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Residential Demand Cap Help

Started by Eagle, September 08, 2009, 04:10:17 PM

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Eagle

Need a bit of coaching on demand caps for residential.  My cities hit the residential caps around 1.5 to 2.0 million population.  Other than building hundreds of parks & plazas, is there a way to get significant cap relief w/o cheating?  Obviously, I am not running CAM. 

RippleJet

Those in-game rewards which provide the biggest residential CAP relieves are:


R§§
R§§§
Major League Stadium   
   300,000
200,000
Minor League Stadium
200,000
   200,000
Zoo
150,000
75,000
   150,000
Tourist Trap
100,000
Farmer's Market
20,000
150,000

Eagle

Thanks.  I don't usually qualify for the farmer's market.  So, even with the rest of these rewards, the caps limit the city to ~2.0 MM population.  Maybe I should make the major league stadium, really major by quading the caps for it.  That would give another ~1.5 MM of headroom.

Eagle

Another related question.  My cities don't usually end up using all of the R$ cap, but have no issue using up most of the caps for R$$ & R$$$.  For example, one of my cities is ~1.4 MM population with a percent breakdown of R$ 35%, R$$ 52%, & R$$$ 13%.  The cap status for these are R$ 60%, R$$ 88%, & R$$$ 85%.  How do you get R$ to grow up to ~90% of its cap?  These Sims are educated as I have never had much success packing them in high density when they are uneducated.

RippleJet

The residential CAPs should be thought about as recreational capacity.
The more facilities for recreation that your city has, the more people can move in.

Obviously rich people require more recreational facilities (parks and stadiums) than poor people.
Thus, Maxis made it easier for us to raise the CAPs for R§ than for R§§§.

Eagle

Thanks Ripple.  I had never thought of caps in this way.  Need to rethink my strategy.