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Region view problem, map shifts, adding purple line

Started by Komsip, November 02, 2011, 04:59:27 AM

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Komsip

I have this issue and can not solve it, I thought it had to do with some terrain mod I was using but I have tried removing all plugins and it still happens, on all maps I create. It doesn't happen on the maps that come with the game (Berlin, London, Fairview etc.) only maps that I create. Some times smaller maps don't get the purple line, but all full size (blue in config.bmp) maps get this. It makes region viewing hard which makes terraforming more difficult (matching the cities becomes more difficult) and is esthetically unpleasing.
I have not always had this, but can not remember when it started.



Is anyone familiar with this issue and know how to possibly solve it?

dobdriver


It is a bug, when saving large cities at any resolution greater than 1280x1024. There does not appear to be a solution to this except perhaps a fix by maxis, and since it's been 8 years now I wouldn't be holding out hope. It is really a missing strip of texture, the blue or purple strip is the background. You can check this easily by changing your background images and the holes will change colour also when you save the city again.

Saving at a lower resolution will fill the textures but still disappear again if you save later at a higher res.

Sorry it's just doom and gloom!

Komsip

Quote from: dobdriver on November 02, 2011, 05:47:50 AM

It is a bug, when saving large cities at any resolution greater than 1280x1024. There does not appear to be a solution to this except perhaps a fix by maxis, and since it's been 8 years now I wouldn't be holding out hope. It is really a missing strip of texture, the blue or purple strip is the background. You can check this easily by changing your background images and the holes will change colour also when you save the city again.

Saving at a lower resolution will fill the textures but still disappear again if you save later at a higher res.

Sorry it's just doom and gloom!

OK thanks for the help. At least I know what I can do when I want to take a picture of a regional overview.
I enjoy making a specific type of Scandinavian-type maps (Mid-Sweden, Finland, Estonia, Latvia and parts of westernmost Russia style of geography, not Norwegian, Danish, or Southern Swedish geography.) and I wanted to take some pictures to show others how to terraform fictional realistic maps of the mentioned regions to make a nordic-style tutorial here or on some other forum. I'll have to change my resolution for those occations. But for gameplay I need this high res i use 1920x1200 since i use a flat screen and flat screens only have one resolution where things look really sharp.

dobdriver


As I render a few maps myself I have a couple of different shortcuts on the desktop. One is for windowed at 1280x1024 for rendering and another is windowed at 1920x1200 if I want to look at a bigger picture. The beauty of windowed mode is twofold: One is one is not stuck inside the game and the other is the pixel size is native resolution so it does not look stretched like in full screen mode.

I would like to be able to use full screen natively but unfortunately SC4 doesn't play at 2560x1400, I can open region view in software rendering but entering a city crashes and burns it. Oh well thems the breaks I suppose

Komsip

Quote from: dobdriver on November 02, 2011, 09:45:35 AM

As I render a few maps myself I have a couple of different shortcuts on the desktop. One is for windowed at 1280x1024 for rendering and another is windowed at 1920x1200 if I want to look at a bigger picture. The beauty of windowed mode is twofold: One is one is not stuck inside the game and the other is the pixel size is native resolution so it does not look stretched like in full screen mode.

I would like to be able to use full screen natively but unfortunately SC4 doesn't play at 2560x1400, I can open region view in software rendering but entering a city crashes and burns it. Oh well thems the breaks I suppose

That's a smart idéa, running it in windowed mode has never been something I have ever even considered an option, but with no good reason, I just assumed it won't feel as nice as fullscren, but it could be practical actually.