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Prism Tower Condos

Started by RadicalOne, August 28, 2009, 12:08:53 PM

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vester

Quote from: RadicalOne on September 04, 2009, 06:40:17 AM
I figured that out, right at the very beginning. There is a carpet floor and interior walls to light.

Some people use old poster and other pictures to put on the floors.

RadicalOne

Quote from: vester on September 04, 2009, 06:48:20 AM
Some people use old poster and other pictures to put on the floors.
Carpet does fine, and I would think it more realistic to have a colored carpet than a picture on the floor.

RippleJet

Quote from: RadicalOne on September 04, 2009, 07:41:32 AM
Carpet does fine, and I would think it more realistic to have a colored carpet than a picture on the floor.

A picture may give the impression of furniture...
Check this post for one example.

Diggis

It's all about trickery mate ;)  The posters really are the best way to go, and makes it look like there is stuff in there.  Alternativly you could paint blocks on your carpet texture like Prepo has with his tiles.

RadicalOne

#84
Quote from: Diggis on September 04, 2009, 07:54:27 AM
Alternatively you could paint blocks on your carpet texture like Prepo has with his tiles.

I can probably add objects to the carpet texture. That way I get the best of both worlds.
EDIT: I tried, but it made a repeating pattern.


I managed to fix the glare on the windows. Unfortunately, that meant dulling their gloss.

EDIT 2:
I am making real progress on the lighting, but I'm encountering a weird problem: light leaks through the walls in random places, places which are identical to the ones where light does not leak. >_< Before anyone asks - the lights are set to cast shadows.



Anyone have any idea?

EDIT 3:
This thread seems to have suddenly gone dormant...why?


EDIT 4:
I've completed the lighting. I was, unfortunately, forced to use the nightmaps for the majority of the tower. Standard lighting would not work properly, always leaking everywhere.

Thus, I am now exporting the model.
EDIT5:
13 hours so far...I obviously can't go through this every time I want to export...

Jesus - it took "131733" seconds to export the model! Over 36 hours!


FINAL EDIT:
It's done.