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Upcoming BATs and lots

Started by Andreas, April 26, 2007, 03:43:20 PM

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0 Members and 2 Guests are viewing this topic.

art128

very very good ........hum no ......EXCELLENT  &apls
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Andreas

Coming very soon: a new SFBT Tree Replacement mod that completely replaces all Maxis trees with the ones created by Cycledogg. Many thanks to Chrisim for his help with editing one of the S3D models, which was somewhat crucial to get a decent replacement for the Maxis palm tree. :)

 

 

The mod replaces every single Maxis tree, this includes props on lots, growing flora on lots and along the street network (street, road and oneway road), the Mayor Mode ploppable trees and the God Mode trees. You only need the props by Cycledogg (from the Columbus Tree Mod and from the BSC Mega Prop Pack Cycledogg), otherwise, you'll get the infamous brown boxes. ;)

The Maxis oaks kept their name, the maple trees are now beeches, and the palm trees mutated to maples - which is somewhat of an approximation of a typical central European flora, but I guess the one in Northern America is ratehr similar. If you want, you can also use a separate tree controller, or another street tree mod, and only keep the prop and lot flora replacement mods.

I tried to pick replacement trees with a similar size and shape, so they won't collide with building walls and such things. This also means that I concentrated on the smaller Cycledogg trees, only a few spruce and cottonwood trees are a bit taller than their Maxis counterparts. Since you don't need other tree controllers, street tree mods etc., this mod might be attractive for those who like a lightweight plugins folder in particular. Also, you don't have to re-plop a single lot, road etc., all trees are changed "on the fly" after installing the mod. :)
Andreas

FrankU

So if I make lots in LE and place the Maxis tree-propfamilies I will get cycledoggs trees? Beautiful! This is really a gorgeous mod!
I have been thinking of replacing the Maxis trees in several parks and other ploppables. Not neccessary anymore.

Spares me a good deal of  :-[

Did I vote for you already? Yeah, I guess so... &apls &apls

Andreas

Exactly - if you pick a Maxis prop family, you will get a selection of Cycledogg trees instead. :) The flora props will grow over the time, just like their Maxis counterparts as well. The only Maxis trees that were not replaced are the apple and orange trees, for obvious reasons, since there are no Cycledogg fruit trees (yet). I also pondered about replacing some of the Maxis shrubs, but there's probably not enough variety to replace them all - maybe this will come in the next version.
Andreas

FrankU


Pat

Andreas that is sooo awesome!!! WOW I can't wait for that!!!  a biiiiiig hand to you and chrism for sure....

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

gardenwong

how about make the catenaries for the new FARR and the elevated heavy rail ? :) :)
俺がã,¬ãƒ³ãƒ€ãƒ ã wwwwww

jmyers2043

Quotea new SFBT Tree Replacement mod

This looks very promising. The trees you've selected look very good judging from the screen grab.
Jim Myers  (5th member of SC4 Devotion)

CarmineHilton

There sure are some new projects to look out for!! The train tunnel is just fabulous =)
I also have a small question...

It's just a proposal, since I wouldn't know how much work it would take, but uhm,
would it be possible to also make a texture set for the concrete sidewalk from this?:


I've tried re-lotting it, but the park-area and the sidewalk are on the same texture, which makes it impossible.


Thx in advance, hope it's possible. If not, no problem! ;)

Andreas

@gardenwong: Unfortunately, the catenary mod won't be released any time soon, since I'm rather lost when it comes to the special layout of the switches and such. smoncrie offered me his help a few months ago, but I haven't seen him lately.

@CarmineHilton: Like smoncrie, Khiyana (who created those textures and overhanging props) is MIA since a few months, so there won't be any additions at the moment, unfortunately.
Andreas

nerdly_dood

Oooh! Really looking forward to the tree replacement mod!
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Andreas

#151
Hmm, I really should do more updates here, but time isn't exactly what I have in full loads. ;)

So I'll leave it at this little (or maybe not so little) sneak peek of what is under development by voltaic at the moment... :)



("Click for full resolution!" ;) )
Andreas

FrankU

That is a nice teaser! Is it a power plant?

Not really "by the way", I prefer the words "Important announcement":
I saw you released the Tree Replacement Mod on Simforum.de! Downloaded it yesterday and did not have time to check the results in game. I am sure it is a great leap for SC4, although it might be a small step for mankind.

Thanks!

Andreas

Yes, it is a power plant, actually a recreation of the Mühleberg Nuclear Power Plant in Switzerland. voltaic tried to recreate it as best as possible, and I think he did a wonderful job so far. :) I do plan to release the new SFBT stuff at the LEX as well, but my free time has been scarce lately, so it might take a little more time (though not that much more).
Andreas

Tarkus

That nuclear plant looks quite impressive, even from that small little teaser pic there.  I can't wait to see what the rest of it looks like. :)

-Alex (Tarkus)

bluesinjid

is the sfbt tree mod out yet?

Andreas

I'm about to release it - just need to package the files. :)
Andreas

Pat

Andreas that plant is looking real good there!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

SimNation

I cant wait til you release that power plant of yours. Might I ask if that is one bang up lot editiing job you did to make it? I was thinking about making a Coal,Geothermal, & Electric/Gas power plant that had a more realistic scale as well like how you did that one..but well I kinda got lazy :P

Andreas

So far, voltaic has created a modular set of lots that can be pieced together in order to achieve what you can see on the screenshot. However, as this might be too complicated, we're planning to release one big lot that contains everything what you see in the screenshot (hopefully, we're not hitting the prop limit), and there will be a couple of individual lots that are functional; i. e. the water pump house in the lower right corner of the screenshot could be a large water pump, and another building might serve as a recycling center. This is still in the planning stages, though.
Andreas