• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Question regarding I-r4_8x10 GA Farm Nexis Feedlot (+ others) in CSX Farms Vol01

Started by jmelvin, May 02, 2010, 10:20:18 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

jmelvin

I was doing some cleanup in my plugins folder and looking at various things with ilive reader. I noticed that the building exemplar for I-r4_8x10 GA Farm Nexis Feedlot_6d077626.SC4Lot does not contain any resource key type property (even linked via parent cohorts).

I may be wrong but shouldn't the building exemplar have a ResourceKeyType0 property with TGI 0x5AD0E817,0xBADB57F1,0x0E110000 ? I think I have seen a comment that a building exemplar without any resource key type property could lead to the building growing on blank lots that may be in the plugins folder.

The feedlot is part of CSX Farms Vol01 and has been out there for some time so I am not sure if this is something to worry about. I took a quick look at the other lots in this set and see that the following also do not have any resource key type property:
    I-r5_8x6_GA_FarmHopeless_ecf22512
    I-r3_10x10_GA_Farm_RainbowTrout_cd1dcbaf
    I-r2_5x4 CSX Farm - Don's Produce_cf101314
    I-r2_3x3 CSX Farm - Bob's Place_8f1011a2

I apologize if I missed something when I was looking at this.

RippleJet

Nothing wrong with not having a Resource Key Type. ;)
It is essentially the same as having a Resource Key Type pointing to a non-existent model. e.g. 0x0, 0x0, 0x0.
In other words, the result is the same as having a blank model, such as the one with TGI 0x5AD0E817,0xBADB57F1,0x0E110000.
Everything visible on such a lot would of course have to be props.


Quote from: jmelvin on May 02, 2010, 10:20:18 PM
I think I have seen a comment that a building exemplar without any resource key type property could lead to the building growing on blank lots that may be in the plugins folder.

That's only a speculation and misunderstanding.
For it to grow on a blank lot, it would have to belong to an ingame building family.

jmelvin

QuoteNothing wrong with not having a Resource Key Type. Wink
It is essentially the same as having a Resource Key Type pointing to a non-existent model. e.g. 0x0, 0x0, 0x0.
In other words, the result is the same as having a blank model, such as the one with TGI 0x5AD0E817,0xBADB57F1,0x0E110000.
Everything visible on such a lot would of course have to be props.

Thank you for the prompt response clearing that up for me, RippleJet.  :thumbsup: I have seen several of your posts noting the two options for a lot with an 'invisible' building. I tried to search the forum for info regarding building exemplars not having a resource key type and had not found any mention that this was valid.

Quote
Quote from: jmelvin on Yesterday at 11:20:18 PM
I think I have seen a comment that a building exemplar without any resource key type property could lead to the building growing on blank lots that may be in the plugins folder.

That's only a speculation and misunderstanding.
For it to grow on a blank lot, it would have to belong to an ingame building family.

This was the part I wasn't sure of. I will have to be wary of posts that make statements of fact in threads that are not part of the thread for a given 'trouble'.