Started by snorrelli, May 03, 2007, 08:53:49 PM
0 Members and 1 Guest are viewing this topic.
Quote from: snorrelli on July 06, 2008, 02:48:42 AM1. Is it possible that there is some threshold for total size/number of network props, beyond which the game cannot process them all?
Quote from: xxdita on July 08, 2008, 02:05:49 AMSo a large tile with suburbs huh? Any other requirements? Or things to use while testing? I need an excuse to play for a bit.
Quote from: wouanagaine on July 08, 2008, 12:20:12 AMI'd really like to know from those who have access to more than one PC, if an infected city is infected in all PC or not
Quote from: wouanagaine on July 08, 2008, 02:59:07 AMmaybe someone who have the prop pox can bulldoze everything ( not the obliterate button ) and let growth begin again to see if the prop pox remain after saving ( this is another experiment ) ?
Quote from: sincitybaby on July 08, 2008, 11:48:04 AMWell the other day I gave my friend my region to play and for some reason on his computer, when he loaded it he got prop pox, while my cities are perfectly normal. Keep in mind they are the exact same cities.
Quote from: wouanagaine on July 08, 2008, 12:44:18 PM@Snorelli, thanks for the report, Do you have same plugins also on the second laptop ?
Quote from: sincitybaby on July 08, 2008, 03:26:12 PMwell there were missing dependencies for the custom lots, but the normal maxis lots had no trees or props, and when he tried to start a brand new city in the region, the same problem appeared
Quote from: SgtJoeDes on July 14, 2008, 06:51:44 PMHello every one. Last weekend I did some experimenting of my own. I had to re install SC after computer maintenance. Doing so, I installed it several times adding only one new mod at a time, then verified the results. Then un installing again and so forth. I first noticed that Props and Textures dissapeared when I installed the UPDATE_SKU1_TO_P1_B638 file. Without it, all worked fine. Then I also noticed that it did it again when the Colossus mod was installed.
Page created in 0.315 seconds with 34 queries.