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NWM (Network Widening Mod) - Development and Support

Started by Tarkus, May 03, 2007, 08:47:23 PM

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Aaron Graham

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oakscastle

Hello, I am new to SC4 and these mod's and I was hoping you fin people could help. I installed all the appropriate mods and all appears to be working great, however I can not figure out how to transition from a TLA5 to a regular 2 lane road. Is this possible? Any advice would be greatly appreciated.

Thanks.

jdenm8

Sorry, but you cannot directly convert from TLA-5 to Road.
You must deconvert to the built-in Avenue (AVE-4) first, then to road or AVE-2.

Hope this helps  :thumbsup:


"We're making SimCity, not some dopey casual game." -Ocean Quigley

io_bg

Quote from: Tarkus on October 10, 2010, 02:59:24 PM
The long-term design plan for the RHW for some time now has had the RHW-4 being the largest network allowed to have at-grade surface crossings.  RHW networks with 6 or more lanes are intended to be strictly access-controlled networks, so they won't be getting any sort of roundabouts or intersections (aside from overpasses/underpasses).  Besides, that's what the OWR-4, OWR-5, MAVE-6, AVE-6, TLA-7, AVE-8 and TLA-9 are for. :)
Well, I agree that one-level intersections on highways aren't realistic, but what if a highway (say RHW6) ends at a roundabout ;) I guess we'll be able to convert it to a (M)AVE at least.
Visit my MD, The region of Pirgos!
Last updated: 28 November

ivo_su

I would like to see how it would look AVE - 10
please if finished piece or section of the texture show it to me
(Important for me is how it will look not asphalt lanes and a middle section)

MattyFo

These new AVE's look great.  Are you still planning on releasing the NMAVE-4 with the next update?  What is it's status?

!!!!GO HABS GO!!!!

canyonjumper

#1866
I was bored, so I was messing around with some textures, and I decided to go overboard :P

MAVE-16 (5 tiles)


TLA-15 (5 tiles)


AVE-14 (5 tiles)


Also, I did:

MAVE-5 / ARD-5 (2 tiles)


AVE-3 (2 tiles)


            Your friend,
                           Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

GDO29Anagram

Heh heh...  :D

Kinda reminds me of the RHW-26...

That's awesome...  &apls

Quick, do an even-numbered TLA... I'd love to see one...
<INACTIVE>
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Simtropolis | YouTube | MLP Forums

marsh

#1868
I present.....

A TLA-297

-image removed due to size-
threestooges
Global Mod

marsh

Umm, Im REALLLLY sorry about that. I did'nt mean to put it in an image and now I can't edit the post.....  ()what()

canyonjumper

Ummm, nice TLA-297 marsh......

Anyways, here's some even-numbered TLAs

TLA-4


TLA-6


           -Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

Fresh Prince of SC4D

Quote from: marsh on October 11, 2010, 04:04:51 PM
Umm, Im REALLLLY sorry about that. I did'nt mean to put it in an image and now I can't edit the post.....  ()what()

Oh snap. How long is that? The width of a 2x2 city tile?
Returning from Call of Duty . Must rebuilt what I destroyed....

GDO29Anagram

Nice job, canyonjumper. You (Among others) are a texture-generating machine...

Now we got something for the eventual inclusion of more asymmetrical networks...

And whoever asked about the nMAVE-4...? Last I checked, a few intersections were already created. iDon't know anything else though...

And as of the TLA-297...? Marsh, is it really that massive...? A medium city tile...?
<INACTIVE>
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Simtropolis | YouTube | MLP Forums

Nego

#1873
Quote from: marsh on October 11, 2010, 04:04:51 PM
Umm, Im REALLLLY sorry about that. I did'nt mean to put it in an image and now I can't edit the post.....  ()what()
Sure you can! :) Just go up to your username then go all the way to the right. There, you should see "Modify", in between "Quote" and "Remove".


Quote from: GDO29Anagram on October 11, 2010, 04:37:54 PM
Nice job, canyonjumper. You (Among others) are a texture-generating machine...
I have to agree! That's some great work you've done there, canyonjumper!

marsh

Nego: no thats the problem; The page got screwed up, I can't even select the edit or delete button

Also; that road in RL would be almost Half a mile wide

canyonjumper

Quote from: GDO29Anagram on October 11, 2010, 04:37:54 PM
Nice job, canyonjumper. You (Among others) are a texture-generating machine...

You're welcome to join me at CSGchat, I'm posting pics as I make them :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

Fresh Prince of SC4D

#1876
@canyonjumper MAVE-16 looks beautiful. I would jump at the chance to build a garden-ring style road with that tool. The AVE-3 is interesting too
Returning from Call of Duty . Must rebuilt what I destroyed....

Highrise99

Quote from: canyonjumper on October 11, 2010, 03:29:04 PM
I was bored, so I was messing around with some textures, and I decided to go overboard :P

MAVE-16 (5 tiles)


TLA-15 (5 tiles)


AVE-14 (5 tiles)


Also, I did:

MAVE-5 / ARD-5 (2 tiles)


AVE-3 (2 tiles)


            Your friend,
                           Jordan :thumbsup:
That looks great!
Quote from: marsh on October 11, 2010, 04:01:30 PM
I present.....

A TLA-297

That's hilarious! $%Grinno$%
It's quite a high capacity road.

io_bg

Jordan, nice work on the textures, but I don't really see the point of having so wide avenues ()what()
Visit my MD, The region of Pirgos!
Last updated: 28 November

ivo_su

#1879
Quote from: io_bg on October 12, 2010, 04:30:45 AM
Jordan, nice work on the textures, but I don't really see the point of having so wide avenues ()what()
Me too
where are the unseen elements AVE 4 in this "AVE-14"
there just a blank space

we could you show me with texture whit median like AVE-4 but to be put on AVE-6, 8 or more