• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

overriding game textures

Started by Toichus Maximus, February 17, 2010, 03:58:37 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Toichus Maximus

so, i'm trying to override some lot textures with ilives. Right now, i have one simple mod that was made for me a while back, so i cloned the files in reader, and edited the instances so the are 0,1,2,3 and 4 in the hexi i want to override (i'm overriding . My question is (since this didn't do anything in game)--what do i need to edit in the type and group columns? Or do I need to split to a completely different .dat? Any advice would be great.

Diggis

Hmmm, I'm not exactly sure what you are trying to do, but you should just make the IID's of the textures the same as the ones you are overriding and make sure it's in you're plugins folder.  You should try this with and empty folder first to make sure it works, in case another user has done a similar trick and it's loading after yours. 

Also, I'm not sure what you mean when you say should it be in a different DAT.  The new textures should definitely be in a different DAT to the ones you are trying to override, but don't have to be in a DAT of their own.  They just have to load last after the originals.

Toichus Maximus



Lets see if this helps...

I changed the TGI (the top set was the original set i had) to correspond with the right texture and zooms and such. What else do I need to do? I assume group and type need to be changed as well... but I have no idea what.

As far as what i'm trying to do, i'm just trying to retexture lots in large groups via a  mod as opposed to going in and changing the textures in each lot.

Diggis

As long as the TGI of the textures match the TGI of the original one it should work.  Just make sure it loads last.

Toichus Maximus

yeah, it's definitely loading last but its not changing anything. I feel like i'm missing something in the TGI part. The instance isn't the only thing I need to change, right? Where would I find the Type and Group hexis that i need to change or are they irrelevant?

Diggis

ahhh, hang on, it might be because it's a wealth dependant texture.  Maybe if you post the IID of the texture you want to replace that might help.

The Type and Group are the same for all lot textures and the group is different for transit textures I believe.

Toichus Maximus

i'm trying to override 4da44600 with the sandstone texture. Kinda want to learn how to do this too because i intend to do this with alot of other textures in the near future.