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Industrial Ploppables with jobs - game and builder GURU's please read

Started by buckbeach, November 08, 2008, 09:37:53 AM

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buckbeach

This post is more than just a request for new lots or BATS, it's a concept, so I thought I would start this here.  After seeing a new creation (can't remember whether it was a lot or BAT) of a rather nice power plant that was under construction, I started thinking that it would be nice if somehow the jobs needed in RL to construct such a large complex project, were assigned to it.  After all these RL projects sometime take many years to complete.   

This got me thinking (dangerous for my old shunken brain).  There are many Industrial plopables that have been create that do have functional jobs but the problem is they do not generate freight.  Well, construction and other labor service industries do not generate much freight in RL if any, only the manufacturers.  Why not have these workers captured for use by creating a series or class of Industrial Plopables. Examples:  carpenters, plumbers, air conditioning and heating workers, iron and sheet metal workers, etc, etc.

These companies could be large ground up builder's (residential, commercial, civic and industrial buildings, bridges, road/street, tunnel, railroads), or smaller service outfits.  They could capture the carpenters, plumbers, air conditioning and heating people,  iron and sheet metal workers, oil well diggers, agricultural support companies, on and on.  The list of this class of mid-level educated working citizens is sorely missing from our game. 

Here is the part I do not know, are there any other game issues that are skewed (screwed up) when you have these type of Plop Industrials, like taxes.







RippleJet

Ploppable industries should indeed be of a kind that in RL doesn't ship any freight. :thumbsup:


Quote from: buckbeach on November 08, 2008, 09:37:53 AM
Here is the part I do not know, are there any other game issues that are skewed (screwed up) when you have these type of Plop Industrials, like taxes.

No, if the modding is otherwise properly done, the only thing that won't work in ploppables is out-going traffic;
residents not being able to go out looking for jobs and freight not leaving industries.