Started by dedgren, December 20, 2006, 07:57:49 PM
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Quote from: ldvger on April 28, 2009, 09:37:13 PMI had made a slightly sloped channel for the stream to run in. I used all 1/2 PW tiles to keep the stream within the bed prepared for it. But, when I rotated the view, the channel changed and now I had water running horizontally on the slope above the channel instead of in the channel itself. Things just got worse from there. I had some steeper areas I tried to put rapids and waterfalls into. They would be fine from one view and totally bizarre from a rotated view.
QuoteThe major worry I have now is the tremendous relief my region presents, even in the game data maps. I have very tall and very steep mountains, which in the Data Map view in game, casts shadows over the nearby landforms. I know that no matter what graphics programs I am using, it will not realize these are shadows, they will just see the shadows as areas of color (or lack of same). I worry that if I follow the steps in the tutorial you directed me to, that my landscape may become horribly distorted due to these shadows. So my question is, is there a way to turn the shadows off? So that they don't show up in the game Data Map views? I looked around in my preferences and didn't find anything that jumped out and bit me. Am I worrying unnecessarily? In creating the terrain map I have over the past few days, I have gone in to very close zooms and see that the shadows have color values that appear to be contour driven.
Quote from: ldvger on April 29, 2009, 08:53:25 PMAdam-I appreciate your attempt to help with my shadows issue, but it is not the shadows showing up in either region or city view that have me concerned, it's the shadows that show up in my city view Data Map. Per David's tutorial about how to make a contour map, I took photos of these Data Maps for each of my cities (all 256 of them), then married them all together in Photoshop to create a large region view bird's eye view map. This is where my concern about shadows comes into play. Looking at the pics you posted here, you still have shadows...you've just changed the angle of the sun to closer to noon than say, 3 o'clock. Do you know if this reduction of shadows carries over into the Data Maps in Mayor Mode? Really appreciate everyone who chimes in with help...I feel like such a dummy sometimes.Lora/LD
QuoteDavid's tutorial for creating contour terrain maps includes a step of translating the png maps created with screenshots of the Data Maps into grey scales.
Quote from: ldvger on April 30, 2009, 01:03:27 AM(...) David's tutorial for creating contour terrain maps includes a step of translating the png maps created with screenshots of the Data Maps into grey scales. I have not yet tried this step of the process and one reason is because I have a lot of shadows from my very high, steep mountains in the composite map I made (glad you liked it..took a while to create!). While the data maps seem to create a color-based contour map, that only is true of those areas not in shadow. Photoshop is going to see the shadowed areas as dark, period, and so will not translate the contours underlying the shadows into contours. (...)
Quote from: ldvger on April 30, 2009, 01:22:49 AM(...) Well, you no doubt know a lot more about the way the game casts shadows than I do, I have no problem with that. But in RL, the only way to change a shadow is to change the angle of the light. Maybe the game doesn't follow this rule, I have no way of knowing. You say you removed the hill shadows, but shadows from the features in the landscape remain, if at a much lessor degree than with the hills shadows in place. That's why I said you moved the sun, or source of light, rather than removing the shadows. (...)
Quote from: Rayden on May 02, 2009, 04:37:46 AMGreat job David on the tuto, but in the pond, you're missing a row boat with a guy and his fishing rig.
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