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B.A.T. no longer rendering textures in color

Started by justinrpg, March 05, 2011, 08:57:26 AM

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justinrpg

no setting has changed or anything and RGB Alpha is set during rendering but the B.A.T. rendering previews aren't in color!!! what gives? how do i fix this?

Aaron Graham

Do you mean when you render in SC4 BAT your model is gray??
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Zacharuno

If it's rendering like Aaron said, go into the "gmax Material Navigator".

Double click on the first material. It should bring up the "maps" menu. Then click on map and it should bring up the menu to find the texture on your computer, just hit enter or okay, as the same texture should be highlighted already. Repeat this for all textures in the scene. It happens to me from time to time. It's annoying, but a simple fix.

justinrpg

#3
I can't find Gmax material navigator, i went through all the menus... where is it? had to stretch the window to find it...

justinrpg

it's still not working... the texture in the navigator is in color but still renders gray...  anyway i can't find 'map' to click on... here is what comes up




since i can't find 'map' may be why it isn't working...

justinrpg

#5
ok i found 'maps' and did everything you told me... didn't fix the problem still gray...


I JUST DON'T GET IT...

Cali

#6
well first off, I'm no expert, but you should use blinn, not phong. second of all, that little cube next to the material name, needs to be checked or you won't see any texture at all. try that
"It's not a design flaw, It's my signature"

cogeo

#7
Sometimes BATs get corrupted. Try this fix:
- Backup your (original) scene (make a copy of the file).
- Open gmax/BAT.
- In your (empty) scene, add an Omni Light; this will create those yellow rays. Then delete the light.
- Select File->Merge and pick your (old) scene.
- In the list that follows, select all items except TB2CameraHandle and click OK.
- Zoom all viewports to (your) desired zoom level and save the file under a different filename; you may even save it under the same name, overwriting the original (you have created a back-up, haven't you?).

The above procedure takes 1-2 mins, and fixes many bugs in the scene, including those "grayed" objects (or else "materials getting lost") and deletes all unused  materials (esp those annoying BAT-generated .._UserModel_Z??_ ones). In essence cleans-up the scene. I always do so before exporting a BAT model, esp a large one.

justinrpg

it must not be liking the texture I'm using I started over from scratch in sketch-up and did everything over again... even made the billboard a different size... it isn't in color... but if i use a different texture it's just fine...

jmyers2043

#9
Justin - before I try to answer, is this a 3ds file that you've imported from sketch up?

<edit> I should have read ALL the posts as I see it was originally a sketch up.

<edit two>

OK, I went to the Sketchup Warehouse and downloaded a model. Then went thru a conversion process to change the sketchup model to a OBJ file. From there I imported it into Poser 7 and exported it as a 3ds file which gmax can import.

And as you mentioned above, the model is gray. The process of applying textures from that point is

1- Select all the polygons you wish to apply a texture on. 



2. Select the texture you want to apply and drag it to the model. In this example, a thatched roof.



I think that the polygon selection process could get very difficult if you have an intricate model but hey, it's your time and effort.

Good Luck

- Jim



Jim Myers  (5th member of SC4 Devotion)

superhands

i have noticed sometimes bat will do this, but im not sure if this is the solution for this problem.

when rendering a preview in a non 3d viewport and selecting a object in your scene in might do this, try to render whilest in the 3d persepctive view in full screen - this sometimes works for me

justinrpg

i edited the texture in gimp, darkened it about 20% and saved, i guess Gmax (or B.A.T.) doesn't read very light colors... after the darkening, all was good...