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Sim commuting and existing regional layout

Started by thingfishs, February 21, 2010, 06:03:40 PM

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thingfishs

Hi,
I couldn't find a mapping help section so here it is. I have a large existing region, 8 by 10 large city tiles. Then i heard that sims won't travel across multiple large city tiles. Now I much prefer large tiles but if this comes at a great loss to the accuracy and abilities of the simulator, than I'll have to rethink my approach. If there were medium tiles between each large tile would sims at least be able to travel to the next large city? I'm not looking for absolutely optimum layout, just something that isn't handicapped.

If it will make the big difference I'm thinking it probably will, is there any way to change my current setup without obliterating everything? (keeping in mind that I only have 3 tiles with any development, but have planted an awful lot of trees)

xxdita

I think that there is still quite a lot of confusion about commuting. The simple fact is that without a true regional sim in place, including a regional traffic sim, commuting doesn't really matter.

Once a sim leaves his home city, he is considered employed as far as that tile is concerned. In the next city, that Sim becomes a commuter, taking up a job that otherwise, a resident of that tile would be working. Tile 2 has no way of knowing the commuters' EQ or Wealth, so the type of job the commuter will take is determined... well, I'm not quite sure how still.

When you have commute times that are too fast, or neighbor connections that are too close together, you run the risk of eternal commuters, which can really mess things up for the region.

The game isn't designed for Sims to travel from Boston to DC to get to work. Cities should be built to be as self-contained as possible. If you have people leaving the cities, then as a mayor, you're not quite doing your job. (Notice the term "mayor", not "governor"... it's all about cities).

thingfishs

great, thanks a lot for clearing that up. :thumbsup:

I have heard what you're saying before but there are all kinds of information floating around, it's hard not to get confused by it all sometimes. So I can keep my region exactly as is and don't have to bother with medium or small tiles... excellent.