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SimCity 4 Devotion Custom Content Showcase => BSC Place => Team Custom Content Projects => CAM - Colossus Addon Mod => Topic started by: Boerentoren on January 16, 2010, 11:53:50 AM

Title: question about CAM growables???
Post by: Boerentoren on January 16, 2010, 11:53:50 AM
Got a Q

In my plugins, I have the following folders:  BSC -> Rayden -> ITS_growables

I've noticed that these growables are always the first to develop in my city thus giving my other growables far less chance.

Can I rename the 'Rayden' folder to 'z_rayden' and make it a main folder (not part of the BSC mainfolder) in order to see some other growables develop?

Will this work?


tnx
Title: Re: question about CAM growables???
Post by: Andreas on January 16, 2010, 12:33:23 PM
No, the loading order doesn't determine which buildings will grow first. The current development is based on the local desirability, the current demand, and the growth stage (and of course, the zone density and the tileset(s) that you selected). It might be possible that there are either no other buildings with low stages that could appear first, along with the ITS growables, or maybe those simply meet the current demand better than others (i. e. they offer a higher capacity than any other building of the same type and stage). Since the game always tends to fill any positive demand, a building with higher capacity (but otherwise identical properties) has a higher chance to get selected than the others. You might want to adjust the properties a bit with SC4PIM in this case.
Title: Re: question about CAM growables???
Post by: Boerentoren on January 16, 2010, 05:55:53 PM
Quote from: Andreas on January 16, 2010, 12:33:23 PM
No, the loading order doesn't determine which buildings will grow first. The current development is based on the local desirability, the current demand, and the growth stage (and of course, the zone density and the tileset(s) that you selected). It might be possible that there are either no other buildings with low stages that could appear first, along with the ITS growables, or maybe those simply meet the current demand better than others (i. e. they offer a higher capacity than any other building of the same type and stage). Since the game always tends to fill any positive demand, a building with higher capacity (but otherwise identical properties) has a higher chance to get selected than the others. You might want to adjust the properties a bit with SC4PIM in this case.

Sorry for asking, but what's SC4PIM?
Title: Re: question about CAM growables???
Post by: Andreas on January 16, 2010, 07:02:00 PM
Check this: http://sc4devotion.com/forums/index.php?topic=9279.0