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Growing my towns

Started by Tilarium, June 07, 2011, 03:57:52 PM

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Tilarium

Hey all.  I've been playing on and off for years... but the on is always when making small farming cities.  I haven't made town with more then 10000 people in a long time.  I'm building up what's going to be one of the main cities, slowing building it's seaport (thanks PEG!), will eventually have a small airport (maybe).  It's got about 20k people right now, in 3 small sections, aswell as 2 sections with lots of industrial zoned areas.  Problem is, I can't get the town to build up, only way to get more people is to build out, otherwise I start losing people as houses.  The riches, they love their 12% tax rate...  So anyone got advice on how to con my population to start building up?  I've lost pretty much all commercial demand too.  I've thought about building an airport to help... but when I put the airport into another city all of it's commercial demand dropped to the negatives and the population started fleeing the city in droves.

jmyers2043

Hey Tilarium

Golden rule of thumb is that all demand is regional. Things you do in one city affect others.

Also remember that there are limits to all development. I don't know if you use the CAM or Maxis Vanilla. Using the CAM as an example: If you have a regional residential capacity that looks like this  R$ 5966 R$$ 6710, and R$$$ 7458

Then you have the following percent chance for this type of housing to grow.

Stage 1 = 14 %
Stage 2 = 26 %
Stage 3 = 33 %
Stage 4 = 23 %
Stage 5 = 4 %

Keep in mind that I said 'capacity'. You may have enough housing for 5966 + 6710 + 7458 = 20,126 Sims. But you may actually only have 19,500 Sims living in those homes. In this case it is the capacity that counts and not the actual head count.

Hope this helps.

- Jim


Jim Myers  (5th member of SC4 Devotion)