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How to make a new texture from scratch?

Started by gmavignier, August 14, 2007, 11:44:56 AM

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gmavignier

I am developing a texture MOD for the GLR to have sandstone base texture to match a sidewalk MOD I have downloaded. Since I am going to do it I might as well develop a version of the MOD to match the EURO asphalt sidewalk mod as well.

I am posting a link for the original thread on Simtropolis for anyone that is interest on helping out. LINK

Anyway I am here to ask if anyone could help me out. I need to make a PNG format texture for jplumbley to make the dragable puzzle pieces for the GLR. Any help would really come in handy. I could either learn to make a texture from scratch, how to extract and reformat an existing texture or, if you anyone would be so kind, and make it for me.

I plan on releasing the material on STEX and the BSC exchange here in SC4D.

Please guys help me out.

gmavignier

OK a little help here. I found Jeronij's tutorial on extracting textures (LINK) and I am pretty sure the one I am looking for is on SimCity2.dat as it contains most base textures in the game from what I could see. The problem is the dat has over 15,000 FSH entries. Could anyone give a clue? I am looking for the vanilla sandstone texture like the one used on some NAM pieces.

I would REALLY appreciate any help.

jeronij

You could extract the texture from the NAM itself  ;)

Btw, I am glad someone found my tuto and got a use for it  :-\  ;)
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gmavignier

Quote from: jeronij on August 14, 2007, 01:02:48 PM
You could extract the texture from the NAM itself  ;)

Btw, I am glad someone found my tuto and got a use for it  :-\  ;)
Oh man! Can you belive I just found it on SimCity2.dat? It's number 7391 by the way.

Tropod

Quote from: gmavignier on August 14, 2007, 01:10:30 PM
Oh man! Can you belive I just found it on SimCity2.dat? It's number 7391 by the way.


Just for info & others who may come across this; whenever working with SC4 files, especially custom content related & especially when modding, try to go according to the TypeGroupInstanceID (or TGI ID for short) of the file(s), not the number of the file. As the number of a file, like 7391, can & does change & is not always constant.

1st post  here &dance :party:

Pat

OMG tropod wow welcome to devotions!!! a god walking amongst us... next to wou of course....

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RippleJet

Quote from: Tropod on September 30, 2007, 07:51:06 PM
1st post  here &dance :party:

And hopefully there will be several to follow! :)
Welcome to Devotion, Tropod! :thumbsup: