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Help with modding an industrial lot...

Started by Fatsuhono, November 24, 2008, 05:36:30 PM

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Fatsuhono

Hello all. :) I am here to request some help...

I have a new BAT that I just finished, it is a heavy industrial pulp mill, quite a large area it takes up, plus it includes open parking lots and a tailings pile. It includes this and this. As you can see, the lot it would take up is quite large. So the problem: I don't want this BAT to be a landmark, as I would prefer an industrial manufacturing lot. But, whenever I open LE and open an I-m lot, it won't let me make the lot any larger than 6x6, which won't do since my BAT is way bigger....

So.... I would like to:
- Make it a huge lot as a growable
- Also would like to know how to make it industrial, but as a ploppable as well.

Thank you very much... :) :-[


RippleJet

If you want it to be a CAMeLot, or modded to be CAMpatible, send me the model with instructions on what size the lot should be.
I'll run it through PIM-X and return an empty lot, with just the building, that you can finish in LE.

Quote from: Fatsuhono on November 24, 2008, 05:36:30 PM
- Also would like to know how to make it industrial, but as a ploppable as well.

The alternative to PIM-X would be SimGoober's Making a Functional Landmark Lot

Fatsuhono

Thank you everyone. Now I have another question... I released my mill yesterday, but apparently it serves 238679 jobs, which is way too much. I always assumed that Plugin Manager makes the right amount of jobs necessary, but this is way too much...

So, how do I modd it to have less jobs?

BarbyW

Not only are the jobs out of proportion but the other properties are too. I believe RJ has sent you a CAMelot base lot for you to prop. I can process your current lot through PIM_X as well if you wish and send just the lot to you.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

Fatsuhono

That would be very nice Barby, thank you! :)