SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => SimCity 4 General Discussion => Topic started by: Rady on December 27, 2009, 08:52:25 AM

Title: Census Repository Facility
Post by: Rady on December 27, 2009, 08:52:25 AM
I have problems understanding the information provided by the Census Repository Facility. Possibly someone can help me out ..

Here's what I see:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F1531%2Fcensusrepositoryfacilit.jpg&hash=d5108b2c09f284aa5947dd6a3ad5bddca280ec38)

And here are my questions:

Obviously I do have an population of nearly 10.000, 4.000 of them beeing counted as workforce. Then, the window tells me I have some 6.000 commercial and some 22.000 industrial jobs. SO the total number of people that I'm able to employ is 28.000. Given that I have only 4.000 living in Opalstone, and 20.000 entering from the regins around, I have an total workforce of 24.000.

Now: why then do I have an negative residental demand of 6.000 for each residental category? There are 4.000 vacant jobs waiting for someone to take it, right?

Second, why do I have 24.000 sims leaving to SimNation (see "Commercial commuters to SimNation")? Where do they come from? As calculated above, my workforce totals (including the "immigrants" from SimNation) 24.000? So is everyone leaving this city? If so, who then is working in this city?

Is there a thread somewhere that gives some detailed explanation of these figures?
Title: Re: Census Repository Facility
Post by: SC4BOY on December 27, 2009, 11:33:04 AM
The "commuters to/from Simnation" is a bit misleading.. it actually is the "excess capacity" of the accumulated region .. NOT actual commuters.. only CAPACITY .. it is the MOST available given proper proximity and transportation access. It probably should have been named something else, but that's how it is.

The only way you can see ACTUALs is to use the "route query" for a lot to see how many are actually working at the lot.

The MAX number of any lot is (for C and I) the lesser of the capacity numbers you see in a query (ie a lot may say 65/72 .. 65 is the most for the given desirability factors actually in your city and 72 would be "perfect". for R the number leaving is approximately 1/2 the capacity as the game figures a % of the residences are too old, too young, "stay at home mom's" or whatever.

Bottom line is pretty much "don't worry about it" although it is worth noting that if it is high, you have TOO MANY either residents or jobs (they should roughly balance out).
Title: Re: Census Repository Facility
Post by: Rady on December 27, 2009, 12:56:47 PM
Okay, understand that, but what about the totals of industry, commerce and workforce? Judging by these figures I would conclude that I need to increase my population massively in order to fill the vacant jobs (a workforce of 4.000  against some 27.000 jobs). However, there is a negative residental demand and a positive industrial / commercial one?
Title: Re: Census Repository Facility
Post by: SC4BOY on December 27, 2009, 07:24:03 PM
The reason for suppressed residential demand can vary over many issues.. education, fire, crime, civics, landmarks, transportation, etc.. Unless you have something "wrong" you will ALWAYS have demands for various of R, C, I (as long as you aren't against a CAP which you are not).. this is just how the game works so as to allow you to continue building cities to any size.. but because the demand is there, doesn't mean you have to fill it.. :)

You can of course control demand by taxes .. at least in terms of suppressing demand.. you cannot always raise demand by lowering taxes if there are other problems. I would indeed infer that you need major development in R for that city .. the R demand can be limited by many factors and you will just have to find what it is.. if desirability and mayor ratings are satisfactory in the area in question, i'd say likely you have a problem with quality and adequate transportation to the jobs.. your mix of wealth levels looks reasonable to me. Hopefully someone else may help if I've overlooked things.

If you have CAM installed it will overdrive jobs and underdrive residents (for CAM 1 at least)


Title: Re: Census Repository Facility
Post by: Rady on December 28, 2009, 04:45:16 AM
ok, thanks, things are clear now for me! The negative residental demand therefore is caused by a lack of education, since I wanted this city to be an agricultural one.
Title: Re: Census Repository Facility
Post by: cogeo on December 28, 2009, 07:52:25 AM
The negative R demand is due to the high taxes, I believe. A rate of 10% reduces demand a lot; the neutral tax rate for zero population is 9%. So reduce your tax rate to 9% or less. And you have to run your city for some 6 game-months, for the demand to recover.
Title: Re: Census Repository Facility
Post by: RippleJet on December 28, 2009, 08:11:44 AM
I think the main reason for your residential demand to be negative, is the fact the reported regional residential capacity (804,134) is higher than the long-term projected demand (772,315).

The "projected" total demand comes from all the totals and extrapolations from all your cities.
The critical question here is whether you've allowed the extrapolated demand to be fulfilled in neighbouring cities.

Quote from: RippleJet on October 26, 2008, 05:53:32 AM
Regional Extrapolated Demand

All census data is stored with each city's savegame file.
Now, while playing a city, inactive connected cities can satisfy this city's demand with their unused zone capacities,
but only to the tune of 10% of their existing populations and only if the demand cannot be satisfied in the city being played itself.

At the end of each month, demand not satisfied by building construction in the city being played is tossed to other cities in the Region.
When returning to another city in the region, in which such extrapolation has occurred, the presumed growth will sprout.

Always when entering a city, give it some time to grow (10%) before leaving it.
Otherwise the extrapolated growth from the Region will be lost forever.

As far as other cities are concerned, when exiting a city that you haven't given enough time to grow,
the city played has lost its extrapolated growth and has actually shrunk in size, leading to recession and abandonment elsewhere.
Title: Re: Census Repository Facility
Post by: Rady on December 28, 2009, 12:16:50 PM
Uuuups ... RippleJets reply made it quite complicated ... I'll have a nap and then read it again (and try to understand this cutting-edge explanation ... I wish I had that understanding of the in-game-mechanics like you, RippleJet  &mmm &mmm) Anyway, thanks for the information  :thumbsup: :thumbsup: