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Copying props to another lot?

Started by vershner, June 01, 2009, 05:26:12 PM

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vershner

Is there any way to copy all the props from one lot into another?  I guess not in the Lot Editor maybe, but in the Reader perhaps?
I made a HSR station but somehow it's got completely broken and won't load in LE properly. It had loads of nicely aligned props though and I'd really like to avoid doing all that again.

vershner

Problem sorted! Thanks to sithlrd98 for the help.

joelyboy911

Could we perhaps share in this knowledge too?
SimCity Aviation Group
I miss you, Adrian

sithlrd98

#3
This is pretty much what I told Vershner:

Basically , you want to copy the LotConfigPropertyLotObjectData which is the textures and props...0x00000001 & 0x00000002, the building is 0x00000000,   which a lot of times is the  LotConfigPropertyLotObject,after you have already re-created the basic template of the station lot.

Of course when you do that it will make you put base textures , but you can remove those after you are in reader. Basically , place your building first , then the base.  Delete all of the LotConfigPropertyLotObjectData in your new lot and paste from the old.A word of caution about the LotConfigPropertyLotObject ...it is not always going to be the model! The best sure fire way of telling is to look at the first set of values in that exemplar(Lot Config) The model is always going to end in "00" , props "01" and textures "02". Sometimes (a lot actually) lot builders start with the base textures and work from there. The first thing that is placed on the lot gets to be called the LotConfigPropertyLotObject , every other texture/prop or building will then become LotConfigPropertyLotObjectData.

Jayson

RippleJet

Also, after you've pasted the objects, remember to right-click and Reindex LotConfig.
That will ensure that all LotConfigPropertyLotObjectDatas are consecutively numbered from 0x88EDC900 (which is the first one, called LotConfigPropertyLotObject).