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Textures BSC Style??

Started by YoungJeezy13, December 20, 2006, 03:27:13 PM

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YoungJeezy13

Hiya there  &idea
I have been looking thru the stex at Simtropolis.com
and I really like BSC stuff. Ok,
now I am starting with the B.A.T and I would like to know what tool or what website do they get their textures?
I know there's Mayang.com but I am not satisfied with their textures.

Bye   :party:
~~Youn Jeezy~~
Im not 13 years old btw, that number is my lucky #
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callagrafx

Hi there, welcome and good luck with BAT

Textures are plentiful on the Net if you know what you are looking for.  A great resource is http://www.cgtextures.com
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Fukuda

You shouldn't use raw textures for making a BAT, you must transform your textures (with photoshop and others) to fit in your BAT.
;)
Back to europe ;D

callagrafx

By that I think Fukuda means resizing the texture to better fit the model (I presume)...Good advice.  I generally use screenshots of the model faces to get the textures to fit right. 
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Fukuda

I meant perspective fixing, making light gradients, dirtying up textures, applying patterns and other methods for making more realistic textures  ;D
Back to europe ;D

jeronij

#5
And what about posting a nice tutorial about your techniques guys  ;D ?¿

Oh, btw, YoungJeezy13 , if you read the creator's threads at the BSC BAT Room in Simtropolis, you will find many many textures which have been gently shared by these creators. There is not a repository for those files, but I am sure that in 15 minutes you will have several excellent textures  ;) . You can start searching threads from your favourite author .
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YoungJeezy13

Thank you, you all, I already looked through the website callagrafx posted.
There seems to be some very good textures at the BSC team room by the way.  &prt
~~Youn Jeezy~~
Im not 13 years old btw, that number is my lucky #
[/font]

swi21

Sometimes, the best way to get good textures, is to use photos of the building you want to reproduce. But it's very important to photoshop your textures. Lights, gradients and shadows are very important for the effect ingame. I personaly work on my model directly from textures, in order to give depth, bump and make these surfaces alive..

storms991

Hi, just wondering where I could find the brick textures that gascooker used for his buildings.
http://sc4devotion.com/csxlex/fr_main.htm
if you look at these pictures, the High street buildings and residential building textures are what I would like.
Thx, I willa also take a look a look at the site posted.
And by BSC Team room, do you mean the one at Simtrop or the one here?

callagrafx

Gascooker is a fellow graphic designer and a serious font of knowledge when it comes to all things photoshop, so my guess is he took a base texture and recoloured to best suit his buildings and how he wanted them to look....That was one of the things that made him and his work special, the attention not just to the model but more emphasis on the texture.  Sorry  I couldn't be any more help than that.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

storms991

Yea, no wonder I love his bildings so much
could you post a simple tutorial on how to do this texture tweaking
THX

callagrafx

On my to-do list....but unfortunately so are a lot of things  &mmm
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

storms991

lol, It is understood, does he by any chance have an e-mail address that I could contact him using?