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SC4Evermore Welcome Portal => LEX File Exchange Discussion => Topic started by: xxdita on November 17, 2009, 02:54:11 AM

Title: Maxis' extra cheats.dll now on the LEX
Post by: xxdita on November 17, 2009, 02:54:11 AM
After searching online for over an hour for the extra cheats.dll, originally introduced by buggi in a Simtroplis thread years ago, only to find all of the links outdated and now invalid, I asked the BSC Custodian if we could host the file here at SC4D, as we have other Maxis files. After creating an installer, to avoid any confusion as to where the file should be placed, it is now available on the LEX.

The extra cheats.dll not only provides ways to cheat (moolah is my favorite, just don't go too crazy with it, or you end up bankrupt.), but also gives a lot of very useful tools, such as the ability to plop any lot or building.

As Maxis never provided a readme, I haven't either. Mostly because after all this time, I still don't know what everything does. (Just promise NEVER EVER EVER to use the plopallbuildings or plopalllots cheats!!! You've been warned.) I will try to type out a list of all the cheats, and what they do over the next few days. (Unless somebody else wants to?)

To open the cheat panel ingame, simply hit Ctrl-X. Right-clicking on the cheat box will open a list of all possible cheats you can use. Just scroll down, click the one you want, and hit Enter to select the cheat you want to use. Some require you to add information, like moolah, himynameis, whereyoufrom. Others, like plopbuilding or ploplot, open a dialogue box so that you can choose which you want to plop. Same deal, scroll down to the one you want, click on it, and then hit enter.

extra cheats.dll on the LEX (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2261)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: adroman on November 17, 2009, 03:02:53 AM
Excellent, makes things easier to find...

The installer sure makes things easier  ;)

Thanks xxdita!
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: xxdita on November 17, 2009, 06:50:57 AM
The complete list of functions the extra cheats.dll provides.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi91.photobucket.com%2Falbums%2Fk301%2Fditareinvented%2FSC4D%2Fextracheatslist.jpg&hash=48786a2d9a2186538c05ebc73b9ce0b4e5d1cf54)

Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: superhands on November 17, 2009, 07:06:48 AM
this was long overdue and needed. great work xxdita :thumbsup:

-dave
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: rooker1 on November 17, 2009, 07:12:10 AM
Thank you very much xxdita for taking the time to get this done.
It really is a very usful tool!

Robin  :thumbsup:
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Andreas on November 17, 2009, 10:12:54 AM
I don't know if there's a list of what those cheat codes are doing, but here's what I found out so far either by reading threads or making experiments myself:

Adv - unknown
Barstuck - unknown, maybe related to the RCI bars
BuildingPlop - opens window where you can select every building in the game for plopping, nice as plop cheat or for testing BATs
Casper - ghosts appear on the cemetery lots
Controllers - unknown
CreateException - crashes the game immediately (caution!)
DollyLlama - changes the faces of the advisors to llamas
DrawPaths - shows automata paths on network items, useful for NAM debugging
Effect - unknown
FPS - unknown
FightThePower - the city doesn't need power anymore
Flora - unknown
ForceIdle - unknown, maybe for letting the game running in idle mode?
GOL - game of life, green splotches appear and "dance" in your city (probably a graphics performance test) 
GP - unknown
HeapCheck - unknown
HelloMyNameIs <Name> - changes the Mayor's name
HidePaths - disable paths that have been activated by "DrawPaths" cheat
HowDryIAm - the city doesn't need any water anymore
LotPlop - opens window for selecting every lot individually (similar to "BuildingPlop")
Moolah <Value> - sets the current budget to the value you entered, easier than any other money cheat
NoCSI - unknown, apparently crime-related
PlopAllBuildings automatically plops all buildings in your city (caution, very resource intensive!) 
PlopAllLots automatically plops all lots in your city (caution, very resource intensive!) 
RP - unknown
Recorder - opens recorder window for capturing an image sequence, you can compile a movie or animation with those screenshots
RenderProp - unknown
RiskyMoney - unknown, maybe a money cheat with unwanted side effects
ShowTime - opens a small window with the current system time, useful if you don't have a watch and want to keep track how many hours you spent in front of your PC again ;)
SimDate <Value> - changes the in-game date to the value you entered, this is useful for testing seasonal props
SizeOf <Value> - zooms the game to the value you entered, this allows "fractions" of zoom levels which might reveal more details
Snow - snow appears on the mountains (like with the Christmas easteregg)
Stopwatch - apparently stops the internal clock
TastyZots - hides the zots for "no road access", "no water" etc.
TerrainQuery - adds coordinate values to the cursor
Tutorial - unknown, apparently tutorial-related
WatchMeMove - unknown, apparently, it encourages more sims to move into your city
WeaknessPays - adds §1000 to your city coffers
WhatTimeIzIt <Value> - changes the in-game clock to the value you entered, this is useful for testing timed props
WhereRUFrom <Name> - changes the name of your city
You don't deserve it - unlocks all rewards, use this either as cheat or for testing the visual appearance of reward lots
Zoneria - hides undeveloped zones, this is useful if you have undeveloped zones, but don't want to show them in your major diary
csitrigger - unknown, apparently crime-related
toll - unknown, maybe transit-related
udriveit - unknown, apparently UDI-related
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Jonathan on November 17, 2009, 10:40:27 AM
udriveit means after entering it you can click on a vehicle and then you can drive it around. (It's a single use cheat, so its not like drawpaths which stays on till you turn it off)

toll is some sort of invisible toll booth you can plop on any network though I have never seen any income from this.

riskymoney adds $10K (or might be $20k I cant remember) but theres a chance of an earthquake instead (better to use the Moolah cheat)

and if you enter a number which is too big for Moolah(the limit is something like 1 trillion - 1) it will simply remove all your money and it becomes a - and you are told to run for Senator.

Jonathan
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: RippleJet on November 17, 2009, 12:59:26 PM
Nate, you're a hero! :thumbsup:

There are also a number of hidden cheats which don't show up in that list...
Qurlix did some research back in 2006, and his Cheat Research (http://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=74919) is still available.
That thread still contains quite a lot of useful information!


EDIT:

Quote from: xxdita on November 17, 2009, 02:54:11 AM
I asked the BSC Custodian if we could host the file here at SC4D, as we have other Maxis files.

Since Buggi was the guy who got the file from Maxis, and since Buggi does have an account on the LEX, and since the Extra Cheats are in fact known his "his cheats", I also talked to BSC Custodian and got approval to change the uploader from BSC Custodian to Buggi. :)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Diggis on November 17, 2009, 01:49:26 PM
Quote from: Andreas on November 17, 2009, 10:12:54 AM

Zoneria - hides undeveloped zones, this is useful if you have undeveloped zones, but don't want to show them in your major diary

If I recall correctly this cheat also triggers the water graphics bug.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: benelux on November 17, 2009, 02:58:45 PM
 &apls  Great job! This is much needed!
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: mrbisonm on November 18, 2009, 08:00:53 AM
Have a question....maybe two. &Thk/(
What exactly is the difference with Buggi's cheat.dll. I looked at it and so no difference, maybe I didn't look in the right place. Just curious.... %confuso

Then for my second question, maybe not directly implicated with this cheat, but years ago I knew how to plop several Rewards in the same city, but I haven't used that cheat since then and I completely forgot how to, does anyone remember how to do this?
Thanks

Fred/ mrb
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: callagrafx on November 18, 2009, 08:10:12 AM
Quote from: mrbisonm on November 18, 2009, 08:00:53 AM
Have a question....maybe two. &Thk/(
What exactly is the difference with Buggi's cheat.dll. I looked at it and so no difference, maybe I didn't look in the right place. Just curious.... %confuso

er........

Quote from: xxdita on November 17, 2009, 02:54:11 AM
After searching online for over an hour for the extra cheats.dll, originally introduced by buggi in a Simtroplis thread years ago, only to find all of the links outdated and now invalid, I asked the BSC Custodian if we could host the file here at SC4D, as we have other Maxis files.

Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Andreas on November 18, 2009, 08:15:28 AM
Quote from: mrbisonm on November 18, 2009, 08:00:53 AM
What exactly is the difference with Buggi's cheat.dll. I looked at it and so no difference, maybe I didn't look in the right place. Just curious.... %confuso

There is no difference - it's the same file. ;) I think most people at ST refer to it as "Buggi's cheat.dll", since Buggi was the one who got it from Maxis and uploaded it somewhere to his thread, instead of posting it at the STEX right away. But the actual filename is "SimCity 4 Extra Cheats Plugin.dll", so it doesn't really have any connections to Buggi after all. It is a Maxis file, you can check that by reading the "details" or "version" tab of the file properties, which says "Copyright 2002 Maxis". 2002 was the year when Maxis announced that they're developing SimCity 4, and most of the "cheats" are intended for debugging the game, actually. :)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: mrbisonm on November 18, 2009, 11:58:11 AM
QuoteThere is no difference - it's the same file.  I think most people at ST refer to it as "Buggi's cheat.dll", since Buggi was the one who got it from Maxis and uploaded it somewhere to his thread, instead of posting it at the STEX right away. But the actual filename is "SimCity 4 Extra Cheats Plugin.dll", so it doesn't really have any connections to Buggi after all. It is a Maxis file, you can check that by reading the "details" or "version" tab of the file properties, which says "Copyright 2002 Maxis". 2002 was the year when Maxis announced that they're developing SimCity 4, and most of the "cheats" are intended for debugging the game, actually.

Thanks I kinda thought it would be the same, because I opened both of them ingame and didn't see a difference. I knew that Buggi got it from Maxis.....I was there at the time, but it is more known as Buggi's cheat anyways, that's why I named it so here above. Thanks Andreas, hab' 'ne schoene Woche noch.


Quote from: mrbisonm on November 18, 2009, 08:00:53 AM
Then for my second question, maybe not directly implicated with this cheat, but years ago I knew how to plop several Rewards in the same city, but I haven't used that cheat since then and I completely forgot how to, does anyone remember how to do this?
Thanks


Anyone got an answer for this? Thanks

Fred

Thanks but I found the solution by trying all kind of things last night. Finally remembered. For those who want to know also:

Multiple Rewards.
Right click on the reward and hold down, choose the location for the plop, and left click  to place...repeat. I think there's a limit of 5 or so.

Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: tamorr on November 18, 2009, 07:19:24 PM
   Isn't the FPS cheat just to show the Frames Per Second on screen... This is just a guess, as it has been used in a few other games by microsoft, Bullfrog, and a few others to show the Frame rate in one of the lower corners of the screen.
   If it needs a value then it is possible that it sets the Frame rate, but I believe that might be unlikely...

Just figured I would mention this. :)


I've only heard of this cheat to be able to plop more than one Rewards, but don't remember as it was long ago that I came across a post saying something like that in another forum... Wish I could remember, but not something that really would like to do...
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Jonathan on November 19, 2009, 08:34:14 AM
FPS cheat is to set the FPS, it will get as close to the number you type after "FPS "
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Silur on November 19, 2009, 02:16:52 PM
I think - We know about SC4 CHEAT CODES minimum ...
About 50% of command words we must understand as - UNKNOWN, may be these positions must delete from this Extra Cheats MOD ?
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Andreas on November 19, 2009, 03:19:44 PM
Well, "unknown" also means that we simply don't know the parameters. As I said, many of those aren't cheats, but actually debug features, so they are not really useful for playing the game, but rather checking the stability and such. And I guess nobody really want to crash the game to the desktop immediately when activating this "cheat". ;)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: ohyes247 on November 19, 2009, 05:27:22 PM
YOU best dude Thanks!!!!!!! i love if u were not here i would die and be with my moms dad who died of cancer when i was 7 or 6  :( i miss him he had a nice house in country side of missouri  &apls
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: alexr19 on November 20, 2009, 11:01:00 PM
I tried that WatchMeMove cheat but didn't notice any thing. Can anyone confirm that it actually encourages growth?
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: catty on November 21, 2009, 10:27:33 AM
Quote from: alexr19 on November 20, 2009, 11:01:00 PM
I tried that WatchMeMove cheat but didn't notice any thing. Can anyone confirm that it actually encourages growth?

The WatchMeMove as far as I'm aware just does "More pedestrians will run when you look at them"
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Jonathan on November 24, 2009, 12:47:36 PM
Just worked out what two more unknown cheats are, I was looking through LUA scripts (actually studying the tutorials and seeing if I could create my own, but got sidetracked) and noticed the word word "csi" came up a lot.
Sadly it has nothing to with crime, and does not stand for Crime Scene Investigation. But stands for City Situation, originally I thought the NoCSI cheat would stop things like fires happening but sadly it wasn't the case.

In all they are pretty useless. The cheats csitrigger and NoCSI relates to UDI missions. csitrigger does exactly what it says triggers a city situation, so if you type "csitrigger 8c0ad6a8" a the UDI mission accept/decline box (like an adviser pop up but green) appears allowing you to accept or decline the School Bus Mission - Study for Profit (evil/Dr Vu), the 8c0ad6a8 is the id of the mission as defined in LUA scripts.

NoCSI is much simpler you just type in NoCSI, and it hides (Note: it doesn't turn off) the blue bubbles that appear over automata saying you have a UDI mission, this cheat is pointless as you can turn off these bubbles in the My sim pane, in the U Drive it menu, the button at the bottom, strangely though if you type in the cheat it doesn't toggle the button.

So the new definitions:
csitrigger <value> - Triggers a UDI pop up, the value being the id of the mission.

NoCSI - Hides the bubbles that appear over automata letting you know that automata is a UDI mission.

2 useless cheats but at least the cheat list is slightly less unknown :)

EDIT: Also Flora is entered into the cheat box as "Flora off" which permanently removes flora from the city, and you can not enter "flora on" to get it back, save and exiting and going back into the city will not bring it back either.

And the Tutorial cheat can at least be used to reset the tutorial of the city you are playing in (don't do this cheat if you are in a city that doesn't have a tutorial it will crash your game.) by typing "Tutorial reset", it won't reset any changes you've made to the city though.

Jonathan
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Andreas on November 24, 2009, 01:11:26 PM
Thanks for investigating this further! :) I shall update my list soon with all the new/corrected findings, even though most of the "unknown" cheats are really only intended for debugging/testing the game (some of them are probably just there because the buttons were still missing in the beta version).
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: RippleJet on November 24, 2009, 02:17:05 PM
Quote from: Jonathan on November 24, 2009, 12:47:36 PM
the 8c0ad6a8 is the id of the mission as defined in LUA scripts.

The ID's for those missions that unlock a reward can be found in How to Get Maxis Rewards (http://sc4devotion.com/forums/index.php?topic=669.0). ;)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Ennedi on November 30, 2009, 06:56:15 AM
There is a difference between BuildingPlop and LotPlop cheats. In fact their names speak for themselves. Most people (including me till last weekend  ;)) use BuildingPlop command when they want to plop a growable, a reward etc. But I found the LotPlop is more practical IMO and I'll try to explain why:

1. When you click BuildingPlop > Enter, a window with building names opens. You must choose the building and close this window, then you see the next window with a list of lots containing the building choosen by you.
LotPlop command leads you directly to the window with lot names (it contains names of all lots installed in your Plugins in this case), so the plopping process is quicker.

2. Lot names are sometimes different than building names and people are usually more familiar with lot names. Some building names aren't displayed correctly, especially for Japanese creations. Here is a window with building names including Somy's stuff:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FSomy1.jpg&hash=02bacac5d0f6491e584054fa3c58a88d74dea2da)

As you see we don't know what are these buildings marked by me.
Now I must choose one building, close the window (as described in point 1) and the window with lot names appears:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FSomy2.jpg&hash=23b2455778ad6b5b34c0aa69b430790fc2a78554)

The lot name is displayed correctly.
LotPlop command leads me directly to this window:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2009%2F3%2F6%2F2352238%2FSomy3.jpg&hash=8cf28dd0d819138dc518726c0b6f00a4d043d86c)

I didn't see lot names which would be completely mysterious (even for Japanese stuff) in this window. So I found this command more practical.

Adam
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Jonathan on December 06, 2009, 03:01:25 AM
I think I have an idea about what "controllers" cheat does.
A controller is an generator(possibly attractors and repulsers too) of automata, such as the SFBT coloured GLR stations, they generate automata of the stations colour.

I noticed that if I typed Controllers off into the cheat box the SFBT stations stopped producing their automata and as soon as I entered Controllers on they started producing again(i did this a couple of time to make sure its not coincidence)

But a bus stop (i think it is one of SimGoober's) didn't stop producing buses so unless that works differently I'm not sure how the cheat works, but that it is to do with automata generators. And I guess there is some way of controlling which Controllers are turned off.

But not a very useful cheat.

Jonathan
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: FlyHigh on January 29, 2010, 08:56:44 AM
So, for all of you who feel lost about what cheats can you use, here is a list with all the cheats and functions i could find.

http://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=113149&enterthread=y (http://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=113149&enterthread=y)


Btw, I may update this list to include some other cheats and definitions that there aren't there later on so keep a look out.

Enjoy!  ;)

Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: RippleJet on February 03, 2010, 11:01:30 AM
That's a nice list, Maxwell! :thumbsup:
Feel free to attach that PDF file to a post here as well. ;)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Jonathan on February 03, 2010, 11:27:20 AM
Great list, update on the tutorial cheat (not very exciting) typing "tutorial next" goes to the next page in the tutorial, useful when you fiddling with tutorials trying to make your own and you can't be bothered to keep on dragging and plopping things.

I think you deserve a K-point but I don't have the powers to.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: RippleJet on March 01, 2010, 02:14:40 PM
You need to register (http://sc4devotion.com/csxlex/lex_userreg.php) on the LEX first.
Note that the LEX is not the same as SC4Devotion. Separate entities and separate logins.
Which of course doesn't mean you cannot use the same username and password on both sites. ;)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: sparcdr on April 01, 2010, 06:13:02 PM
Works great on Deluxe, unlike everything else I've tried before.  Thanks!
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: dljrfn2000 on July 20, 2010, 02:17:15 PM
This makes the game so much different, no more spending hours typing in "weaknesspays" or actually playing the game I can really focus on building what I see in my head for a MD
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: ComputerSaysNo on September 20, 2010, 01:39:51 AM
I'm new here and I don't know how to download this  :'( .
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: RippleJet on September 24, 2010, 05:55:22 AM
There is no account on the LEX registered as ComputerSaysNo...
Thus, I think I'll just quote myself from a mere three posts above yours... :)

Quote from: RippleJet on March 01, 2010, 02:14:40 PM
You need to register (http://sc4devotion.com/csxlex/lex_userreg.php) on the LEX first.
Note that the LEX is not the same as SC4Devotion. Separate entities and separate logins.
Which of course doesn't mean you cannot use the same username and password on both sites. ;)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Cosmic on September 28, 2010, 02:41:55 PM
I think I have discovered what the WatchMeMove cheat does...

After entering it, I pressed Ctrl+Alt+Shift+P (I found the combination in SimCity1.dat through reader), and everything stopped. No more animations occurred (even after I placed a road, which, even when paused normally, you'd see the construction crew moving along it and 'building' it. After using that key combination, even they're stopped. Pressing Ctrl+Alt+Shift+F11 causes the animation to step forward a little bit, and using Ctrl+Alt+Shift+P again causes animation to resume.
This seems to be the case, since the combination does nothing without entering the cheat.

Doesn't seem like it would be that helpful, unless you were going to take screenshots, then you could use it to find the perfect frame to take a screenshot (the interface still works perfectly; it's just the visual in-game stuff that stops.) Also, the day-night cycle continues, as does the game's clock. So it apparently doesn't freeze time...

Reader also says that Ctrl+Alt+Shift+Pause would also work.

Edit: No one has anything to say about it? Well then...
I guess I'll show something I did using it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2Feqry13.jpg&hash=ae9c39db8de7c779dc4f7df30816a7662e650525)

It's the fabled (OK, not really) Maxis Lightning Strike disaster. And normally you'd have to be either extremely lucky or extremely fast to get a print-screen like this of it
because of it's short duration. But with the frame-stopper, it's rather simple. Some good timing is still needed, but definitely not as much as capturing it normally.
BTW. the only part of the interface that this key combination seems to freeze are the advisor's faces. The buttons for them still work, it's just they don't move their heads.
Oh, one more use I can think of: Animations could potentially be made by pausing everything with the key combination, then taking a picture, moving things forward one frame with Ctrl+Shift+Alt+F11, taking another picture, etc, and then compiling all the pictures together in sequence or something.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: RippleJet on October 12, 2010, 12:24:42 PM
Quote from: Cosmic on September 28, 2010, 02:41:55 PM
Edit: No one has anything to say about it? Well then...

Wow... I'm sorry nobody has commented... that's quite a nice find, Cosmic! :thumbsup:
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Blue Lightning on October 12, 2010, 01:01:47 PM
Might as well add this bit...

Syntax:
Effect EFFECT_STRING_NAME

Where EFFECT_STRING_NAME is the name of the effect in the effect directory. When the cheat is used, the game will run the effect (as many times as dictated by the effect's scripting (repeat, repeat x times then end, or run once) at the center of the city tile.

You can find valid names in Section 13, 14, and 15 of the Effect DIR in SimCity1.dat. Most of them do what exactly their name is, and some of them aren't just graphical effects (ie mushroomcloud (I think) creates a crater in the terrain) I've used some of the effect names (2 in particular) in a pair of instant exploding lots I made a few months back, actually.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Lowkee33 on February 01, 2011, 09:48:15 PM
Quote from: Blue Lightning on October 12, 2010, 01:01:47 PM
Might as well add this bit...

Syntax:
Effect EFFECT_STRING_NAME

numbers at the end of this will determine the x, y, and z placement

"Effect Waterdrop 500 1000 0"  will place the waterdrop effect at 500 meters in the x direction, 1000 meters in the y direction (altitude), and 0 meters in the z direction.  Use "terrainquery" to figure out where you want it, although I was not able to make more than one effect happen.

Rubber ducky slave is interesting.  It's Y value actually makes the lights go down in altitude while the water effect stays at sea-level.  Didn't try a negative Y...

Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: jdenm8 on April 05, 2011, 06:59:09 PM
While it's been a while... May I say that the GOL cheat appears to be interactive? Clicking on a tile with no tool selected has the ability to bring that tile "back to life".
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: FrankU on April 06, 2011, 07:28:38 AM
Quote from: Andreas on November 17, 2009, 10:12:54 AM
SimDate <Value> - changes the in-game date to the value you entered, this is useful for testing seasonal props

And this was exactly waht I wanted to use the cheat for. I just don't get it working.
Can someone tell me how to enter the values of the dates? I tried very hard lately but was not able to make the game change the date.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: jdenm8 on April 06, 2011, 08:17:33 AM
I remember reading something veeeeeery recently about a relation between the usage of that cheat and whacked-out garbage production.

I think I read that setting the clock backward seemed to make that city produce as much garbage as possible, more than even an entire city tile of disposal facilities could handle (and actually more than the Garbage Graph can display I'm led to believe), until the date had reached naturally what it was immediately before the clock was set backward.
After that, you've still got to get rid of all this extra rubbish your city is quite literally buried in.


I can't for the life of me remember the thread though...
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: RippleJet on April 06, 2011, 02:52:44 PM
Quote from: FrankU on April 06, 2011, 07:28:38 AM
And this was exactly waht I wanted to use the cheat for. I just don't get it working.
Can someone tell me how to enter the values of the dates? I tried very hard lately but was not able to make the game change the date.

Let me quote from another thread:

Quote from: NetPCDoc on June 02, 2008, 10:36:18 AM
SIMDATE format:

keyword - space - month - space - day-of-month - space - year

"SIMDATE 12 31 1999" will set in-game date to "1/1/00", and

"SIMDATE 1 1 2000" will set in-game date to "1/2/00"

There's a lot more to read in that thread as well. ;)


Quote from: jdenm8 on April 06, 2011, 08:17:33 AM
I remember reading something veeeeeery recently about a relation between the usage of that cheat and whacked-out garbage production.

It may have been mentioned more than once. SC4BOY's post might have been the first one though: :)

Quote from: SC4BOY on August 25, 2009, 02:05:11 PM
In followup.. and I can only assume its caused by the "date change" experiment I did.. the garbage graph is "broken" permanently for that city tile.. weird. Those of you playing around with it might take warning from my situation. :) I have made no "mod" changes to the city otherwise. (Well I changed from one z simulator to a different one ...medium to high or something like that.. but I don't see any way that could have an effect.)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Lowkee33 on April 09, 2011, 09:11:13 AM
Quote from: jdenm8 on April 05, 2011, 06:59:09 PM
While it's been a while... May I say that the GOL cheat appears to be interactive? Clicking on a tile with no tool selected has the ability to bring that tile "back to life".

Neat.   I think this is actually a simulation on it's own.  Different patterns of green tiles either spawn or remove green tiles.  For example, sometimes a flashing diamond appears.  Clicking on the center of it will remove it, and clicking off the side of it will spawn wild patterns.  Looks a lot like SimLife.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Blue Lightning on April 09, 2011, 09:40:46 AM
Lowkee, I have to say I never imagined trying XYZ coordinates after the effect name :thumbsup: neat!
As for GOL, that calls forth a "SC4's Game of Life" (The original, "Conway's Game of Life" wiki article (http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life)) simulation using the city tiles as a single cell. I don't know what it would be used for functionally in the game in the background, but possibly help add a little randomness to automata and zone growth?
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Lowkee33 on April 09, 2011, 09:55:25 AM
Quote from: Blue Lightning on April 09, 2011, 09:40:46 AMThe original, "Conway's Game of Life" wiki article (http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life))

Ah, certainly.

The green tiles don't seem to be effected by slope, otherwise it might be an interesting way to decide where to start a city.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Naean on April 10, 2011, 06:27:41 AM
Okay, where can I download this .dll modification from? This page http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2261 appears to have no download button/link/what have you.

Anyone know a place where I can certainly download this? Thanks.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: jdenm8 on April 10, 2011, 06:50:06 AM
You need to register at the LEX before you can download from it.

Go here:
http://sc4devotion.com/csxlex/

And register first.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Naean on April 10, 2011, 07:02:50 AM
Quote from: jdenm8 on April 10, 2011, 06:50:06 AM
You need to register at the LEX before you can download from it.

Go here:
http://sc4devotion.com/csxlex/

And register first.

I managed to finally download it. Thanks a bunch!  ;)
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: janbryan on May 06, 2011, 07:25:52 PM
is this building plop really working??? because when i put a commercial building, no people go there for jobs even though it increased the jobs in 
"jobs & population" graph.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Zaphod on May 06, 2011, 09:05:00 PM
maybe they aren't commuting. plopping residential will do the same thing. That's just how it is. Its indispensible for making eye candy CJ's though.

Anyways, I remember when nobody seemed to care about this when buggi posted it on ST, and for the longest time you had to know exactly where to find it. Thank goodness it is now in two official locations on the net.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: legoman786 on May 15, 2011, 09:41:23 PM
I don't think it's working.

I've tried the DrawPaths and it didn't work.

I just plopped some starterless pieces and wanted to double check before starting the game.

How would I go about troubleshooting?
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: Tarkus on May 15, 2011, 09:53:20 PM
I have mine sitting loose in the main My Documents\SimCity 4\Plugins folder . . . that seems to do the trick for me.

-Alex
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: legoman786 on May 16, 2011, 08:37:08 AM
Ah, good to know.

Will try.


Guess what? It wasn't even on the correct hard drive.  ()what() ???

I guess I got too hasty with the installer. Lol.
Title: Re: Maxis' extra cheats.dll now on the LEX
Post by: JoeST on May 16, 2011, 12:44:21 PM
Oh wow, I never realised it was on the LEX :D that is awesome, thank you so much :D

Joe