Just Another Placeholder
... For now...
This will be the place where I will show any BAT's or lots or mods I make with this team.
Current Projects:
HD Flagpoles, Australia Set
Flagstaff at Waitangi [Picture here (http://www.backpack-newzealand.com/nz-photos/data/520/23_waitangi_boi.jpg)]
Plus, I'll also show my AU/NZ SCAG stuff here, when its relevant.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FPlanemod.jpg&hash=d90812a43f6993e6feafdd0ce7a39c5a670c8d44)
Just been working on these tonight. The models were made by srainy, and uploaded onto the STEX, and these are the retextures I've made. I am also thinking of a mod to make one of these replace each of the jets in game (AvroRJ, 707 and 767).
I still need to ask permission from srainy to distribute these files.
As you can see, some of the textures still need work.
Hello, I've been working on a new mod. This mod will give you more long range jets than the game presently allows. It does it by doing away with the plain and ugly 4-jet and 4-prop in favour of more exciting heavies. What I have done so far, is to replace the game's 767 with an Air New Zealand 777-200ER; replace the game's 707 with an Air New Zealand 747-400; and replace the game's Avro RJ85 (4-jet) with an Air New Zealand 787-8. There is also a potential to replace the private jet and I could probably also make a UDI flyable version by manipulating the game's fire-plane or crop duster or some similar thing.
This is my latest re-skinning attempt.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FQFA380.png&hash=e62e80904ddf891357b82a134f02bd28230f64a7)
Please, comment on whether a mod such as the one I mentioned earlier would mean anything to you. Of course there is a potential to make re-skins from other places.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FA330s.png&hash=5f10d9cf8bacd6221bab22ed846b684ff61fd61c)
The latest on the plane reskinning front. Enjoy. I wish someone might comment on whether plane automata modding is worthwhile or not...
it's worth it :thumbsup:
Ansett to maybe ;D
-Dave
Quote from: joelyboy911 on November 12, 2009, 02:54:48 AM
Just been working on these tonight. The models were made by srainy, and uploaded onto the STEX, and these are the retextures I've made. I am also thinking of a mod to make one of these replace each of the jets in game (AvroRJ, 707 and 767).
I still need to ask permission from srainy to distribute these files.
As you can see, some of the textures still need work.
Joel, from what I gather from your post srainy uploaded the GMAX files to the STEX? And you are wanting to distribute the SC4Model files? If you can't get hold of srainy I would take it as read that it's OK to distribute these. You don't normally upload GMAX files except to allow people to do what you are doing.
Looking great too, could you do the one with the All Black front row on if from the world cup.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.scoop.co.nz%2Fstories%2Fimages%2F9909%2F37cd99dca61adb88e8f7.gif&hash=3452d95a236ba7ef3b46e52c1797440222835af2)
Hey, thanks superhands.
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This might be nice. (I guess this means I'm taking requests...)
@Diggis. Srainy uploaded these as automata replacement mods. I have emailed him, and awaiting his (could be 'her', i suppose...) reply. He put his email address in the STEX upload, as a request line, so I think he should reply at some point. I can't forsee there being any problem, as I would of course give him the credit for the model. I'm not making SC4model files, since these are automata. I know these aren't really popular at the moment, since plane BATting has become more popular (for good reasons) but I think I can do something a bit more interesting by replacing the small planes with big jets. At the moment, I have the Air NZ 747 and 777 replacing the game's 707 and 767 respectively, while the 787 is currently replacing the Avro RJ. In terms of custom airports, the future of this type of modification lies in modular airport lots, with the plane landing effects on it. However, it might narrow other uses, but I think the chance to have a little more life in the airports (even if only in the form of a rougher model on the runway). I would think this would add to, not replace BATted planes by SCAG, tabi and AC. On another note, I think we are all looking forward to some new New Zealand (and Australian) planes from these. Voltaire's Air NZ and Qantas 747-400s and company 767-300s by SCAG. And others: 787 and 777-300ER. If you want that All Blacks paint sheme on one of the BATted planes, you could talk to Voltaire. I will look at trying to make it on the automata as well.
I forgot to mention, the reason jetstar only has the star on the tail, is due to the fact that there is only one texture for the tail, so the writing would be mirrored if I'd included it.
that was fast! I havn't seen one of those for a while...
thanks Joelyboy.
Thanks, yeah. :D
I've been working now, on a UDI mod. I know its not a popular feature in the game, but I think flying an Ansett 747 is pretty neat. It replaces the fire plane, in game, but I've gotten it to use the fighter jet Sound FX, which is neat, and sounds pretty authentic, I think. I've also made the Qantas A330 replace the little green/beige plane, and I'm working to make other planes replace the other automata for a 'Jet UDI' mod.
Wonderfull plane joelyboy911. &apls
The A330 of Jet star is splendid.
http://www.youtube.com/v/OGSmKR0OHWY
This is what I've been up to. I wish I could've gotten the sound to record right - they sound perfect with the Maxis Fighter Jet SFX. There's even radio communication noise with the tower, when the plane's taxiing at low speeds. I've also made a lot for the planes to start on... but more on that a little later.
Wow! Fabulous, joelyboy911!
As a recall, making a decent looking UDI jetliner was described as impractical in one of the post of the AC Team as the outcome would certainly look like crap. However, judging by your masterpiece shown in the video, I guess you have officially achieved the "mission-impossible"! Congratulations! :thumbsup:
Just a small thing, I am afraid the flight characteristics of these UDI jet planes may be a bit too maneuverable for wide-body aircraft.
I am not sure whether you would like take requests or not, but I do believe the rebirth of the ingame fire-fighting turboprop would definitely be promising with your magic. (You know, its current look is just miserable... ()sad())
Best regards
hkboondoggle
You're right about the fact that the planes are too maneuverable to be realistic. I am going to try to find out if it is possible to modify some file in the game to reduce the accelleration, bank angle and pitch that the planes will allow.
The other problem at the moment is that the planes (especially 747) are constantly bouncing off props and buildings in the game, when taxiing and sometimes also on take-off. This effect causes the plane to quickly rotate 180 degrees, and the plane can sometimes get stuck, etc.
Unfortunately I don't know much about actual automata modding. Up to this point I have simply been re-skinning and modding srainy's models. Thus, at the moment, I will be unable to fulfil your request of a fireplane.
Quote from: hkboondoggleAs a recall, making a decent looking UDI jetliner was described as impractical in one of the post of the AC Team as the outcome would certainly looks like crap
Hehe, I never knew AC team had said that. Well, it wasn't that hard to do. I already know most people don't use UDI, but maybe this mod will make it a little more interesting than the game's old little planes.
Quote from: joelyboy911 on November 14, 2009, 09:59:29 PM
Unfortunately I don't know much about actual automata modding. Up to this point I have simply been re-skinning and modding srainy's models. Thus, at the moment, I will be unable to fulfil your request of a fireplane.
Nevermind, though what a pity.
May be you are right about the fact that most people don't use UDI, but in my point of view, what's the point of creating a city which the player has no intension to live with then? I mean, the best way of celebrating the success of building a place where the player has been looking forward to experiencing is to drive an UDI vehicles and explore the beauty of his / her creation, isn't it? So there comes my little whim in the quest for better UDI vehicles.
And now, I am not certain if my request would get Swamper77 and srainy interested in it... %wrd
Best regards,
hkboondoggle
Hi Joel,
You keep right on making plane skins and udi flying mods. Even as props having some aussie and kiwi colours kicking around in the airport is better than nondescript maxis stuff.
It's not always just about making stuff for others.
take it easy
dobdriver
I started out to base a BAT on a nice wall to wall building in the city where I live, Palmerston North. The local branch of the ANZ (Australia New Zealand) Bank.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FStreetview.png&hash=df7fc8bfb1c076f431f12f506e2ee9b3ecad7190)
I couldn't recreate it exactly, because the proportions would have made it impossible to lot wall-to-wall. Instead I based this building on the same style as that one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FANZBank.png&hash=862446bc518d2ac4678c33727bc948f7cfb70cf8)
It was going well, so I decided to make some other downunder banks as well.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2F5others.png&hash=552d0b2db40d996b8d201f9cecc97af92cabc773)
Best. Banks. Ever.
I think I need your permission to even look at a Bank in real life now... You've done some super work here!
By the way, my favourite is the Suncorp one, looks fantastic!
Havva good one,
Adrian.
Hey Joel, must say banks are something that are lacking in game. You may be onto something here.
A few things stand out here to me though.
The canopy is quite large, and removes any view of the ground floor, which is where all the fun is. ;) I know it's pretty close to the original you modeled it off, so I've been trying to work out ways to overcome it... One possibility is making parts of it glass. This is becoming more common in NZ now, especially as many downtowns have rules stating new buidings must have awnings or canopies at ground floor level. Also, seeing as it's the dominant feature of the buildings maybe some detail on top of it. Braces and struts and the like. Again, I know the original doesn't have them, but it's also not stuck in our 2.5D world. Also, I have yet to see a canopy without some crap on it from upper floor windows. :D Same applies to the roof, you need some aircon intakes, pipes etc. There used to be some good GMAX models on STEX you could download and import into your model. They may still be there.
You're textures are quite crisp. I'm not very good at this, and hopefully someone with some better ideas that myself (JBsimio would be good to bug) will be able to help out better, but roofs and canopies often have water spots and smudges. It's a good idea to do the texture for the whole area, rather than rely on a tiling texture. That way you can apply the details in photoshop (or whatever) to look they way you want. Also, the colours on the canopies (particularly ANZ and National) are very bright, and could do with desaturating.
The windows are very dark. Even during the day time you would see something. Some batters use billboards as floor textures to simulate actvitiy which I think could be a good trick here. Also the desk in the nightlight looks a little large for the window. It may be an illusion because of the size of the building, I'm not sure.
Finally, they are all the same :( It sticks out here more because they are all together, but get a pair of them growing in downtown and it'll be very obvious. I think adding details to the canopy, breaking it in places and maybe different window arrangments, would be all you'd need to do to break them up.
Wow.. that turned out longer than I expected. Maybe it's because they are something missing from the game and I would love to see these polished off. They are a great start mate! :thumbsup:
Wow, thanks Shaun. I'll start, by addressing your last question. I had originally only intended to make one bank, the ANZ as it is real life. I am aware of the potential problem of over-repetitive-ness, so I was thinking of creating the different banks with totally different outside cladding materials. Also, I intend to make it as easy as I can for the end user to select precisely which banks they want to see.
I was aware of the problem, also, with the canopy. I notice that very few (I have yet to come across one) buildings have these in SimCity. Since they are real, I thought I would leave them, but in the meantime since my first post I came up with this.
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I have no intention of scrapping the old one, just offering this as well.
At the moment, the textures do not tile at all. The lines across the roof are all on the one single bitmap. As for the windows, I wish I was using 3ds max, then I could get some nice things to reflect, and have the sign and stuff reflected in the window, as it is in the photo. But alas, I'm modelling in gmax... Perhaps I'll make the windows more interesting by giving them a different texture. As for the roof and canopy, I think I'll model in some pipes and wires, and an air conditioning machine, which I agree should be there. And I'll make sure to remedy the colours of the things around the canopy. I'll be sure to add some filth and grime to the textures as well,
Oh, and about that 'desk' at the window... Its more of an agglomeration of random boxes... but I agree it should be changed in some way.
Now, a little more about canopies. The might well look foul in SimCity 4, but I think they deserve more recognition. As I start out getting set up for a larger wall-to-wall project (more to come about it later) I think I intend to include more canopies. I like them, and I think they can be interesting in the game.
You may not be aware, this is in fact the first building I've BATted. I've made planes, and baggage carts, but never a building before. I think its going well so far, and once I put your advice into action, I'm sure it'll be even better. Thanks!
I would recommend that you make the first floor taller than the second floor.
The pedestrian sims are quite tall in the game... and I would hate to see them hit their heads in your canopy. ::)
By raising the entrance floor you might also be able to get the first floor to show under that canopy.
&apls &apls Awesome. Only 20 minutes ago (I kid you not) I was saying to a mate (in a conversation prompted by fayrov's anz buillding) that it would be even better to have the regular banks and that all you'd need to do is one and then change the textures for westpac etc. and then BAM here they are. And they look fantastic. Massively appreciated!
-The only one missing is the (red & white) National Bank (I gather your National Bank is the NZ version?) If you can be stuffed...
Banks are one of the most ubiquitous buildings in the urban landscape. And they go to a lot of effort to stand out (ANZ's trademarked shade of blue for eg.) So for us that have grown up surrounded by these, I would wager there are few things that would have as much impact. Nicely done!
(hmm, maybe even one of the big credit unions could fit the same format...)
-oh & nice work on your first building BAT &apls
Ohhh, I like that one. Very NZ bank in the 70's. :thumbsup: So many examples of them around Christchurch. Many of the same comments apply, and I always forget about making the ground floor higher. :(
Again, the windows for me are the biggest cuplrit...
I know there is a tutorial about my JBsimio on good techniques for windows and floors, I think it hasn't been publicly posted, but I'll bug him again about it. It basically changes the floor pattern to a series of random images (he uses billboards) and then adds opacity to the windows so they show up. Then when you add lights for night, they also look like objects in the rooms.
Finally, on Canopies... I'm with out on that, done well, they could add a lot to the game. A good example of what I was talking about can be found here: Queenstown, NZ (http://maps.google.co.uk/maps?f=d&source=s_d&saddr=Queenstown,+NZ&daddr=&hl=en&geocode=&mra=ls&sll=51.500152,-0.126236&sspn=0.078329,0.153637&ie=UTF8&ll=-45.030838,168.661506&spn=0,359.996578&t=h&z=19&layer=c&cbll=-45.03082,168.660594&panoid=8lYNUjpCVYHdA7wDiQmjeA&cbp=12,96.53,,0,4.79) where the architect Michael Wyatt has interspersed glass canopies over the main entrances with solid canopies between. (I use this one in particular as I used to work in there and worked on the design for the landscaping out side) Details like this would serve SC4 models quite well as they are realistic and also show off the ground floor. And modeled correctly, with tight LODs under the canopy you could have it overhanging the sidewalk nicely.
Oh, and for a first building, fantastic start, and I'm glad you have taken my comments well and are keen to improve on the models rather than rush them out. They are good, with some more work they'll be great.
Quote from: RippleJet on December 01, 2009, 05:19:54 AM
I would recommend that you make the first floor taller than the second floor.
The pedestrian sims are quite tall in the game... and I would hate to see them hit their heads in your canopy. ::)
By raising the entrance floor you might also be able to get the first floor to show under that canopy.
Will do, or... rather... have done.
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Thanks Tage, I sure hope the sims don't hit their head...
@ Thingfishs Thanks. Yeah the green National Bank is the New Zealand one. I would like to do more varieties, but I could go on for ages with all the banks from Australia and New Zealand. I thought the ones I had now were balanced. BNZ and National are from New Zealand, Suncorp and Commonwealth are in Australia while Westpac and ANZ belong to both. If you personally want that red and white one, I could render it for you and give it to you, but I don't really want to put any more companies in the set. Sorry. ()sad()
Quote from: Diggis on December 01, 2009, 05:59:51 AM
Ohhh, I like that one. Very NZ bank in the 70's. :thumbsup: So many examples of them around Christchurch. Many of the same comments apply, and I always forget about making the ground floor higher. :(
Again, the windows for me are the biggest cuplrit...
I know there is a tutorial about my JBsimio on good techniques for windows and floors, I think it hasn't been publicly posted, but I'll bug him again about it. It basically changes the floor pattern to a series of random images (he uses billboards) and then adds opacity to the windows so they show up. Then when you add lights for night, they also look like objects in the rooms.
Finally, on Canopies... I'm with out on that, done well, they could add a lot to the game. A good example of what I was talking about can be found here: Queenstown, NZ (http://maps.google.co.uk/maps?f=d&source=s_d&saddr=Queenstown,+NZ&daddr=&hl=en&geocode=&mra=ls&sll=51.500152,-0.126236&sspn=0.078329,0.153637&ie=UTF8&ll=-45.030838,168.661506&spn=0,359.996578&t=h&z=19&layer=c&cbll=-45.03082,168.660594&panoid=8lYNUjpCVYHdA7wDiQmjeA&cbp=12,96.53,,0,4.79) where the architect Michael Wyatt has interspersed glass canopies over the main entrances with solid canopies between. (I use this one in particular as I used to work in there and worked on the design for the landscaping out side) Details like this would serve SC4 models quite well as they are realistic and also show off the ground floor. And modeled correctly, with tight LODs under the canopy you could have it overhanging the sidewalk nicely.
Oh, and for a first building, fantastic start, and I'm glad you have taken my comments well and are keen to improve on the models rather than rush them out. They are good, with some more work they'll be great.
Hehe, of course the same comments apply, I basically just took the canopy away and there it was. I'm very interested in seeing this tutorial, it sounds as though I could use it, right?
As for the canopy on this building, I don't think I'll go for any glass bits on this one, but I'll try adding some structural elements instead. However, the next building I have planned, there will be some glassy bits. Its another wall-to-wall bank, with a mid-rise office above. Its actually just one block away from the other, in Palmerston North.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2Fnextbank.jpg&hash=2fe87c3198bbd2a5ed033021afb05848b26c7bb5)
Of course I took your comments well, how could I be upset at being helped by someone so experienced as yourself? I definitely want to get these really good. I'm sure I could upload these on the STEX now, and get rated between 3.8 and 4.2 out of 5, but I would rather get them really nice, lot them and mod them properly (I need to learn the PIMX) and upload them onto the LEX.
Joel, these banks are looking fantastic here--something that's definitely been missing from the game for too long. :) I think the canopy looks great there now that you've raised it as well.
-Alex
Thanks Alex.
Here's the latest, complete with a little roof-junk, and some more structural elements. I haven't changed the windows or night effects yet.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2Flatest.png&hash=946b328193f772e57348434e6b8ea7cd55ae16f7)
Joel great work.
As much as I liked your original bank models, the later versions are superb. :thumbsup: Looking forward to seeing the finished product. I know I can certainly find a use for them.
Dave
Yes! Thats more like it.... Funnily enough, I now feel the canopy is a little small ::) I don't think you're going to win that one. $%Grinno$% But the addition of the struts to the canopy work well. A few more pipes etc on the roof, and some water/rust spots on the texture and it'll be looking sharp.
top stuff, the canopy looks great. :thumbsup: Really looking forward to using these
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Here's my in-game test. As you can see, its too tall. I'm going to have to make it shorter again. I'll report back later.
More progress for today, I think I'm just about done now.
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I intend to put all of the different banks into a building family, and that should reduce the risk of it appearing in a way that makes them too repetitive. For the non-canopy one, I'll completely redo the roof junk, however.
Nice one joel, the windows & night lighting looks great. Love the neon sign at night, that looks sweet. The only thing I'm not too sure about is the black spot on the roof in the lower left corner, what is that? Top stuff.
Hehe, its just a bit of filth of some kind. You know how unclean rooves are. None-the-less, I think it needs some attention as well.
Joel, that is looking fantastic. Yeah, the black spot needs a bit of work. Are you using Photoshop? If so, or if something similar, use a dark grey, not black (black is always too absolute i find, and you're better using a dark grey) and have it on a low opacity (10% or so). And just discolour patches of the roof. If you want to do a little more damage in an area, go over it twice. I LOVE the rust round the aircon unit. Just to give it slightly more interest maybe a couple of small vents or something. Like a pipe with a cone on top to keep the water out.
A final trick (sorry, I keep forgetting this one too) that the great guys use is a gradient on the wall textures. Again, I know there is a tutorial on this by gascooker, I'll see if I can find it for you. I know JBsimio (I know i keep referring to him, but it's cos we've had some pretty in-depth discussions on BAT) does a whole texture per wall so adds the gradient there.
And finally, I've got the nightlight tutorial up: Here (http://sc4devotion.com/forums/index.php?topic=9551.new#new)
But looking at what you have done I think you understood. Also, see how you're windows are no longer black but have some life during the day too. They really look good!
I would suggest a building family. Maybe move some of the items on the roof around, and light a different window for them just so if they do grow together there is some differences apparent. :thumbsup:
Well perhaps I went a bit overboard with my comments last time, because these are better still :thumbsup: You've got the heights balanced nicely and the roof top is looking a lot better. The only slight negative I can see has been commented on already (the black spot). Hope you can get this set onto the LEX soon.
Dave
Joel that's looking really terrific. and the narrow eaves when used on an open lot like your ingame pic works very well.
I think if you did produce these as w2w it would need the wide eaves, as every aussie and probably kiwi as well town with 1-3 floor buildings have eaves that stretch across the footpath.
but like was mentioned make them get different props.
I think your on a winner.
night lights on a bank? when was the last time you saw a bank manager work after 5 o'clock :D
take it easy
Quote from: dobdriver on December 03, 2009, 02:24:19 AM
night lights on a bank? when was the last time you saw a bank manager work after 5 o'clock :D
You clearly live further north than I used to. It gets dark about 4 in the south of NZ. ;)
Its just because the cleaners are in...
Joel, Here is the tutorial by gascooker which outlines the gradients and the reasons for the: http://sc4devotion.com/forums/index.php?topic=5230.0
Very useful and good read.
Thanks. That tutorial was very useful, and I put a little gradient on the wall texture now. I think some of the things in it will have to wait until 'next time' to be used, as I've come so far with this, and I kind of want to get it done and not have to re-do everything. So I'm going to alter the roof junks, make the no-canopy one and get to rendering and lotting.
I'd like to know what the appropriate way to name the buildings and lots is. I see the maxis lots names CO$$ 2x2, so should I call my lot 'CO$$ 2x2 JLY W2W Bank', and 'CO$$ JLY Bank ANZ' for the building exemplar? I'd like to know, because ideally, first time right would be good when I submit this in my LEX candidacy. Any other tips would be welcome also.
Quote from: joelyboy911 on December 03, 2009, 05:53:01 PMI'd like to know, because ideally, first time right would be good when I submit this in my LEX candidacy. Any other tips would be welcome also.
I have no doubt you'll do fine in your candidacy, let me know when you're ready. If you have any problems using SC4PIM, I'll be glad to help.
If you plan on this being a growable, it's also important that you include the stage of the lot. So "CO$$5 2x2 JLY W2W Bank" or whatever stage it may be.
If it's a plopable, make sure you have PLOP in the lot & building exemplar names.
If you're using SC4PIM, it's easier to name the building exemplars properly before you create the lots.
Thanks Nate. When you say stage 5, I actually don't know what the appropriate stage to set this at is. Does PIM-X assign that? If it means anything, I'm currently unable to use Lot Editor-X. I get some kind of error scripts... I need to ask wouanagaine about that...
Thanks for the important info. I'm sure you'll be among the first to know when I send my things in for scrutineering (to you perhaps?).
PIMX will assign the Stage, according to the size of the lot.
Quote from: joelyboy911 on December 03, 2009, 10:48:18 PM
I'm sure you'll be among the first to know when I send my things in for scrutineering (to you perhaps?).
Looking forward to it. ;)
Joel, Give the gmax file the name you want it to have ie JLY_ANZ_BANK.
When you render the model it will generat the SC4 File with that name. Then let PIM-X assign all the information in the front. I think it automatically adds the information to it for the exemplars.
Thats very clever, it is. I wish I could figure out why I'm getting error scripts on it though. I think that'll be tomorrow's concern...
Thanks.
I've also had problems running LE-X on my deskktop, due to an Intel graphics chip. Not sure if this is why you're having a problem, but Wou's trying to find a fix.
Yeah, I do have an Intel as well. I may just try it on my brothers computer, since I've finished school, but he hasn't I could give it a go... Gotta love the longer summer holiday when you're in High School... Then again, his could be an intel as well, for all I know. Well, I hope a fix can be found. Until then, I'll always be stuck in the past... :D
Wow, you never told me about doing automata mods $%Grinno$%
I have some experience in that, though I haven't done any automata modding in awhile... considering the models of planes you can do though, nice work :D
Also, since it appears LE-X has problems with Intel graphics... why not buy a better video card then? :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2FAirNewZealandEngineeringServices.png&hash=a914e8d9a76ad4f3bd698e182da731e715e1cd06)
Gotta go, in a rush. Will add details later.
woohoo! Man, this is great..
I very like the detail in the Hangar, what kind of plane is that in the Hangar? ( I guess an B777?)
nicely done Joel &apls
@Gilikov, Thank you! Yes, the plane inside is a B777-200ER.
Now, the details. This building is based on (basically its a replica of) the Air New Zealand main large maintenance hangar at Auckland Airport. The building is used for servicing of Air New Zealand's fleet of long-haul widebody aircraft.
Here is a picture of the real life building. (http://upload.wikimedia.org/wikipedia/commons/5/57/Air_New_Zealand_Maintenance_Hangar.jpg)
Warning, high-res photo.
It is my intention to lot this as a ploppable industrial lot, though I'm not sure if it should come under Manufacturing or High-Tech. I also need some help/pointers on how to make it so that the model with the doors shut appears at night, and the one with the plane, during the day.
Mmm.. I'd go with high tech, If wiltons widgets can be, so could boeings planes I reckon.
QuoteI also need some help/pointers on how to make it so that the model with the doors shut appears at night, and the one with the plane, during the day.
What is involved is two exports. -I think this is how it's done &Thk/(
export two different models making sure they have the same ID assignment. (maybe import/merge the night model so that it replaces the day one- so that max gives the same Id's)
so you should end up with two s3d model files.
copy one of these files preferably the day version. (this will be the working file)
now what you want from the night file is the FSH files (Lods have to be the same between both n/d models)
copy the fshs' and replace the day version's night fshs'.
alternately maybe a prop set up could be of benefit so that you have closed/open at night or day.-no to sure on how you would go about that.
-Dave
Some lovely hangars you've created here, Joel. Hope that they can be released soon.
Ethan
@Dobdriver, Yes, I agree, that should be fine.
@Dave, Thanks, I'll give that a go. I'll also lot an Eye-Candy version, using the doors closed model.
@Ethan, Yes, I think I can get them out very soon. I'm rendering it right now!
I've been thinking of how I'm going to lot this, and decided on ploppable I-HT. However, there is one problem. Industrial lots in-game produce an output of freight. I don't think that the Engineering Centre produces any goods that need to be shipped out, so for maximum realism in-game, I think I should make it (if possible) so that no freight is sent out of the lot. Also, I'll need some more opinions on what the filling degree would be for this building. It only has one floor for most of the building, and I imagine that the person-distribution is quite sparse.
Any thoughts are welcome.
looks great Joel, excellent idea :thumbsup:
Couldn't you just make them both timed props, one for day one for night (with an inconsequential/invisible object as the building)
Great , as thingfishs : good idea ! &apls
More SCAG/aerospace stuff from me, but still distinctly New Zealand themed. Following on from my last work shown here, I have a similar hangar on a smaller scale. Didn't want to start a new thread, so take a look:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2F1-2.png&hash=9e2864f2c18f3c8da853e5d3e311afc22465f0b3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2F2-2.png&hash=71775ed84923db1a1d122dacb16cfa4bbc0a2826)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2F5-2.png&hash=842bf858cb5d081590516f18e24965beba934a54)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2F3-2.png&hash=5d84fdcb7cc21ffdd141b17c304e767675d97df6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi597.photobucket.com%2Falbums%2Ftt56%2Fjoelyboy911%2F4-2.png&hash=e29d13ae195edf4be426c0bf2a6c3f7f700a0869)
Those are some mighty fine hangars you got there. This is what you've been doing all these months? Well, you have created very awesome BATs, it's nice to see some development after some time, I would like to see some more screenies!
Thanks and have a great day. &hlp
I haven't been doing this for the entire time :D
Actually, I've been quite busy with school and life. I started this just the other night, in fact.
I'll get some more pictures to show off everything this lot can do. You see that the hangar, like my original ANZ Engineering Centre, closes up at night, and this time a plane appears outside the hangar. The plane inside the hangar and the one on the tarmac in front are both in families that contain Air New Zealand link BAe-146, ATR-72 and DHC-8-300.
I will soon have another project to show that I was working on a while ago as well.
Wow, you are very fast at creating hangars. It looks like you spent tons of time on it, but you are a master compared to me. I go to an academy now, so the staff expects every student to be extremely prepared.
Anywho, great to see you actively creative. Your next update sounds promising, but it is a shame I am not able to play the game until later.
Well done! :)
great hangars there Joel :thumbsup:
Looks like we've raised out heads at similar times. ;)