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Texture ID Issue?

Started by choco, August 11, 2008, 07:37:52 AM

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choco

Hi all.  Need a little help with a small problem.....pictures are worth a thousand words....or so they say.

it happens both at zoom 4 & 5, and the misplaced texture changes with orientation.  I'm not even sure where to start, other than bulldozing it and starting over.  I have the CAM installed (obviously), with about every available CAMelot I've come across. 

I was hoping maybe someone will recognize the misplaced texture and may know what buildings they are from.

Thanks in advance for any help!  :thumbsup:

BarbyW

Please query the lot and let us know the name of the building. It looks as though it is a similar problem to the one found in superstar's Key Tower.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

cogeo

Definitely a texture ID conflict with the ingame stuff. This is caused by exporting the same BAT again and again. Notify the BATter, the model has to be exported anew (it will get a new ID) and the the building exemplar(s) must be updated (to use the new IDs). There are ways to control ID generation and assignment, both with the old and new Maxis' ID generator scripts.

choco

hey, thanks for the quick reply.

the building is the triangle tower, possibly made by superstar (SS?).  im blocked from the stex so i can't verify that till i get home. 

CO$$$11_4x4_Triangle Building SS_73f015ec


appreciate the help.  i'll see about getting ahold of the BATter when i get home.

Thanks all!

Rayden

#4
Quote from: cogeo on August 11, 2008, 08:23:42 AM
Definitely a texture ID conflict with the ingame stuff. This is caused by exporting the same BAT again and again. Notify the BATter, the model has to be exported anew (it will get a new ID) and the the building exemplar(s) must be updated (to use the new IDs). There are ways to control ID generation and assignment, both with the old and new Maxis' ID generator scripts.

It's not really necessary, Riplejet has fixed a couple of buildings with the same problem. I'm not sure exactly, but I can guess how. The model should have all the fsh files of the building included, only a few of them might have the IDs somehow mixed up and assigned to the same of that strange building appearing. With reader, those fsh files can be rearranged and have the IDs changed to the right ones. Anyway, the batter must update the lot where ever is up to download.

RippleJet


choco

Thanks RJ! I didn't realize there was an update for the prop pack.  All's good in sim world now.  :thumbsup: