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MOD for Land Value

Started by ivo_su, October 31, 2010, 04:00:48 PM

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ivo_su

Can anyone help with making the mod for Land Value.
I have tried several times but failed. Tity I know is kind of cheating but would be very useful for cities that build. I think tryabzha is similar to the RCI
I hope that someone will take on and succeed.
I thank him in advance
Confused Confused Confused

- Ivaylo

WC_EEND

Do you mind if I ask what part of the land value you want to change?
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ivo_su

Quote from: WC_EEND on October 31, 2010, 05:37:22 PM
Do you mind if I ask what part of the land value you want to change?
Well I can index value for the land to the max and the radius to cover the entire map
of cities use the largest card
thank you that you became involved in my application

- Ivaylo

io_bg

Ivaylo, what specific mod are you requesting? Could you explain in more detail?
Ивайло, за какъв специфичен мод питаш? Може ли да обясниш по-подробно?
Visit my MD, The region of Pirgos!
Last updated: 28 November

ivo_su

I have tried making a lot which has high park, landmark, hospital, school, etc. effect but this doesn't work. My idea is creating a mod (like the RCI one) which raises the land value to the maximum.

- Ivaylo

RippleJet

Land value only affects the desirability for residentials.
The land value itself is calculated only based on the ground elevation and distance from the sea
(highest land value is within 50 m of the sea and 100 m above sea level).

It's effect on desirability is not very high though (only between 0 and +10):


  • +10 for R$ if land value is low (0)
  • +10 for R$$ if land value is in the middle (120-135)
  • +10 for R$$$ if land value is high (255)

It's not the only desirability factor for residentials though...
Residential desirability is above all dependent on the following factors:


  • Pollution
  • Crime
  • School Effect
  • Hospital Effect
  • Park Effect
  • Proximity Effect (R$$$ want to live close to each other and far from R$)

What exactly is it that you'd like to achieve with the mod you're requesting?

ivo_su

#6
Quote from: RippleJet on November 01, 2010, 04:55:01 PM
Land value only affects the desirability for residentials.
The land value itself is calculated only based on the ground elevation and distance from the sea
(highest land value is within 50 m of the sea and 100 m above sea level).

It's effect on desirability is not very high though (only between 0 and +10):


  • +10 for R$ if land value is low (0)
  • +10 for R$$ if land value is in the middle (120-135)
  • +10 for R$$$ if land value is high (255)

It's not the only desirability factor for residentials though...
Residential desirability is above all dependent on the following factors:


  • Pollution
  • Crime
  • School Effect
  • Hospital Effect
  • Park Effect
  • Proximity Effect (R$$$ want to live close to each other and far from R$)

What exactly is it that you'd like to achieve with the mod you're requesting?
Thanks for understanding and answers.
Now I have to clearly have to say that I had made a special lot for this purpose even before time. With the help of LiVE reader put indicators:
- School effect
- Hospital effect
- Park effect
then SC4 tool of them grew up.
All this with only one purpose - to enhance the value of my land at a city which has a population of over 3.5 million Sims. My goal is to enlarge it as much but that I need and indicators stoinost land. I saw that when the land value dropped by several points my population fell by about 200 - 300 000
so I thought that LOT file are effective for my problem
perhaps the solution lies in the DAT. fail which unfortunately I can not start. So please any of you guys to create it.
only say that even in that city the pollution level is 0 for garbage, air and water

- Ivaylo

RippleJet

Quote from: ivo_su on November 02, 2010, 02:24:55 PM
I saw that when the land value dropped by several points my population fell by about 200 - 300 000

Low land value is not the reason for your population drop...
Low land value is an indication (a result) of something else not being OK.

ivo_su

OOO believe me my friend that's in this town no crime, no pollution, education and health are excellent value jobs are too much and remains nothing but a land value index. Also my network traffic is incredible without congestion - if you do not believe me I'll give you my region to see where the problem

- Ivaylo

Lowkee33

What happened that made the land value go down then?

I have seen that trees raise the land value, but then it drops back to its original value in a year or so.  I believe that parks behave the same way in that regard (but they also have other lasting effects).

RippleJet

Land value (from the Land Value Simulator, TGI 0x6534284A, 0xE7E2C2DB, 0xE7E2C8D8) is built up of three factors:


  • Horizontal distance to water:
        +50 within 10 tiles of the coast


  • Altitude above sealevel:
        ±00 at 0 m above sealevel
        +05 at 25 m above sealevel
        +10 at 50 m above sealevel
        +21 at 75 m above sealevel
        +50 at 100 m above sealevel
        +30 at 125 m above sealevel
        ±00 at 150 m above sealevel


  • R$$$ desirability:
        -255 if R$$$ desirability is -255
        +255 if R$$$ desirability is +255

Between all points above the effect is linearily interpolated.

The biggest influence on land value comes from R$$$ desirability.
If the land value is low, then that is a result of R$$$ desirability being low.

Increasing land value won't raise R$$$ desirability really at all... a maximum of +10 if the land value is +255.
Thus, there must be some other reason for R$$$ desirability to be so low in the first place...

Lowkee33

Interesting then that Land Value increases R$$$ desirability in the Developer Exemplar...  The settings in there seem pretty intertwined, for example:  An increase in R$$ Population would decrease R$$$ Desirability, and then decrease Land Value, and then decrease R$$ desirability... But that could explain the drop in population (right? :)).

So perhaps you can make land value not matter at all in the Developer Exemplars.

ivo_su

Yes and I agree with this even more - I'm sure that land value affects the population and the desire for the construction of more buildings. I think it is very necessary to create such a mod to increase the land value index. Even if this means it would be like cheating to me does not matter but the fact that I need

-Ivaylo

RippleJet

Quote from: Lowkee33 on November 02, 2010, 05:40:49 PM
Interesting then that Land Value increases R$$$ desirability in the Developer Exemplar...  The settings in there seem pretty intertwined, for example:  An increase in R$$ Population would decrease R$$$ Desirability, and then decrease Land Value, and then decrease R$$ desirability... But that could explain the drop in population (right? :)).

So perhaps you can make land value not matter at all in the Developer Exemplars.

Low land value would however never decrease desirability...
the effect on desirability can only be positive, between 0 and +10.
Thus the intertwined effect could be positive, but not negative.

Removing the land value effect from the developer exemplars at this stage
would only further lower the residential desirability (by anything between 0 and 10).


In order to further analyze the reason to the low R$$$ desirability, you could