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IID ranges for different file types

Started by jondor, October 18, 2010, 09:07:37 PM

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jondor

I've been getting more and more into creating little mods, but I tend to be paranoid about creating conflicting IIDs.  Unfortunately the forum search is not turning up the information I'm looking for.

The particular mod I'm working on has 2 model files (along with a single texture shared between them), 2 prop files and 4 T21s.  Any suggestions on picking IIDs?
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

RippleJet

I assume you're using Reader for the modding...
In that case I'd use Reader's built-in function to generate a random IID.
With more than 4 billion different IID's available, the risk of creating conflicts is minimal.
If you'd choose your own IID, the risk would be a lot higher, as people in that case would tend to choose easily recognizable IID ranges for their use...

jondor

I am using iLive's Reader.  If that's the case, I'll go ahead and do that.  I know certain types of files have much more limited ranges by design (Overlay and network textures, etc).  Just wanted to make sure I wouldn't be stepping on anyone's toes by grabbing some random number.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.

Lowkee33

Textures are a little different, and overwriting each other is a high possibility .  Fortunately there is theBSC Texture Index where you can receive your own range of IDs to use.   

jondor

For overlay textures certainly, since space is limited by the required zoom levels.  I've got a range for those for a couple lots I'm working on.

Here, I'm talking about a texture for a prop model (and in this case only one since the model needs to be slope conforming).  I wasn't sure if there was a central authority on those or not.
All new animated railroad crossing props for networks of all sizes! (Phase 1 complete)--> http://sc4devotion.com/forums/index.php?topic=13209

Mostly writing pony stories on FimFiction.net, but Cities: Skylines is my new best friend.  Anything and everything I made for SimCity 4 is fair game for use and distribution.