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Industrial demand is under -9000!!

Started by gn_leugim, September 17, 2013, 02:11:18 AM

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gn_leugim

Hi there,

thought the years I have played SC4 this has happened to me sometimes before, but now I want to find a answer/solution.

Sometimes my cities just get their industrial (all three but agricultural) demand stuck to the bottom of the chart and don't leave there, no matter what I do.

last example was in a new region I started some weeks ago, first tile was ok, no problem, created a small town with 2~3k residents, a small amount of ID and IM as well some CS and CO. so small, that most jobs are taken by the residents.

moving to the next tile, from day one, I have this negative demand... so I try to:

develop residential --> demand didn't change and get empty houses with no jobs (specially R$$ as R$ can go to farms)
remove CAM --> nope, nothing
Installing creasing demand mods --> still nothing
Rail connections, ports and stuff that promote industry --> just get me budget issues nothing else...

I can't understand what the problem is, and more important, how to solve it.

Can someone shade some lights on the matter for me plz? ty

whatevermind

I've run into this too. It seems to be amplified by CAM, but I'm not really sure by how much. Only thing I've found that seems to help is to try to raise land values in your industrial zones - plant trees, build parks, etc., which sometimes spurs localized development. Lowering taxes also helps, but not as much as I would like. Some areas eventually fill in on their own given enough time, but are otherwise empty patches for years on end.

Kitsune

Well your next bet is to just modify the demand graph... that always fixes demand issues quite quickly ;)
~ NAM Team Member

APSMS

I used to have this problem, but I think that the way I've installed the CAM and a regional unifying mod (incorrectly) has affected my population [stats] so that my demand tends to stay in the growable range (not huge, but reasonably high considering my region has only 3 developing cities). The CAM does exacerbate the issue (in the cities that still have this problem), but I've also noticed that the game setting that you start on has a lot to do with it.

I've been trying hard and medium lately now that I have the moolah cheat, and I've noticed a distinctly slower growth pattern in the med/hard cities as compared to the easy cities, and that's with providing demand CAPs and incentives far over the easy city tiles (which are earlier, less refined, and have far less in the way of both realism and an demonstrable understanding of how the game works) which have poorer growing conditions. I'm not sure of the reason behind the demand drop, though I have noticed that playing on pause to set up infrastructure and zones first and then unpausing has a greater tendency to grow more stuff than if I were to do it on the fly (which is what I typically like doing). In other words, zoning all at once (even w/zero pop) has a tendency to grow more houses, COM (though still rarer than IND), IND and other stuff (??? what other stuff be this you speak of? You know...stuff. Ahh....) than if the demand should remain and I zone after the fact to accommodate it.
Experience is something you don't get until just after you need it.

My Mayor Diary San Diego: A Reinterpretation

gn_leugim

the problem is not only that the demand is low, we get low demand on hard settings and so, but as we develop they go up, and down, and up again, following the development of the town/region. but in this case, one or more tiles got their I demand frozen in the ground! from the start of the city creation, even if the tile next to it, the only one developed in the region has just enough jobs for its citizens. and no matter what I do, it does not go up. only one thing has worked, which was the super demand ordinance (I found out I have to activate it), but I don't know much that thing can screw the game  &mmm