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How to DatPack CAM files?

Started by max19950324, December 09, 2012, 05:40:46 PM

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max19950324

I've seen a lot of instructions on how to Datpack the CAM files around here, but I was still a little bit confused on exactly which files do I merge with SimCity_1 and how to use the Datpacker. Can anyone please tell me in detail on how I should Datpack them together?

jmyers2043

Quote from: max19950324 on December 09, 2012, 05:40:46 PM
I've seen a lot of instructions on how to Datpack the CAM files around here, but I was still a little bit confused on exactly which files do I merge with SimCity_1 and how to use the Datpacker. Can anyone please tell me in detail on how I should Datpack them together?

A lot of people have the CAM and have not needed to dat pack the CAM and SimCity_1.dat files together. It is a good idea to dat pack the CAMeLOTs and associated files into a large single file that your computer reads when loading the game. But I think I would leave the CAM in the A_CAM folder, given the uncertaintly I'm reading into your question. At least until you've played the CAM for a while and develop an understanding of the 'new rules' of gameplay.

- Jim


Jim Myers  (5th member of SC4 Devotion)

max19950324

Well, I wanted to DatPack them simply because I want to solve that demand problem I asked earlier. I'm still stuck at the Datpacker because I have completely no idea how to use it.

jmyers2043

#3
Here you go ... good luck. Be careful and backup SimCity_1 before you start...

http://sc4devotion.com/forums/index.php?topic=13556.msg390848#msg390848


<edit> Also, it will be helpful if you have an empty plugins when you start. The dat packer will only look for and pack the contents of the folder you create midway through the process.



Jim Myers  (5th member of SC4 Devotion)

max19950324