Started by dedgren, December 20, 2006, 07:57:49 PM
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Quote from: dedgren on December 31, 2012, 11:11:04 PMBack from Heather and my son Tristen taking gimpy old me to The Hobbit. Saw it in 2-D and loved it (there's some sort of connection to my take on SC4 there, I'm pretty sure). Everything that I've read that criticizes- the length of the dinner at Bag End, the overstated "character" makeup worn by the various dwarves, the inclusion of new material involving Radagast, Galadriel and Saruman- all those things worked just fine for me. The high comedy point of the film came with the first scene showing the Great Goblin when Heather and I turned to each other and said at the same time "Ballchinian." Bottom line- it'll be a long year ahead waiting for part two.A little less than two hours 'til next year here. Happy New Year, everyone. I'm going to do my best to start 3RR off in 2013 with a bang.David1073207
Quote from: noahclem on January 02, 2013, 11:14:01 AMI suppose the smaller the change is the less the importance of the change but my two cents is that a pixel or two wider than the narrow ones could be about perfect. Of course re-scaling the entire rail network would be a massive project and would cause lot texture compatibility issues but I think it may be the best thing to do.
Quote from: Swordmaster on January 02, 2013, 12:20:49 PMOf course, that means every single path has to be remade, but if there's substantial support for that, I'd be happy to work on it.
Quote from: ldvger on January 06, 2013, 08:10:33 PMAnd it wouldn't really mean having to start all over from scratch, as a simple formula could be derived to determine a ratio between Maxis scale and the new scale, say 1:1.25 (pulling numbers out of a hat), allowing existing content to be quickly and fairly easily up-scaled for use in our newly re-scaled games. It'd take time, of course, and being as how I'm not a content dev, I have no idea if it's even remotely feasible, but hey...theortically I believe it's very possible.
Quote from: ldvger on January 06, 2013, 08:10:33 PMWhich also leads me to wonder...has anyone ever explored the means for "fixing" the scale ratio between horizontal and vertical elements? I seem to recall reading someplace that the verticals are skewed in relationship to the horizontals.
Quote from: memo on January 07, 2013, 04:45:41 AMWell then, how about scaling by a factor of 64? A (16m)² tile would have the size of a small city. You can then switch to region view and your GLR could look like this.Within each city you could play Sims instead of SimCity. Nevertheless, the idea of scaling by a factor of 2 is very interesting. Avenues would certainly be the new roads.
Quote from: memo on January 07, 2013, 04:45:41 AMWell then, how about scaling by a factor of 64? A (16m)² tile would have the size of a small city. You can then switch to region view and your GLR could look like this.
Quote from: metarvo on January 07, 2013, 06:39:46 AMI hate to be a downer on everything all the sudden, but scaling by 2 presents its own problems, too. It throws the popular 6x6 block out of scale, making 12x12 the new standard.
Quote from: memo on January 07, 2013, 04:45:41 AMNevertheless, the idea of scaling by a factor of 2 is very interesting. Avenues would certainly be the new roads.
Quote from: metarvo on January 07, 2013, 06:39:46 AMAs mentioned earlier, roads and the like would actually resemble RL more closely.
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