Started by dedgren, December 20, 2006, 07:57:49 PM
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Quoten.b.: It's pretty clear, based on the current average rate, that we'll hit 2,000 page views here at SC4D early tomorrow, the 15th. I'd like to thank in advance all of the 3RR Regulars- which is anyone who've ever stopped by at least once- for continuing to be such a great bunch of folks to write for. It only gets better from here.Update: (01-15-07 9:00 a.m. AST GMT-9) Well, it was 2,005 and counting the first time I checked the 'puter this morning after getting out of bed (today's a federal, state and, most important, court holiday). Thanks again to all you great folks out there!
QuoteI want to thank you again for the honor of the marker (I was wondering how you would use the name if/when I hit the map), and might I ask what the picture/image is at the top of it?
Post No. 500!jacky (Jacqulina - Paradise Falls), this will be going up soon in 3RR to commemorate the event.Thanks as well to everyone else who has recently commented here, on the STEX and in PMs. I appreciate your patience- I'll continue on break another week or two, but you are all in my thoughts as summer begins to wind down.
I have just a few minutes before I'm off on the hour (or so) drive to work, so I'll answer Delta07's question...What do those [ctrl+alt+c] lines represent? Like 100 m. or something?...asked back on August 25th. Thanks as well, Gaston, for reminding me.I, frankly, had no idea until I did the following.I first booted up a suitable hilly 3RR township and immediately pressed the [ Ctrl ][ Shift ][ C ] combination to bring up the "game" contour lines.#1I focused on the small hill at the top right edge of the township.#2 The three lines at, bottom to top, increasingly higher elevations should give good results.I pressed the [ G ] key to bring up the grid...#3...and then started collecting data by bringing up the terrain query tool by pressing [ Ctrl ][ X ] to bring up the "cheat code" box, into which I typed the term terrainquery and then pressed [ Enter ].Through the magic of PhotoSh PaintShopPro-ing, I've summarized what I saw here.#4The "y" variable is the elevation in meters at the point over which the cursor hovers; in this case over each of the three contour lines.Remembering that 250m is SC4's "sea level," we learn, after rounding, that the lowest contour line is at 185m, the middle at 249m, and the highest is at 313m: a nice, uniform 64m in vertical distance apart.Oh, just to check, in case discontinuous contour lines might be at different elevations...#5Well, that's good to know.So, the answer is 64 meters. Now, what was the question?More on SC4's use of scale in my next post.Later.
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