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CAM files & Remove File

Started by Ryan12320, July 10, 2009, 10:18:38 PM

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Ryan12320

#20
Quote from: RippleJet on July 14, 2009, 08:56:43 AM
The only way appears to be to use DatPacker and merge ColossusAddonMod_1.0.dat with SimCity_1.dat.
There was recently a discussion about this in Where are my residents!!!

However, if you'd go for that option, please note that you'd probably better start with a fresh region.
Otherwise demand might be rather unexpected, and most likely negative across the board...

Also remember to backup SimCity_1.dat before doing anything!

ok ill try that and hopefully i can keep my region :P ive worked hard on it and i really like the layout of it :P

and i did look at the thread you mentioned yesterday and i was thinking thats the problem but figured id ask anyways.
thanks for the help and hopefully this will work


EDIT:

Ok so i did that and my R$ and R$$ demand skyrocketed and only hightech indistry and CS$$$ demands droped. im happy i can still play my city :D thanks alot

RippleJet

Quote from: Ryan12320 on July 14, 2009, 09:21:46 AM
Ok so i did that and my R$ and R$$ demand skyrocketed and only hightech indistry and CS$$$ demands droped. im happy i can still play my city :D thanks alot

Thank you, Ryan, for that info!
The explosion in residential demand is what I've always expected in case you upgrade CAM 1.0 to CAM 2.0 (or CAM 1.0.5 which is the latest beta, and is installed by merging it with SimCity_1.dat), but unfortunately it's not always been the case.

This at least leaves some hopes that an upgrade from CAM 1.0 to 2.0 would be possible... :)

Ryan12320

Quote from: RippleJet on July 15, 2009, 06:26:10 AM
Thank you, Ryan, for that info!
The explosion in residential demand is what I've always expected in case you upgrade CAM 1.0 to CAM 2.0 (or CAM 1.0.5 which is the latest beta, and is installed by merging it with SimCity_1.dat), but unfortunately it's not always been the case.

This at least leaves some hopes that an upgrade from CAM 1.0 to 2.0 would be possible... :)

well one thing that i didnt do that most people did do. most people zoned mass amounts of com and ind before trying the dadpack with simcity_1.dat so they eneded up making a masive need for jobs then fixed the big and because there was so many jobs needed, after it was fixed all the demands would drop to nothing.

Somthing i tryed that obviously failed is after i datpacked the simcity_1 file with cam i put it in the plugin folder since i wasnt told when to do with it :P that realllly messed things up so i renamed it Simcity_1.dat and put it back in the main sc4 folder. That did fix the problem. I also read that if you datpack Simcity_1.dat with cam it could cause problems because the order it loads things. and there was a sugestion to change the name of the cam file to somthing that would load after Simcity_1.dat. I decided to try both and before renaming it and datpacking together things were messed up, demands were weird (and max demands went from 24000 with cam to the original 6000). so i tryed again with the renamed cam and datpacked them together and it works great now, like i said my res demands is alot better and only HT and cs$$$ droped.

RippleJet

Quote from: Ryan12320 on July 15, 2009, 08:56:10 AM
Somthing i tryed that obviously failed is after i datpacked the simcity_1 file with cam i put it in the plugin folder since i wasnt told when to do with it :P that realllly messed things up so i renamed it Simcity_1.dat and put it back in the main sc4 folder. That did fix the problem.

Yeah, you don't want to have SimCity_1.dat load twice... not only would the RCI exemplars be doubled, you never know what other exemplars there are that simply cannot be correctly superseded by a dat file that's loaded later...


Quote from: Ryan12320 on July 15, 2009, 08:56:10 AM
I also read that if you datpack Simcity_1.dat with cam it could cause problems because the order it loads things. and there was a sugestion to change the name of the cam file to somthing that would load after Simcity_1.dat. I decided to try both and before renaming it and datpacking together things were messed up, demands were weird (and max demands went from 24000 with cam to the original 6000). so i tryed again with the renamed cam and datpacked them together and it works great now

Yes, DatPacker checks for duplicate exemplars and only includes those that would load last. Thus, since we want those exemplars within CAM to replace those within SimCity_1.dat, CAM's main file, ColossusAddonMod_1.0.dat, must be given a name that loads after SimCity_1.dat.

Ryan12320

Quote from: RippleJet on July 15, 2009, 11:45:11 AM
Yeah, you don't want to have SimCity_1.dat load twice... not only would the RCI exemplars be doubled, you never know what other exemplars there are that simply cannot be correctly superseded by a dat file that's loaded later...

what i forgot to mention here is when i had the Simcity_1.dat+CAM file in my plugin folder i didnt have a Simcity_1.dat in my main SC4 folder

RippleJet

Quote from: Ryan12320 on July 15, 2009, 01:10:12 PM
what i forgot to mention here is when i had the Simcity_1.dat+CAM file in my plugin folder i didnt have a Simcity_1.dat in my main SC4 folder

That's interesting... obviously the game needs to load the essential exemplars in SimCity_1.dat first, e.g. all Simulator exemplars, RCI exemplars, Developer exemplars...

Ryan12320

Quote from: RippleJet on July 15, 2009, 02:21:40 PM
That's interesting... obviously the game needs to load the essential exemplars in SimCity_1.dat first, e.g. all Simulator exemplars, RCI exemplars, Developer exemplars...

well the game did run with only the Simcity_1.dat+CAM file in the plugin folder. The game ran at normal speed and with no problems other then demands being messed up (unless there were things i did not notice).

RippleJet

Quote from: Ryan12320 on July 15, 2009, 03:22:01 PM
well the game did run with only the Simcity_1.dat+CAM file in the plugin folder. The game ran at normal speed and with no problems other then demands being messed up (unless there were things i did not notice).

Then it's only the RCI Exemplars that cannot be in the Plugins folder, which we already know from the doubled regional residential capacity and workforce that comes with CAM...

Ryan12320

Quote from: RippleJet on July 15, 2009, 03:30:11 PM
Then it's only the RCI Exemplars that cannot be in the Plugins folder, which we already know from the doubled regional residential capacity and workforce that comes with CAM...

is it possible that the RCI exemplars cant be in the plugin folder because ea made it so the RCI exemplars in the Simcity_1.dat file cant be writen over, so by adding another set of RCI exemplars in the plugin folder, it would cause the dubling bug?

RippleJet

Quote from: Ryan12320 on July 15, 2009, 03:37:34 PM
is it possible that the RCI exemplars cant be in the plugin folder because ea made it so the RCI exemplars in the Simcity_1.dat file cant be writen over, so by adding another set of RCI exemplars in the plugin folder, it would cause the dubling bug?

I don't think there's anything Maxis made on purpose as most demand properties work correctly within CAM.

It's only the regional residential capacity which is doubled if you modify any of the RCI exemplars,
and the regional workforce, which is doubled only if you modify the workforce drives (TotalWF... exemplars).

If only two demand variables become incorrect, it's more likely there's some error in the loading sequence of the RCI exemplars and their properties.

Ryan12320

Quote from: RippleJet on July 15, 2009, 03:51:14 PM
I don't think there's anything Maxis made on purpose as most demand properties work correctly within CAM.

It's only the regional residential capacity which is doubled if you modify any of the RCI exemplars,
and the regional workforce, which is doubled only if you modify the workforce drives (TotalWF... exemplars).

If only two demand variables become incorrect, it's more likely there's some error in the loading sequence of the RCI exemplars and their properties.

so if im understanding right, changing the exemplars make them messed up? if thats right then that sucks horribly XD