i didnt finish yet,
(http://C:%5CDocuments%20and%20Settings%5Cram%5CMy%20Documents%5CSimCity%204%5CAlbums%5CNew%20City--734074645)
http://www.facebook.com/photo.php?pid=862768&o=all&op=1&view=all&subj=14920337175&aid=-1&id=1018890238
i dont know how to post a picture here its on facebook
Here you go
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fphotos-b.ak.fbcdn.net%2Fhphotos-ak-snc3%2Fhs145.snc3%2F17269_1285015598349_1018890238_862768_7489506_n.jpg&hash=0f97f00398e526debec5506267503308b29538df)
thx
how i can upload photos??
i will upload more?
:)
1) Go to http://www.imageshack.us
2)Upload the image
3) Copy the "Direct Link" address (url)
4) Click the insert image button ( (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fforums%2FThemes%2FSC4D08%2Fimages%2Fbbc%2Fimg.gif&hash=4a28c1192c45c88ba3a6b3010e55ea3a98cd64b6) ) when you're posting a reply. Paste the address to your image.
ill try
thanku
http://img198.imageshack.us/img198/5769/newcityjan1081263621624.png
i know im horrable with making texteres
but the paths is what important
its dragable sidewalk and dragable road
sims can cross the sidewalk with the car but walk free
if there any volunteeres
i still need more textures
we can make it look much better
Welcome to SC4Devotion :)
Wow, it looks pretty good :thumbsup:
How do you use them in game?
EDIT: They are draggable?, now I'm 120% interested, could you explain a little more :)
Jonathan
Converted the image to jpg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F571%2Fnewroadthingy.jpg&hash=c1ae039c67bb04594007540bbef770fd927ce347)
Impressive stuff :thumbsup:
fast!!
you drug a frames with the sidewalk
and then drug road/avenue
the road /avenue have no sidwalk!!
the sidewalk canbe upto 3 tiles from the road so u far from the trafic noise
it kind of "new"layout
u can drug sidewalk also to stations and parking garage
as u see we need sidewalk texture
and maybe change all the road
i didnt start the avenue yet
what u see is the road
So you modified the RUL file which has an IID of 10000002?
(The one that looks like this:
Quote0x04007800,2,1,0x04003800,1,0=0x04007800,2,1,0x04007900,2,1
)
i didnt change any rules
i just make a starter pieces with a complitly new paths and rules
1.sidewalk starter piece
2 4 lane road starter piece
and now i'll add 6 lanes avenue starter piece
Sorry, I don't really understand, the starter pieces require rules, unless you have come up with a new way?
its a complitly new way to lay out the city
ill make a few pictures so u wil understand
in a few minutes
http://img210.imageshack.us/img210/6462/newcityapr1600126367031.jpg
2 tiles starter pieces
u can drug the sidewalk in one side up to 3 tiles from the road
the turning lane come with the sidewalk when you need it and wont come if u dont need it
u can plop a turning lane if there no sidewalk
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5831%2Fnewcitymar1500126367294.jpg&hash=7545d7de0f0b7b021899a933346a15ba6a3ef270)
high capacity zone
at the left side is 2 tiles sidewalk for high density
ok, I understand how it works in game now, but I still not sure how you made it, could you post a sample of what you did to make it?
here is the paths
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg709.imageshack.us%2Fimg709%2F1922%2Fnewcitydec2601126367666.jpg&hash=573c887f1128ebf78ad1347020d575b25e3269e6)
Very interesting pathing. Can't wait to see how this great projects will develop!
i need textures for wide curves
and 2 the sidewalk
its work great in the high density zones
i already test it for 2 days
Sorry last question, how did you get the turn lanes to show?
you need to play to understad it, sorry
i dont know how to tell u
Maybe you could post a beta link and let the NAM Team play with it?
now we need tobuild it not to play
i need to make more changes
and ruls
i'll try to relese a beta in a few days
we also need translators to the rhw
im new here and i dont know nobody
so if anyone can help with textures! it help!!!
volonteres, plz send me massage
Wow, this looks very interesting. Keep at it! :thumbsup:
Aw man, you look like you put a lot of hard work and time into this Doctor25, at the same time there is a huge resemblance to how Tarkus' NWM network widening mod has been implemented. I recall that when a narrow four lane draggable network was started before that it required a sidewalk setup on one side of the road, similar to what you have set up. Eventually, there ended up being a 4 lane road on only one tile, called the NMave, kind of like what you have, except without the sidewalk tiles. There also is the regular Mave which stands for Medianless Avenue. That required 2 tiles to drag, but ended up being based off the road network in order to get that style avenue to be built. The difference is the sidewalks though. This concept I have not so far seen, and the difference with your four lane road is the turning paths. Slip lanes were originally going to be made draggable for the NWM but I think it was decided to use a different approach, slip lanes were also being developed for another mod unrelated to the NWM, but its interesting that you came up with some for your corners. So we have not one, not two, but three similar mods in development.
Indeed there are similarities but the wide sidewalk is new, and more importantly doctor25 has created all this in an incredibly short time :)
Jonathan
Yikes! I would be careful with that. Yes the doctor has, at the same time though, the NWM involves multiple networks. I do have to admit seeing these houses on these large sidewalks is something else. With that, couldn't this new network be allowed to use maybe the existing NAM ped mall tiles?
Quote from: j-dub on January 18, 2010, 12:26:04 PM
With that, couldn't this new network be allowed to use maybe the existing NAM ped mall tiles?
This is what I was wondering... draggable pedmalls would be a godsend.
here's more pic
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F1333%2Fchinamar8121263893237.jpg&hash=7a26826f66acb57851694e7b4798d5faa8ed341d)
i just gave this a test run....some very promising work, doctor25! :thumbsup:
not much to worry about this conflicting with the NWM....i think the textures are only temporary anyway. this was a very quick start to some complicated modding, so im quite eager to see what this may turn out to be.
keep up the good work!! :)
I, Matthew Brian Green IV, is speechlees for the first time. My AP Calculus teacher saw and read this, and he's speechless. I can't wait for this beta to be released.
&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
GOOD JOB DUDE!!!!!!!!!!
IT WORKS!
Well hello, way to cause a stir... welcome to the community.
wow , interesting , but it needs some HD textures , make it a Euro-American twist :P
I don't like it in HD. That = slow computer for me. I just want to download it. It looks so freaking awesome.