Seaports
Post by: RippleJet on November 09, 2009, 03:13:54 PM
Quote from: Mbolism on November 09, 2009, 02:53:24 PM
Also, I'm glad I installed all the PEG seaports into their own folder, since I now see I basically can't use any of them with the func. seaports mod. :(

I think you may want to read this (http://sc4devotion.com/forums/index.php?topic=7138.msg227105#msg227105). :)