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Basing several rewards on the same building?

Started by tommerbob, April 19, 2011, 07:19:27 PM

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tommerbob

I have 3 different rewards that I based on the same building, and when I build one, the other 2 are also greyed out and cannot be built.  How do I prevent this?  Also, are there any tutorials on creating reward buildings (with requirements)?  I was able to create my rewards only by looking at some other custom-made ones and basing mine off of their's.   

Lowkee33

Not too sure how rewards work, but I think you can only have one reward per building.  If you wanted tree buildings to appear, each one needs its own reward system.  Daeley wrote a ood tutorial on rewards, and the link can be found Here.  There is also a reward template that can be found in BSC essentials.

tommerbob

PERFECT!  That is just what I needed.  Thank you very much.  And thanks for the quick response. :)

ScottFTL

There is a property called City Exclusion Group that defines this behavior, but I'm not sure how the value is derived.  It doesn't seem to be related to the TGI of the building or lot, so it may just be random.  If you assign the same City Exclusion Group to several lots, you will only be able to build one from the group in a city.

It sounds like you are using the same building exemplar for all 3 reward lots.  You will need to create a unique building exemplar for each reward lot to be able to plop all 3 versions.

tommerbob

Quote from: ScottFTL on April 19, 2011, 10:34:40 PM
There is a property called City Exclusion Group that defines this behavior, but I'm not sure how the value is derived.  It doesn't seem to be related to the TGI of the building or lot, so it may just be random.  If you assign the same City Exclusion Group to several lots, you will only be able to build one from the group in a city.

It sounds like you are using the same building exemplar for all 3 reward lots.  You will need to create a unique building exemplar for each reward lot to be able to plop all 3 versions.

Yes, I was using the same IID in the City Exclusion Group.  You simply base the value on the hex ID of the lot.  Since each Lot has a unique one anyway, this is easy. :)