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Modifying Existing Lots

Started by MrWacko, September 08, 2008, 01:58:49 PM

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MrWacko

I'm trying to modify some of Jeronij's v4 sea walls, attempting to remove the boxes (NOT BROWN BOX MISSING DEPENDENCY FILES. See attached picture for what I'm talking about) that appear all over the place on his walls. Every time I remove the prop for the boxes in the lot editor, it appears fine, until I reload it. Every time I look at them in the lot editor after doing my modifications, the boxes are back. Doing save as seems to create new ones, but that's not what I want. I want to directly replace the old ones, since my seaport menu is cluttered as is.

Pic of what I'm talking about:


Thanks for the help

Edit: clarifying exactly what I want removed.

Diggis

The boxes are there because you haven't downloaded all the dependencies for the lots.  An easier thing to do would be check the readme and download the dependencies.

On the other hand, when you save in the LE it will create a SC4Lot file in the plugins file.  There is also a copy of the file in the original DAT file.  You will need to either edit the DAT files to remove the old lots or possibly remove the DAT file.

MrWacko

#2
Let me clarify: It's not a brown box, or a missing dependency. I have the multi-color icon mod for seeing those. These are part of the lots, you can see them in the sample pictures given when you download it. I think they look like trash/garbage on an otherwise really nice bunch of lots, and so I'm trying to remove them.

As for modifying the .dat files, I have no idea on how to do that. Could you point me to a tutorial/thread as to how? That's the prefered solution.

Diggis

OK, I've just checked and the lot files aren't part of the DAT file.  What you need to do is open the old and new files in the reader. 

In the old SC4Lot file delete the LOT exemplar out (there are 2 exemplars, the Lot one contains a list of Lotconfigproperties) and then copy the lot config across from the new one.

BarbyW

As they are separate lots you can make the changes in LE and Save. When you are doing this make sure that the old files are in the root of plugins or you will still end up with two lots.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

MrWacko

#5
Quote from: Diggis on September 08, 2008, 02:26:13 PM
OK, I've just checked and the lot files aren't part of the DAT file.  What you need to do is open the old and new files in the reader. 

In the old SC4Lot file delete the LOT exemplar out (there are 2 exemplars, the Lot one contains a list of Lotconfigproperties) and then copy the lot config across from the new one.
Reader? What reader? Could you point me in the right direction?
EDIT: 5 minutes later, one power search finds the reader. Who would have thought  :-[

Quote from: BarbyW on September 08, 2008, 02:40:13 PM
As they are separate lots you can make the changes in LE and Save. When you are doing this make sure that the old files are in the root of plugins or you will still end up with two lots.
Did, and I still had two lots. One was the original, the other was a new file with its hex location on the end of it, but otherwise named the same.

dsrwhat316

What I usually do is click "save as", save it as a slightly different name to identify it in my plugins folder, and exit out of the Lot Editor. Then I either delete or move the old lot out of the plugin folder and that should do it.

~ Dan
Custom Lotting at its Finest:

Last updated: 2/9- I'm Back! +  A Teaser (of course...)

MrWacko

Quote from: Diggis on September 08, 2008, 02:26:13 PM
OK, I've just checked and the lot files aren't part of the DAT file.  What you need to do is open the old and new files in the reader. 

In the old SC4Lot file delete the LOT exemplar out (there are 2 exemplars, the Lot one contains a list of Lotconfigproperties) and then copy the lot config across from the new one.

That didn't work either. On top of that, manually going through the reader and deleting the prop simply caused half of them to stop working, and the other half to lose almost all forms of diversity.

Quote from: dsrwhat316 on September 08, 2008, 02:54:15 PM
What I usually do is click "save as", save it as a slightly different name to identify it in my plugins folder, and exit out of the Lot Editor. Then I either delete or move the old lot out of the plugin folder and that should do it.

~ Dan
I think this kills some of the random features that pop up, but I've done it. There's a problem with one lot though. Whenever I save, it claims it needs a texture on all of its lots. I haven't even touched the textures though. Even if I open it, then attempt to save it without ANY changes, it claims there are missing textures.

sithlrd98

#8
Quote from: MrWacko on September 08, 2008, 05:34:30 PM
There's a problem with one lot though. Whenever I save, it claims it needs a texture on all of its lots. I haven't even touched the textures though. Even if I open it, then attempt to save it without ANY changes, it claims there are missing textures.

I'm not sure which lot you are referring to , but it sounds like it is an transparent texture to me (If not , sorry)...Here is a link to that topic http://sc4devotion.com/forums/index.php?topic=23.0 (scroll down to MAS's reply for a easy way to remember)

This is somewhat of an advanced LE / Reader trick depending on how well you are with those programs.