SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => Topic started by: leesx.fina on September 29, 2009, 06:03:41 PM

Title: modular highway
Post by: leesx.fina on September 29, 2009, 06:03:41 PM
Good Evening Mayors,
Not sure if this has been asked here, but is there a way to have modular highway pieces, so we can have diagnonal/curving bridges?   If not possible, I get it...still love all the creations!   What great talent you have!
Title: Re: modular highway
Post by: KoV Liberty on September 29, 2009, 06:35:23 PM
First of all...

Welcome to Sc4Devotion!!!!

And about the highway peices. At this time it is impossible to create curving bridges but there are Puzzle peices in the NAM (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851). You must have an LEX account to access it first! ;) There are a lot of peices in terms of nterchanges and there are a couple for smooth ground highway curves. Hope this helps!
Title: Re: modular highway
Post by: SC4BOY on September 29, 2009, 11:38:34 PM
You can create those things but not "draggable" or dynamic in any way.. ie, you can make a diagonal bridge, but it is really a big lot.. it cannot be put over varying widths or etc.. it is fixed and only does one thing over a given distance and of course you'd have to carefully prepare the start/end spots to have the lot work properly..... way back long ago there were one or two examples of this, but they were so impractical they never were commonly used.. maybe for CJ's or MD's or whatever... and of course some examples  do still exist for short distances.. such as the plops over sunken rail or sunken highways, etc


Hmm.. posting this does remind me of an old question of mine.. if this is "thread jacking" please move this post to a new thread.. but it seemed right in line.. I have the following lot which is CSX Cable Car.. really an attractive, clever little overhand lot... What I'm curious about is could that overhand be mod'd to allow it to carry traffic?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F3051%2Fcsxcablecar.jpg&hash=39e593a4d9b878585987f310561b2a722b66d20d)
Title: Re: modular highway
Post by: joelyboy911 on September 30, 2009, 12:22:53 AM
Hey SC4BOY. It looks like there are lots at both ends of that cable car. They could be made into subway stations, and that would give the effect of carrying traffic.
Title: Re: modular highway
Post by: Diggis on September 30, 2009, 12:41:25 AM
I think... that it's one lot, on one side, overhanging.  The otherside is terraformed to the same height to give the illusion of being on the ground.
Title: Re: modular highway
Post by: joelyboy911 on September 30, 2009, 12:51:18 AM
Well, you could stick another subway station at the other end. Possibly like an empty lot, with just a paved texture.
Title: Re: modular highway
Post by: SC4BOY on September 30, 2009, 10:30:09 AM
Diggis is correct... its all overhang.. so the overhang part would have to be the part transit enabled
Title: Re: modular highway
Post by: Meastro444 on October 01, 2009, 07:17:25 AM
And there's the problem, you can't mod paths besides the lot. Paths can only exist on the lot.

Title: Re: modular highway
Post by: SC4BOY on October 01, 2009, 02:21:57 PM
Quote from: Meastro444 on October 01, 2009, 07:17:25 AM
And there's the problem, you can't mod paths besides the lot. Paths can only exist on the lot.

Thanks.. answer is concise and to the point.. ;)

The only counter I'd bring up though is what happens when you use the "on slope" piece..  I assume from what you say that that isn't an "overhang" but the lot is actually extended to that?
Title: Re: modular highway
Post by: smoncrie on October 01, 2009, 04:40:03 PM
OnSlopes are actually puzzle pieces, not lots, so they work a bit differently.  The OnSlope paths are entirely inside the puzzle pieces, but they rise up from one end of the puzzle to the other to compensate for the slope.  You can see this rise if you place an OnSlope on flat ground.

Puzzle pieces could be used to make a curved bridge, since they work under water.  However puzzle piece paths (and models) are bent to follow the ground, so the bridge's paths would go under water.  You cannot compensate for this like the OnSlope puzzle pieces do because the shape of the ground under water is not known when the puzzle piece is made. Making the bridge models stay above water is also an issue.  An overhanging prop is one possibility.  Using puzzle pieces for the paths and lots for the bridge models is another.   A possibility that I have not yet explored is using custom water flora for the bridge models.  The advantage of water flora is that its height is relative the height of the water.