I need some models to do performance tests. If you have some finished textured building models with various poly counts from (10-20 to 100-200) in 3DS, 3dsmax, maya or blender formats please archive them and either upload them here or to some file host.
Thanks :)
I don't work at such low poly counts, but I can whip up some simple polygons for you. Do you have some specific texture size in mind? 512x512, 1024x1024?
Just don't exceed 1024x1024
Here you got something to use:
it's very simple...
56 polys - 33 verts
5 textures (3 1024x1024 texture, 1 624x640 texture, 1 600x800 texture)
All the textures are in the .rar, together with a .max and a .3ds file.
(the folder "Wood_house_1" was under C:\Program Files\Textures\...)
Little screenshot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4054%2F4300995752_66999aabd7.jpg&hash=71512fe542f81525a37c0fc511f543fae177c52a)
How can I send it to you?
I use dropbox (https://www.dropbox.com/downloading), and put it in a public account. fast and simple.
Set it up, create a CityMania/models folder in your public folder and put the file there, now right click on that file and click "copy public link" (to clipboard)
now paste the copied link here in a reply.. and voila
Quote from: Victor01 on January 24, 2010, 08:47:19 AM
5 textures (3 1024x1024 texture, 1 624x640 texture, 1 600x800 texture)
I've forgot to add one very important detail, all textures should be combined into one file. Using more than one texture on a model significantly lowers performance. Can you try and combine those 5 textures with Photoshop or Gimp into single jpg file? I know it will make texturing bit complicated, but, otherwise model is not very useful.
Textures must be square and of power of two size (64x64, 128x128, 256x256...)
1 texture? :'(
Ok, no problem at all - details won't be as before, but the textures are the same...
Now we've got:
1 texture 1024x1024
1 mesh (same as before) + 1 unwrap uvw modifier
Download here:
https://dl-web.dropbox.com/get/CityMania/Models/Wood_house_1.rar?w=624c7baf
Something is wrong. I get 403.
try again:
https://dl-web.dropbox.com/get/Public/CityMania/Models/Wood_house_1.rar?w=9618468b (https://dl-web.dropbox.com/get/Public/CityMania/Models/Wood_house_1.rar?w=9618468b)
I updated it... there was an error (the house was too big)
Nice, thank you
:thumbsup:
need more buildings?
Well, i don't know what tomkeus needs, but you will have an answer from him soon i guess (hes online).
Why i thank you is that its great to see people are trying to help
This is very interesting. I'm still getting 403
Ok, I think that I found the error...
try this:
http://dl.dropbox.com/u/4232381/Wood_house_1.rar (http://dl.dropbox.com/u/4232381/Wood_house_1.rar)
This file isn't in a folder I created under "public" in dropbox website... probably I can't share things that are in other folders
victor, you have a My dropbox in your documents?
Right click on the file on your computer, Dropbox>copy public link
paste it here the url should be something like:
http://dl.dropbox.com/u/552137/CityMania/Temp/logo.png
you got it
Quote from: Nique on January 24, 2010, 01:01:07 PM
victor, you have a My dropbox in your documents?
Right click on the file on your computer, Dropbox>copy public link
paste it here the url should be something like:
http://dl.dropbox.com/u/552137/CityMania/Temp/logo.png
you got it
Thanks, I think I solved the problem... I was faster than you :P
EDIT: if you want I can send you also an ultra-low-poly tree (just give me enough time to create right textures...)
This is good :thumbsup:. Few more would be nice ;)
Graphics cards are able to support up to four textures on a mesh, very old cards (like Vodoo 2 era) can only support two textures per mesh. Having 4 textures for every building will be very inefficient, but if we have a common texture pack then we could possibly have buildings which share textures. This would save a bit on memory use.
What about not-diffuse-maps (alpha map, specularity map, bump map, displacement map,...). How they can be used in-game?
You must use two textures for this (alpha+diffuse or bump+diffuse or ...).
Ok, here we got another building (mmmh... one of my best low-poly so far).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2729%2F4304629334_95b8d9020a_o.jpg&hash=121f4b4f6325fe93db9439e40fab00269a450e2e)
Well... it hasn't got a name, but:
1 mesh (148 poly) + unwrap uvw
1 texture 1024x1024
Download here:
http://dl.dropbox.com/u/4232381/Res_palace_1.rar (http://dl.dropbox.com/u/4232381/Res_palace_1.rar)
I'm going to finsh also a little factory.
;D Waiting for in-game screenshots...
Thanks. These are really good. As soon as I figure out how to do instancing with OpenGL I shall try cramming couple of tens of thousands of these into scene.
Ok, so...
sorry for the little delay, but I've been very busy.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2567%2F4316491787_4ee7c82aab_o.jpg&hash=118fe2b3f93ce2c671ed48681656eff0065e1889)
This could be an office palace.
Specs:
1 mesh (104 poly) + unwrap uvw + edit mesh (it controls a little part of the building on the top)
1 .png texture (1024x1024)
download here:
http://dl.dropbox.com/u/4232381/Off_palace_1.rar (http://dl.dropbox.com/u/4232381/Off_palace_1.rar)
Again the question: "how does alpha maps / bump maps work here? - I want to add them to delete some poly".
And: do you need something else?
Here is how we add textures program side:
http://www.panda3d.org/wiki/index.php/Texture_Modes
As far as adding them to the panda egg file, I do not know at this time I will have to look it up.