• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

gmax or full autodesk studio

Started by gayleau, March 05, 2009, 06:18:42 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

XiahouDun

Quote from: callagrafx on March 06, 2009, 05:13:29 AM
Well, they would open up a huge market for animation, as the edit software of choice for the likes of Pixar etc is Final Cut Pro.
I thought Pixar used in house things like Marionette. The only non-Pixar developed program I know of them using is Renderman, which they've heavily edited for their uses. Either way, I would doubt them bringing 3DS over, but could fully see them providing more support to their branches that do work on Mac due the increased popularity.
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

callagrafx

Final Cut Pro is video editing software  :thumbsup:
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Xiziz

From what I gather Maya is becoming the new standard though, atleast all 3D design/animation courses in Sweden starting 09 seem to rely on Maya.

Wish people would open up for Blender though. Blender is defiantly the best 3D application I've ever used, and I've only been using it for three weeks.

Bat4Blender *floats away pleasant dreams*

callagrafx

Quote from: Xiziz on March 06, 2009, 06:59:45 AM
From what I gather Maya is becoming the new standard though, atleast all 3D design/animation courses in Sweden starting 09 seem to rely on Maya.

Wish people would open up for Blender though. Blender is defiantly the best 3D application I've ever used, and I've only been using it for three weeks.

Bat4Blender *floats away pleasant dreams*


Maya: $2,590.00

3DS Max:  $3,990.00

Which would you choose?
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

gayleau

Already tried the download from turbosquid. It is labelled gmax but only installs microsoft VPC instead; waited and waited to see if it was going to continue on with installing gmax but no go. It's okay I think, I used to have it a few years ago, I will search my old XP machine for an old copy of the installer. Maybe! Fingers crossed.

gayleau

I take all of that back. I suddenly had a brainwave. Went back to turbosquid and registered as a member, downloaded the file (which looks exactly the same as the one on the non-registered page). This time it did install gmax. So for future reference for anyone who wants gmax, go to turbosquid (ignore the gmax bit until after you register as a member) then download it from within your account.

gayleau

Sorry, I will shut up after this. Just wanted to let you know that I made a small donation to thank you for all your help. I can't afford much at a time so I will just make small ones each week or so. Thanks for putting up with me.

XiahouDun

Quote from: callagrafx on March 06, 2009, 06:10:29 AM
Final Cut Pro is video editing software  :thumbsup:
Yeah, I know. Was just saying I thought they pretty much only used in house software, and used those as examples. I hadn't heard anything about them using FCP before.
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

Xiziz

Quote from: callagrafx on March 06, 2009, 08:30:07 AM
Maya: $2,590.00

3DS Max:  $3,990.00

Which would you choose?

Good point, though if it all was about cost I would expect to see more of Blender, which is free. Shame large companies don't use open-source software.

Gayleau;
You got the activation code to I presume? Also from turbosquid's page, you need it the first time you start gmax/bat.[/color][/font]

Diggis

Quote from: Xiziz on March 06, 2009, 11:14:10 PM
Good point, though if it all was about cost I would expect to see more of Blender, which is free. Shame large companies don't use open-source software.

I would guess it's because programmes like 3DS Max are much more powerful.   From what I understand Maya is more an animation package, particularly for organic animation (people etc) whereas Max is used for Still and flythroughs more.  Lee may correct me here (he has a habit of that :D) but that is my understanding.

callagrafx

Quote from: Diggis on March 07, 2009, 12:39:51 AM
I would guess it's because programmes like 3DS Max are much more powerful.   From what I understand Maya is more an animation package, particularly for organic animation (people etc) whereas Max is used for Still and flythroughs more.  Lee may correct me here (he has a habit of that :D) but that is my understanding.

Maya has very powerful animation tools and is used a lot for CGI work and post production effects (Spiderman, Star Wars, LOTR)....At the same time, Max is used extensively in television, shows like Battlestar Galactica, Stargate Atlantis, the series on Rome, etc etc etc.  So not really just for stills and flythroughs though.  It's the same old thing, 3D Studio has been around since the early mid 90's (I used to use v3 then v4 in DOS), so became the standard because it was the only one available to the "masses"...TDI Explore required a Sun Unix workstation and was stupidly expensive. Lightwave followed shortly afterwards but was, in the main, an inferior product.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

toxicpiano

Quote from: callagrafx on March 06, 2009, 04:55:03 AM
One would hope that with the acquisition, they have also acquired the ability to port 3DSMax to Apple OSX.  If they did that I could finally say bye bye to Windows  ;D

A port would be wonderful. I've read that they are merging Max and Maya into one program (or something to that extent). They would have to port it to OSX, if they didn't want to lose their mac customers (I would have thought anyway).
I find that alcohol, taken in sufficient quantities, can bring about all the effects of drunkenness.

gayleau

Quote from: Xiziz on March 06, 2009, 11:14:10 PM

Good point, though if it all was about cost I would expect to see more of Blender, which is free. Shame large companies don't use open-source software.

Gayleau;
You got the activation code to I presume? Also from turbosquid's page, you need it the first time you start gmax/bat.


Yes, thanks, got that too; there is actually a link in the installation.